
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The sound of using a cutting wheel on the angle grinder gives me PTSD from work and I like it. Also please make it more handheld (steam deck / ROG ally) friendly as I want to play this in bed.
Спасибо разработчику за такую игру! Мне очень нравится уникальность роботов и замена частей прямо в бою. Сделайте так чтобы можно было покрасить части робота на свой цвет и добавлять декалии с цифрами. Не хватает режим хардкора когда всё теряешь если проиграешь. (После смерти ты становишься болванчиком с пистолетом.) Кастомный прицел на свой цвет и выбор. Меня очень смущает то что у робота нет шеи, почему у гуманоидского робота нет шеи?!?! Хочется видеть скрытую атаку когда к врагу подходить сзади. Критическое разрушение частей тела робота тоесть: Полное уничтожение с учётом критического состояния, робот теряет конечность визуально и системно но способен противостоять ведь ты прямо в игре можешь заменить себе части тела будь то хоть нога или рука. (Чуток хардкора для любителей ведь ты рискуешь всем.) Доставка уничтоженного робота для продажи/разделывания на детали, связываешь веревкой или цепью и тащишь за собой. Приманка: Робот сам может издать звук чтобы приманить или бросить предмет/гранату приманку. (Но это если завезут сложный ИИ с качественным уроном.) Больше оружия, брони, части робота, крафт и чертежи с уникальными свойствами и негативными. Нам нужен ИИ напарник которого ты сам сделаешь и будешь отдавать приказы в бою, а если ты вдруг умрешь то управление перейдет к нему, сойдёт как и дополнительный рюкзак или дополнительная жизнь.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's so peak
It's a work in progress, but a cute little pve extraction shooter. I do really dig the unique selling point of being able to salvage corpses for parts, and the vibe and world seem interesting, but it needs a lot of time to fully form
if you like extraction shooters but hate the ♥♥♥♥♥♥♥♥ PvP brings this is the game for you.
Одиночный экстракшн-шутер с реализацией на 2/10.
Neat twist on the extraction genre. Can't wait for more!
기계라 적을 처치한 후 파츠를 떼서 자기에게 붙이는 컨셉은 잘 잡은 것 같음. 죽어도 당시 들고 들어갔던 아이템 잔량과 무장은 보존하는 안정 장치도 좋은듯.
Not bad I enjoy it this game has potential I look forward on full release v1.0 and I hope they add more lot of guns, armors, bags(like terminator bag from tarkov), cosmetics slots, some crazy badass looking body parts, and add *manual leaning*
It has no depth. No point. Nothing really interesting. Barren levels, bland enemies, nothing really that interesting, and not much to interact with. It could just be me, but overall I found the game underwhelming.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $530.6K | 1K | 83% | $19.99 | |
| $22.5K | 54 | 63% | $12.99 | |
| — | 0 | — | — | |
| $253M | 416.3K | 82% | $39.99 | |
| $235.6K | 406 | 64% | $19.99 | |
| $60.3K | 236 | 22% | $9.93 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.9K | 2K | 96% | $6.99 | |
| $331.9K | 699 | 64% | $14.99 | |
| $331.8K | 798 | 59% | $11.99 | |
| $331.8K | 6.2K | 88% | $2.99 | |
| $332.2K | 690 | 82% | $24.99 | |
| $332.2K | 1.4K | 68% | $9.99 |