
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
個人的にはそこそこ面白いけれど、誰かを誘えるほどかと言われれば誘えないゲーム 初期の頃は皆時間切れになるまで頑張っていたけれど、今はゲーム開始から5分以上経っても誰一人1つ上の階に到達出来なければ萎え落ちするウサギ達が多数 キラーが少ないので、もういっそのことプレイヤー6人集まったらキラー立候補制でいいのでは?誰も立候補しなければランダムでキラーになるくらいじゃないとマッチするまでが長すぎる
祝!!日本語化されました!! 設定で日本語に変えるだけ!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
играю за охотника, потому что зайцы нытики, кто пишет, что сбежать не возможно, от меня сбегают обычно 1-2 человека, потому что играют координировано, а кто тупо бегает-погибают, учитесь взаимодействовать, а не плакать про дисбаланс
更新这么慢,难道真要把这游戏搞成鬼服?
재밌긴한데 맵이 너무 많고 외울게 많아요. 이걸 탑뷰 맵으로 제공을 해주거나 오브젝트나 스폰위치를 알수있으면 좋을것같네요.
these Game is anotheer form of DbD playstyl Sweaty and Toxic. Killer sweat all match in a EA game that is only trash Communtty
No.
現状おすすめはしません。 うさぎ側は理解度が高いメンバーがそろって初めてゲームになる感じ。 キラー側は理解していくと作業になる感じで、うさぎ側次第でゲームの時間が長引きうんざりする。 某ゲーム、テキチェンが一番近く比べると分かりやすいと思うけど、あちらと違い索敵が乏しいのでうさぎが負け確定で隠密されると地獄。 1マッチに時間制限が設けられてるから楽でしょ?って思うかもしれないけど、することがないマッチは虚無なので投降機能があればストレスが少なくなりそう。 ちなみに視点はどちらも一人称なので個人的にはいいと思う。 ただ、幅広く遊んでもらうなら両陣営三人称にした方がいいかな! 酔う人いるだろうし
полное гавно, не тратьте касарь. не замена дбд
Дерьмо, не оптимизированное. Баланса 0
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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