
A fast-paced sci-fi FPS where you battle waves of robots and genetically engineered creatures. Upgrade your arsenal, unleash explosive physics, and survive relentless combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fight through relentless waves of robots, mutated creatures, and failed genetic experiments in brutal, high-intensity combat.
Every mistake can be fatal. Every wave pushes you further.
Earn money, upgrade your weapons, and come back stronger to survive the next onslaught.
This is a fast-paced FPS built around constant action.
No downtime. No mercy.
Enemies swarm you from all directions, forcing you to move fast, aim precisely, and stay in control of the chaos.
Step into deadly arenas filled with threats:
Replicator robots
Mutated creatures
Unstable genetic experiments
Each wave is harder, faster, and more dangerous than the last.
Unlock and upgrade powerful weapons to survive:
Pistols, rifles, Gatling guns, rocket launchers, and more
Progressive upgrades and crafting
Ammo management with buying and selling
Adapt your loadout to your playstyle and the enemies you face.
Every fight is driven by dynamic physics:
Violent explosions
Reactive impacts
Uncontrolled chaos
No two encounters play out the same.
Discover a dystopian universe enriched with cinematics and lore brought to life by real actors, giving depth to the story and its characters.
You’ll also find a unique shop where you can upgrade your equipment and prepare for your next missions.
Fight across multiple worlds:
Medieval cities
Frozen landscapes
Burning worlds
Futuristic cities
Space stations
Each environment brings new challenges and pacing.
In a distant future, you play as Jake, an engineer and bounty hunter.
Your mission: eliminate replicator robots and genetically engineered creatures threatening the confederate planets.
All of it wrapped in a dark atmosphere with a touch of dark humor.
Carnage Offering continues to expand with:
Regular updates
New levels, weapons, and enemies
Crafting systems
Hidden secrets
Explore the levels to uncover hidden codes:
Rewards including money, ammo, and bonuses
Invincibility
Hidden easter eggs
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crappy and bad Your actions don't really seem to have much impact. Feels like this game was created by a cheap AI. If the effort put into marketing would've been put in developing the game, it could actually be enjoyable.
игра выглядит прикольно, на 1 вечер сойдет, рекомендую не каждому
As if robots weren't enough, they've teamed up with zombies. A dynamic shooter with oncoming enemies and a hero running away from them.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나쁘지 않은데, 성우와 다양한 레벨이 있습니다. 하지만 무기의 느낌이 별로 좋지 않고 반동도 거의 없습니다.
Carnage Offering, developed by Futurtech and published by Nova’s Army, is a grim and unapologetically brutal first-person shooter that leans hard into its post-apocalyptic, sci-fi premise. Rather than striving for refined storytelling or tactical complexity, the game throws players into a chaotic future where bio-engineered horrors and malfunctioning replicator robots overrun entire planets. As Jake, a hardened bounty hunter who doubles as a sort of grizzled engineer, you’re deployed across desolate worlds to exterminate hostile machines, retrieve valuable resources, and push humanity’s survival a few steps further. The narrative functions more as a thematic backdrop than a guiding force, setting the tone for a campaign built around destruction, carnage, and unrelenting firefights. The game’s atmosphere hits this tone consistently. Environments are composed of bleak industrial ruins, sand-blasted wastelands, darkened stations, and alien-infested zones, all drenched in oppressive lighting and filled with violent sights. Carnage Offering embraces a grimy aesthetic where pools of blood, splattered gore, and deranged mechanical enemies reinforce a sense of brutality at every turn. It’s not a subtle world, and it’s not meant to be — the art direction channels the spirit of B-grade sci-fi action, where shock value and intensity matter more than elegance. This exaggerated style pairs naturally with the grotesque enemy designs, many of which blur the line between twisted machines and mutated biological constructs. Combat is the heart of the experience, and it operates on an old-school foundation. You’re given a set of upgradable weapons — pistols, rifles, heavy guns, and increasingly destructive tools — that form the backbone of Jake’s killing power. Each gun has its own punch, recoil, and upgrade path, giving players a sense of progression as firepower ramps up. Enemies attack in swarms or scripted waves, creating constant forward momentum and forcing you to keep moving and firing. The physics system, intentionally chaotic, adds an unpredictable edge to battles: bodies launch across rooms, explosions tear apart corridors, and environmental elements sometimes behave in exaggerated ways to emphasize spectacle. It’s messy, loud, and relentless, capturing the spirit of frantic arcade shooters. Yet this same intensity is also where the game’s limitations show. Carnage Offering’s structure is simple to a fault, often relying on repetitive loops of entering a level, clearing enemies, grabbing loot, and exiting. Mission variety is minimal, and enemy behavior doesn’t evolve enough to surprise seasoned players. For those drawn to fast, uncomplicated FPS action, the repetitive nature can be a comfort — but for those seeking deeper combat systems or smarter encounters, the gameplay might feel thin after extended sessions. The lack of meaningful narrative progression or character development only reinforces a sense that the game is more interested in moment-to-moment chaos than in a broader, cohesive journey. Technical roughness further shapes the experience. Some players encounter inconsistent hit detection, uneven difficulty spikes, or physics glitches that undermine immersion. Performance can fluctuate depending on hardware, especially in scenes packed with effects or dense enemy clusters. These issues don’t break the game, but they highlight its indie roots and contribute to its “rough-but-entertaining” identity. Carnage Offering isn’t polished in the traditional sense — it feels handmade, scrappy, and sometimes unrefined, which may charm some players while frustrating others. Ultimately, Carnage Offering is a niche experience built for a specific audience: those who enjoy visceral, exaggerated shooters where style is defined by noise, gore, and overwhelming aggression. It succeeds when judged as a chaotic, unpretentious action blast — a game that wants you to turn off your brain, load your biggest gun, and reduce hordes of enemies to scrap and sludge. But it falls short for players expecting depth, narrative engagement, or modern FPS refinement. As a violent sci-fi romp with crude appeal, it accomplishes its goals; as a long-term, varied shooter experience, it struggles to rise above its repetitive blueprint. Rating: 7/10
I don't know how I got this or who recommended it but ♥♥♥♥ you
no keyboard control change options, no subtitle options. this is a very sad news. very sad indeed. currently i cannot recommend this at its current stage. i am crying a loot because of this lack of options mentioned above.
An engaging shooter with great graphics and humor! Fast-paced and thrilling gameplay
Does exactly what the title says. The story is just glue between arenas, but the gunplay carries it — the rocket launcher feels like cheating and the Gatling gun is perfectly ridiculous. Environments shift from medieval ruins to ice worlds to space stations, which keeps things fresh. AI is basic and some weapons feel unbalanced, but the dark humor gives it real character.
In a sea of great indie shooters such Armored Head, BPM, Force Reboot, Project Warlock, and Severed Steel to name a couple game I've played this game is (no offense intended to the dev or devs) mediocre. The dance of combat is boring and sometimes annoying as enemies run to you to hit you and you kill them (unless one spawns behind you). I wasn't expecting really any story but the AI voice acting annoyed me with its low grade aesthetic. I didn't finish the game, I'll fully admit. The game just didn't pull me in in the first 2 level (I replayed the first level once.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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