
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就目前而言再等等更新吧,潜力巨大,是我喜欢的类型,所以我买了支持一下,毕竟出中文了。
muy entretenido, espero avance y evolucione mucho para bien este juego
Fantastic game, WAY too grindy and unforgiving, nearly all of my runs have been successful in bringing back, materials, supplys, ammo, etc. and yet after 12 HOURS I feel like I've barely made any progress, been using the same ka-74 I stole from a lucky kill since the beginning, and same shotgunner limbs I stole from a guy ages ago because building your own limbs takes an insurmountable amount of random BS. Great foundation of a game, but the devs need to remember the casual audience and the people who don't have hours and hours to sink into a mostly single-player game. TLDR; Fantastic, and fun base of a game, but needs a LOT of work and QOL improvements before I'll think about putting any more time into this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
又一款骨架相當完整的單機搜打撤 可惜跟其他pve類塔科夫一樣有很多正式版前問題 最主要最明顯的就是傷害平衡 一般怪打人如刮痧 稍微菁英一點的怪一槍就能送人升天 輻射怪靠近大概3秒就能把人送走 地下室區域群魔亂舞 簡單來說就是涇渭分明到很誇張的地步 其他小問題(字體小 背包小到槍沒法塞背包 連線模式大量小BUG等)跟這個超級大問題比真的是小巫見大巫 拜託先修正這個謝謝! (提個大優點 就是ai還挺聰明的 真的很難得) 總之可以期待之後的更新 對純PVE塔科夫有興趣的路人可以加個願望清單 直接買也不是不行就是得被菁英怪虐 右轉隔壁的Incursion Red River目前更完整 可以先去那農一陣子再回來玩這款也行 (小小的吐槽一下 某些材料也太難收集了 而且才拿幾塊就過重 能不能稍微調輕點? 不然天賦只能點負重有點煩)
感觉不错非常有潜力的游戏,目前内容比较少
Unique limb swapping mechanic
okay. where to start. the game is decent with the whole concept. But the bugs are wearing me out. Limbs randomly breaks, items disappear in inventory/ on the ground. peddler shop constantly switch back to normal shop. AND THE STACKING ISSUE! sorting the storage does not stack anything? what is the sorting for then? crafting anything will put every single crafted material in its own stack...?? and you have to manually retrieve every single one of them and stacking them. and the grinder? it takes up 5 weight points but you cannot take it off? how about i dont want to grind anything on that mission so I WANT TO LEAVE IT HOME?? shops refreshes every 2 hours seem to just annoy player. the time limit is just their to slow down your progress without any positive value. Bug fixes removed a minor bug that the player can take advantage of( the shield bug). now how about actually fixing some of the ♥♥♥♥ and make the game half as annoying?
Even though it gets repetitive quickly, the gameplay loop stays fun. The grind its pretty awfull, but not nearly as much as some people have said, but criticism about how useless are the crafting station are valid. Also it works on potato pc so thats a plus.
Since ARC Raiders can't figure out PvE, I'm playing this game instead. Keep it up.
挺好玩的,目前遇到的bug就建造工作台角色会卡死
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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