
When small-time Raider Scavenger Lana Brice meets her mysterious client, her life takes a wrong turn in the worst way possible. Cardinal Cross cannot be stopped… But will Lana emerge as hero or villain?
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't think I have the words to explain how good this game is, but I'll try, for those wondering if it's worth the money. It is. It absolutely is. I played it just picking whichever options I liked the most the first time through, and I recommend that to get used to the world and the story and the characters. Then I tried one of the romance options. And it was beautiful. It added a whole new depth to the story, and fully made me cry. The story itself is clever, it hooks you in and never lets go. The characters are well fleshed out, and routinely do things you might not expect, or behave in their own ways rather than as just followers for the main character. Lana is exceptionally well fleshed out, realistic and both funny and relatable. The world is interesting and well designed, with well thought out history and culture. What really sold me on this was the characters. The good old found family trope means nothing if you don't love the cast of characters. And these characters made this story amazing. So take the risk, buy the game and have a wonderful journey. And when it's over, head over to the gallery for the beautiful drawings of the most emotional moments from the story, I have already got like ten of them saved for screensavers.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]CARDINAL CROSS 2 WAITING ROOM[/h1] Cardinal Cross is a science fiction Visual Novel with romance elements. It may not be something super unique and is filled with all the sci-fi tropes that you can think of, but I still found it enjoyable. Giving the player the ability to shape the future of the galaxy is always fun if done right. I think that Cardinal Cross was able to (mostly) deliver on that front. It took me 7 hours to beat the game and see two different endings. You can probably add ~3 hours if you want to see everything. I think that many players exaggerated with their praise in reviews. Cardinal Cross IS a GOOD game, but it has too many small "problems" to make it truly GREAT. Still, thumbs up from me. I hope that we will see Cardinal Cross 2 some day, with all the improvements. [b]World and Characters[/b] Like I said earlier, it's not the most unique sci-fi world out there, but it has some interesting elements that are a big part of the story. Using common tropes is not a bad thing if you can make it believable or at least entertaining. In my opinion, it's not a big problem - the world served its purpose as a "base" for the story rather well. The characters are harder to judge. Lana, the heroine, is your typical pushover. We have some important choices here and there, but mostly we're following others around. It wouldn't be that bad if certain secondary character didn't exist... I know that Soren is supposed to be this "tragic" male love interest, but his portrayal doesn't work for me. [spoiler]He ASSAULTED Lana and almost killed his own sister. For someone who is basically a superhuman, he's a ♥♥♥♥♥♥♥ moron. How should I react to him? Oh nyooo! My poor bad boy! He didn't want that! Deep down, he's a good boy! He tried to kill you a few moments ago, but he apologized! Holy hell... just kick his ass girl.[/spoiler] I have no problems with other characters. Yes, they may be a little generic or even dumb, but at least they weren't as annoying as Soren. [b]Story[/b] The story is captivating, well written, and well paced... for 7 or 8 chapters. The last 4 chapters (12 in total) are extremely rushed compared to what happened before. Some events ended abruptly, others were forgotten or never fully explained. The final, most important thing that we wanted to achieve, is not even fully shown. Chapter 11 is probably the biggest offender. We're constantly thrown from one place to another, from one messy conversation to another. I'm not sure what happened, probably a lack of funds? It doesn't mean that the endings were bad - just underwhelming. Unfortunately, the romance was also wronged by the rushed pacing. Obviously, as a yuri enjoyer, I checked the female romance option. It was... okay. I liked the general idea of it. [spoiler]Pious (our love interest) has a girlfriend. Infidelity is not a common thing in VNs, so it was cool to see something "new".[/spoiler] The execution could be slightly better tho. A few more scenes to explain why some stuff is happening would help a lot ([spoiler]for example: I'm not sure if we ever saw the reason why Pious decided to cheat[/spoiler]). I can't tell much about two male love interests. Soren is... Soren. Karel was boring. Pious was the only viable partner, like it or not. [b]Visuals and Audio[/b] The visuals are ranging from just nice (backgrounds) to wonderful (sprites). The CGs are a mixed bunch - some way better than others. It may not be the most beautiful Visual Novel in existence, but there's nothing to criticize for either. Generic music sometimes didn't fit the scene. There's maybe one good track, but that's about it. Okay-ish ambient sounds. No voice acting. [b]Technicalities[/b] Laggy menus are slightly annoying (especially if you want to manually save/load).
You can make choices that impact the story. I have always enjoyed the stories this creator makes. It's a lot of fun getting to know the characters. I like the game. I can't wait to see what more will be created. I've followed this creator for a while online with some of their older stories and games.
I recommend this for the story, the relateable fixed protaganist, but not the romances or the price to read ratio. On sale for $12 and only got 9 hours of reading out of it. and I even left it on a couple times while I took phone calls so... Additionally, dialogue changes very little of anything, and there really isn't much branching until the very very end. You know where the skip button is. Why do I not recommend the romances, which is probably why you were going to buy this in the first place, so it's a big deal. Non spoiler: there is Love interest abuse towards MC from both men. One is unforgivable and the other just soured the relationship. LUCKILY, you can end the game solo! I vote for that. Spoiler: LI 1: So like, mind raping is a thing in this game. And he attempts to do it to MC. There is literally nothing that can excuse that unless you were literally enemies trying to actively kill each other. He knows why you did what you did, it's a rational reason, and he it just too morally bankrupt to see any issue with doing it it to you to blow off some steam. Maybe I could have let it slide, but he literally sounds like a psychopath as he comments on how much pleasure he's getting from seeing you cry. W.T.F. Their little Apology banter later does not even come close to covering what he attempted to do. It's literally body violation, it is mental rape. I'll pepper on another W.T.F. LI 2: there is this long conversation you can have with your sis where you get onto her for dating a Morai where she implies that the Morai fiance is never not going to think he's slumming by marrying her. Its like the writer wanted to drive this home by representing this exact scenario in the romance with K. He tells you you look terrible, and then tries to white knight it later, only to make you a different kind of fool. Not into women, so didn't do the third romance. But the plot was super interesting. Just won't reccommend abusive digital boyfriends.
Such an amazing Sci-Fi VN! The world and characters were so well written and the wonderful CG's, and other backgrounds, were nice to look at! Also how can you not like it with an exceptionally helpful, and adorable, auxibot like Kitt in it!
Был бы здесь вариант между "да" и "нет", выбрала бы его, но раз уж так, то, скорее, первый вариант. Новелла ощущается сырой при всей интересности концепции. Видно, что мир старались продумать и вписать в рамки идеи об использовании астрологии как основы существования человечества. Видно, что окружение в качестве декорации для сюжета хорошо прописали, но по итогу все это едва ли хоть как-то использовано для раскрытия конфликта. Истории с утопиями стары, как мир, и эта же история смотрелась бы в любых других условностях точно так же. Был интересный троп с противостоянием двух главенствующих машин, являются ли они чем-то вроде ИИ или нет, но в итоге все свелось к "не понимаем, как и зачем, поэтому уничтожим обе". Предположу, что тайна их происхождения задел на вторую часть, но даже так они были представлены лишь в виде инструмента для контроля. Короче, какого-то сильного влияния мира на развитие идеи "не бывает добра без зла" не происходит, это просто красивая картинка, поэтому повествование выглядит поверхностным. А так игра красивая, линии с персонажами хорошо вписаны, пусть и не первостепенны, диалоги адекватные. Даже Сьюшность главной героини не режет глаз. 5,5/10 (???)
Cardinal Cross is a story-driven science-fiction visual novel that combines personal relationships, political unrest, moral choices, and a large-scale galactic conflict into an engaging narrative adventure. The story centers on Lana Brice, a Raider Scavenger whose relatively modest existence is disrupted after an encounter with a mysterious client places her in the middle of something far more dangerous than an ordinary job. What initially appears to be a personal problem gradually expands into a conflict involving powerful factions, longstanding oppression, social inequality, and events capable of affecting countless lives. Developed and published by LarkyLabs, the game places considerably more emphasis on character decisions and narrative consequences than traditional gameplay mechanics. One of its most appealing features is the freedom given to players when shaping Lana's personality. She is not simply a protagonist whose behavior remains identical regardless of player input. Dialogue choices allow different attitudes to emerge, influencing how she responds to danger, relationships, authority, and the people surrounding her. The personality system gives conversations a stronger sense of participation because decisions help define the version of Lana experienced throughout the story. Some choices are presented under time pressure, creating moments where instinct becomes part of the decision-making process. Players who dislike timed decisions can disable this feature and experience the narrative at their preferred pace. The science-fiction universe provides much of the game's personality. Rather than using futuristic imagery merely as attractive scenery, Cardinal Cross establishes a broader history involving political divisions, social struggles, organizations, technologies, and cultures. An encyclopedia provides additional information about the setting for readers interested in exploring its lore. This approach prevents every historical detail from being inserted directly into conversations while still allowing curious players to understand the larger context behind the conflict. The result is a setting that feels considerably larger than Lana's immediate surroundings. Relationships form another major component of the experience. Three romance possibilities are available, including two male characters and one female character, providing different interpersonal dynamics depending on the player's decisions. Romance is important without completely consuming the central plot. The relationships instead operate alongside themes involving loyalty, family, oppression, responsibility, and survival. Decisions can affect how other characters perceive Lana and contribute toward the direction her journey eventually takes. This gives repeat playthroughs additional value, especially for players interested in exploring alternative relationships or making dramatically different moral choices. The visual presentation is impressive for an independent visual novel. More than 80 backgrounds provide considerable environmental variety, while over 70 CG illustrations highlight important scenes and memorable interactions. A supporting cast numbering more than 50 characters also helps the universe feel populated. Naturally, not every supporting character receives extensive development, but their presence contributes to the impression that events are unfolding within a functioning society rather than around a tiny isolated group. Character artwork and expressions complement the dialogue effectively, while the futuristic environments reinforce the game's science-fiction identity. Music and atmospheric sound effects further strengthen the presentation. Since the majority of interaction consists of reading, making decisions, and following conversations, effective audio is especially important for sustaining atmosphere. The soundtrack helps distinguish emotional, romantic, suspenseful, and dramatic moments without becoming distracting. An original theme song adds another layer of identity to the production. Together with the artwork, the audio makes long reading sessions considerably more immersive. Replay value comes primarily from the branching narrative. Multiple endings, personality variations, romance paths, and consequential decisions provide reasons to return after completing the story. Lana's actions can push her reputation and development in noticeably different directions, allowing players to experiment with being compassionate, rebellious, confrontational, or otherwise different from their first playthrough. Not every individual choice radically transforms the following scene, but the cumulative effect of decisions becomes more significant as relationships and story outcomes develop. Achievements, collectible artwork, and a CG gallery provide additional completion goals, although discovering alternative narrative possibilities remains the strongest incentive for replaying. The game's main weakness will depend heavily on what players expect from the visual novel format. Cardinal Cross contains very little conventional action-oriented gameplay. There is no elaborate combat system or free-roaming exploration structure driving the experience. Reading, dialogue selection, relationship development, and decision-making represent the core interactions. Anyone seeking a traditional science-fiction RPG may therefore find the experience too passive. The amount of lore can also become dense at times, while the large supporting cast inevitably means certain characters are less memorable than others. Steam Deck compatibility requires some qualification. Cardinal Cross does not have an official Steam Deck compatibility rating displayed by Valve, so it should not be treated as officially Verified or Playable. As a comparatively lightweight visual novel originally designed for Windows, it may be possible to run it through Steam Deck's Proton compatibility environment, but players should expect the possibility of configuration, control, display, video, or other compatibility issues. Its mouse-oriented visual novel interface may also be more comfortable with touchscreen, trackpad, or customized controller inputs. Therefore, Steam Deck support is best considered unofficial rather than guaranteed. Overall, Cardinal Cross is a substantial visual novel that succeeds by making its science-fiction world relevant to the people living within it. Political conflict provides the larger stakes, relationships provide emotional investment, and player decisions determine how Lana responds to both. The combination of extensive artwork, numerous characters, multiple endings, romance options, world-building, and personality-driven choices gives the adventure enough depth to stand above simpler linear visual novels. It is particularly suitable for players who enjoy character-focused science fiction and are comfortable spending most of their time reading rather than engaging with traditional action mechanics. Rating: 8/10
Really good vn, worth the price. Even without the romance aspect, the story is solid and interesting. The CGs are really beautiful too. Though one down side is no Wiz romance, i would have liked to see that. Anyway, Pious best girl.
I really wanted to like this, and I almost did. The art is very nice, and unique. Most visual novels are either anime or Daz renders. This had its own style. The plot is very convoluted, and twists without reason. I wasn't given enough background/motivation to care about most of the characters, the plot twisted randomly without sufficient reason or explanation, there was too much hand-wavey technobabble, and the game tried to railroad "me" (Lana) into a relationship with someone who brain-raped me. No thanks. I mean, really, the whole game is "making me put up with terrible dudes I'd rather shoot in the face". Kieran, for example. I didn't really have much reason to care who won or what the outcome was, and it really started to drag on. At a certain point I literally said out loud "Can someone please kill the Egon so I can go home?" I disenjoyed this so much that I'll never give anything by the same writer a chance. It's sad, because given the same situation/motivation/forces, a good writer could have written a really gripping nailbiter of a tale. Instead we have a perfect storm of nothing, and I'm angry about the hours of life that I've lost on this. All the more disappointing because there aren't enough unique high-effort visual novels in this genre. Yes, I know how irrelevant an opinion on a six-year-old game is. I'm warning future versions of me.
Совершенно офигенная визуальная новелла, категорически рекомендую как любителям красивых любовных историй (а они тут есть, пусть и не так насыщенны и разнообразны как в некоторых других играх), но самое главное для тех, кто любит классные сюжеты. Играется как добротная книга, с тем отличием, что тут ты очень даже можешь повлиять на финал. Жаль, что не все детали истории раскрыли. Очень надеюсь, что автор сподобится сделать вторую часть - продолжение.
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