
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First ill say ive watched the game for a while on Youtube before it released which gave me loads of understanding for how many ways you can advance floors, general spaen locations for gears/items, and general rules of thumb for being chased (DBD player killer main here so grain of salt please) Next i play sisters (killer consistently) and i have a few things that would help bunnies feel less threatened by her ranged even with the normal range pre nerf (just make an around the map sound effect for bunnies to know when she is winding up but not telling from where, mind games would be helpful too) Abilities - stun is only useful when you throw the scissors and try to use the aoe push to throw the bunnies off course to catch up or to drop them off small ledges to drop a floor (2nd and 3rd floor carnival) Mirror, honestly fine, same with teleporting back to old manequin that has two bodies. Its helpful that the bunnies can see and tell each other about it for communication. Manequin is actually in an ok state i think, if you rely for it to catch people out of chase, your doing it wrong. Instead use it for info, cut off certain rooms that you dont have to search of the manequins are still active. Also use it more in chase if thats hard. No complaints on the items, but im usally good enough to hold bunnies to the second floor so most of the items are not in range of their controlled floors to use. Perhaps focusing on choke points is a normal for me and not others so its just a fun challenge to see how much i can hold them The last bunny having to run out of charge to collect his items as killer when they are always on floor one with normal cages that won't kill has left me throwing them or waiting them out repeatedly since that is half the rewards for the game i played in. Also the risk of looting a bunny for a key only to make the items drop that i want when im trying to hamper their process is a gamble. Let them be greedy, it helps us when we win more and limits what choices they have to make with inventory. Lastly for a tutorial either have a mock game with bots where all objectives are highlighted with small tips or just have a small seperate room that makes you solves putting gears in and getting winded up by the jack in a wheelchair or bots in place. Make it like a small puzzle game for a tutorial that players can access whenever. Frankly im aware its hard to emphasise how to solve these puzzles to get to the next floor without just revealing the answer, which is why the tutorial should give the players time to learn the mechanics that doesnt feel the pressure of the killer or letting your team down from burning time. Im open to critisicm but i know ill rarely check this thread, just seems the game is struggling to get off the ground and i thought my 2 cents might have some insight from the minority killer main group that seems to be just leaving the game rather than show what improvements would be better felt on both ends.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术很棒,兔子很可爱,魔术师风趣幽默,游戏玩法也挺上头的。怎么看都是能火的游戏,制作组自杀了,没做完的姐妹花屠夫为什么要出呢,出了那么久,改来改去还是一坨,人偶的数量还增加了,反观兔子连个冲刺齿轮都抽不到,那这游戏怎么玩呢?测试,内测那么长时间,打磨那么长时间的平衡,姐妹花直接碾碎环境。你游的在线人数,日活拉数据一天天下降,姐妹花还活着好好的。
bug还是很多,抽奖到100次进匹配,出来直接把我奖励吞了,心态直接炸,一百发白抽。就更不说有人没进游戏没开成还要扣我排位分之类的了
I absolutely love this game. I've been waiting for a game with this amount of creativity, art, humor and endless challenge. What a masterpiece. I'm so addicted to it. I even learned MNK to play it! So fun to play with friends or solo. You guys are doing a great job. Don't stop.
I'm really enjoying this game a lot. There's obviously still some things to be tweaked and bugs to be fixed but even right now I'm having a lot of fun.
中意呢個遊戲既成個idea,game loop同畫風 兔仔方面 初初玩開頭實成日死,唔識收腳步, 耐左就識得打配合, chase贏hunter同救到隊友有DBD既成功感, 呢隻game救隊友易好多, 有道具就可以一鍵輸出 隻game兔仔有4條命同有防tunnel機制, 無守屍問題 Hunter方面 打低MMR會比較炸魚, 兔仔都呆呆俾你捉, 唔知隊友做緊乜 打到上去高d既MMR有時會好stress, 10分鐘內上3,4樓唔出奇,一出錯就會掉好多節奏 game有防3,4,5排機制, hunter一開始會多左key同trap去捉人, 都叫做balance少少 有時outplay到4/5殺, 或者淨係殺到好黑你憎個隻兔仔, 都係爽既 有觀念都可以打得好, 有時要搵扮死既兔仔, 鬥志鬥力 雖然開始唔理想爆ping, 多bug 但係developer好有心1.0之後日日都update patch, 見到係有進步既 值得玩之作
I'm happy with this game. It's fun to play, both alone and with friends. Some things need fixing but that's expected for Early Access. The devs are working on it and they're doing a great job.
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Не знаю на что надеяться разработчики выставляя эту игру за 20 баксов, её цена максимум 10 баксов, да и с онлайн в 200 человек я бы на месте разрабов уже хотя бы скидку какую-то сделал
Пацаны игра дерьма кусок. Оптимизации 0 так и онлайн максимум 200челов. Игра не стоит вообще своих денег. Такая идея но такая идиотская реализация данного проекта. Совет всем ее не брать вообще а лучше ждать полноценный ремейк этой игры. Продайте лучше права другой студии что бы они из этого кала сделали что-то нормальное.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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