
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately unplayable as a bunny. Out of 20 rounds I won only once. You want to win? Simply play as the hunter and camp the last room. No chance to win. Hiding mechanics never seem to work. The hunter will find you sooner or later. No punishing if he searches the wrong puppets. Simply nothing...
好玩,但多排就是有點久
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É definitivamente um jogo com muito potencial. A premissa é interessante, da pra notar que o jogo é realmente bem feito e muito positivo o fato de os devs darem ouvidos a comunidade. Obvio que tem muitos pontos a melhorar, como servidor da america do sul, a queda de fps, um anticamp e antitunnel urgente, ajuste de mmr no futuro, o jogo ter um preço consideravel caro (mesmo entendendo todo o custo que fazer um jogo e para manter ele) e etc. Mas assim como DBD, que foi se construindo ao longo desses 10 anos, acredito que esse jogo tem um bom caminho, parabéns ao devs
The most boring least interactive game I have ever played.
The game itself is fun the play loop is also fun but my god there are so many bugs. Also the game doesn't work on my laptop for some reason and they haven't replied to the report I sent even though I sent the crash log.
PROS good idea, has potential to develop SOME IDEAS would be better with more anti-camp/anti-tunnel strategies (some maps allow the hunter to place down traps on oneside and afkcamp the otherside) more incentive for bunnies to help each other rather than solo escaping and letting other bunnies do the distracting (ropes exist but most pro players would rather push levels) more customised play-dead poses change to the voice comms system, more ways to communicate to the team where the hunter is, without relying on pre-made discord teams
1 katta haritada key yoktu arkadaşımı kurtarcam kurtaramadım neden haritada key yok ki fps düşüşleri bayağı fazla oyun aşırı killer base bu haliyle kötü ama olumlu tarafları var katillerin dizaynları aşırı iyi düşünülmüş hata yamaları ve denge değişikleri hızlı yayınlandı belki ilerleyen aylarda düzelir belki düzelmez
10시간정도 해봤는데 아직도 맵을 모르겠다 맵이 너무 복잡하고 살인마가 너무 유리함
Кусок дерьма, где ман будет сидеть в будке на этаже и ждать пока ты пробежишь Кусок дерьма, где ман будет стоять и ждать тебя пока ты поднимешься на зипке Кусок дерьма, где ман будет стоять на 3 этаже со своей тупорылой шляпой и схватит тебя пока ты долбишь дубиной по колоколу на первом этаже Баланса нет, если не исправят, то какал жидко на эту игру
вполне интересная игра. и если не загнётся то может быть очень хороша и расширить возможности)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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