
Card Summoner is a single-player CCG! Travel the land, collect cards, and build decks as you rise through the ranks to compete in the Summoners Tournament. Dive into the Void for monster battles, fight them directly and capture them as unique cards!
Modeled estimate, not a reported figure. How we estimate →
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About
Jump into Card Summoner, a single-player CCG adventure where the stakes are more than just cards. Travel through six summoner villages as you build your deck, earn Crests, and prove yourself in the Summoner's Tournament. Along the way, uncover a hidden threat that could endanger your world.
Your journey begins as a humble duelist eager to rise through the ranks, but whispers of a shadowy cult tied to the mysterious void cracks and vanishing summoners soon surface. As one of the most promising new players, you uncover a hidden power within yourself—one many believe could be the key to solving the Void crisis.
Gather your Cards, master your Decks, and confront the cult’s twisted schemes. The Grand Summoner's Tournament is more than a stage for champions, it’s the battleground for the fate of your realm.

Master the art of the cards with two specialized decks:
Dueling Deck: Build the tactical edge you need for tournaments and one-on-one battles.
Summoner Deck: Venture into the Void to fight monsters directly and capture them as cards!
Expand your collection through:
Booster Packs: Visit shops to open packs and discover rare and powerful cards.
Monster-Catching: Engage in summoner battles to turn Void monsters into unique cards.
Void Shop: Trade with mysterious creatures of the Void to uncover rare cards and discover new ways to expand your collection.
Every addition to your deck strengthens your strategy, sharpens your playstyle, and opens powerful combos to conquer both tournaments and Void battles alike.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Let me play something else than the same ♥♥♥♥♥♥♥ earth starter deck for 10 duels in a row oh my god it's so slow and exhausting to start and be forced into this deck for so long.
I understand what their going for, most cards don't have effects but their are cards that give effects to monsters however at least in the beginning there really weak and kinda pointless and in the starter deck there's only a couple so its mostly so spamming out big beat sticks, Maybe the game gets better way later on but I played for an hour and its just place a bigger guy to beat their big guy, its really boring and that's a shame as I actually like the concept but I think the execution is done pretty badly there needs to be way more cards that give creatures abilities and ones that actually aren't just like deal 3 damage upon being attacked, gain attack, heal for 3, etc.
This is a really fun card battler that also has a card collecting system. The graphics are simple but stylized. I really recommend this game for anyone that enjoys card games. The only thing I will mention that needs improvement is the rate at which you collect cards, right now it takes a lot of money to get cards as each pack costs 300 of the game's currency and only contains 3 cars each.
[quote] 来打牌吧!作为一款融合了诸多卡牌游戏的游戏,在本作中你可以看到很多相似但不同的游戏的影子。 首先在各村庄挑战首领获得徽章以此来参加大赛看得出借鉴了宝可梦,游戏中不管正派还是反派,所有的事情都基本靠卡牌对决来解决,而且看剧情卡牌好像还有卡牌精灵这种说法,一看就是游戏王,打牌的世界。每回合加一费用上限,回费,打牌。有种炉石传说的感觉。 作为卡牌游戏,最重要的就是卡牌对战规则。在游戏中有两种死亡方式,一种血量降为0,还有一种是卡组抽光了直接死亡。 在回合开始时需要抛硬币来决定是玩家先攻还是对手先攻。每名玩家初始有5张卡牌,每到自己回合会抽取一张。游戏中补卡的手段比较少,基本就是一些亡语怪兽的效果可以抽取一张卡牌。游戏的费用设计是类似炉石传说那样,每回合会增加一点点数上限(CP),而在自己回合内可以选择丢弃一张手牌来获得额外的一点点数,最多可以用这种方法增加到12点CP。 战斗方面怪兽在初登场时会陷入睡眠不能攻击,下一回要会自动清醒。当然也有的怪兽效果就是初登场不会疲倦,可以直接攻击。在放完怪兽,回合结束时,场上的所有的我方怪兽会对前方的格子进行攻击,如果那个格子没有怪兽就会直接攻击敌人。值得一提的是本作的所有怪兽如果是以攻击形态在场的话伤害会穿透传导。而防守形态则不会被传导,但防守形态攻击和血量会减半。 游戏有着特殊的英雄卡。攻击和血量都超普通怪兽卡一大截,但需要献祭一定点数的怪兽才能召唤。而且本作中基本全是怪兽卡,就几个效果很普通的魔法卡,基本用不上。 总的来说未来可期吧,现在基本就是数值比大小,互相撞,如果以后能加一些魔法卡种类那应该会更好玩 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code][/quote]
The minimum amount of work for a game like this is huge - build a compelling card game system, design loads of cards, set up art for all of them, build a CPU opponent that can play your game with different skill levels and play styles, design a world that contains an interesting story, and figure out how to teach the game to the player in a way that keeps them interested n continuing. Unfortunately, this seems to be too much for the devs here, as all of these aspects are below par. The game system is simplistic and copies facebook "lane battle card games" games from 15 years ago. the visuals are unattractive, with looping animations all starting on the same frame, off-putting human characters, very poor lighting on flat textures and overuse of the "smooth" button in whatever 3D modeling program that was used to slap the monsters together. Music appears to bee license-free muzak. Card design is extremely simple, without enough depth or information in gameplay to be interesting, and every turn results in "play the biggest card you can and press 'end turn'." At least they bothered to make a tutorial; I have played digital card games that didn't and were inscrutable because of it. Sadly, it just exposed the shallow nature of the game all that much faster. I don't envy the mountain of work that the devs cut out for themselves, but every aspect of the game pushes me away rather than drawing me in.
Fun TCG with approachable mechanics and indie charm. Story feels like a throwback to young adult anime series of the 2000s and early 2010s. Overall, I think the depth of mechanics and playtime justify the $19.99 price tag.
The fact there's not more TCG RPG's out there is a crime. You would think given the fact a lot of people were raised on Yu-Gi-Oh, MTG and the Pokemon TCG this would be a more common genre, but no such luck. Thankfully Cartridge Monsters steps in to fill that void, while also being a fun and interesting game. I love the fact that we have a boss monster we can summon by sacrificing our monsters, reminds me of a mix of Yu-Gi-Oh and the Commander format of MTG. The monsters are cool too, and the TCG feels very well balanced. Only complaints is that I wish you would get more starter decks when you go to new towns, as the grind to buy boosters feels a bit long especially since it's so hard to open rarer cards. There are also some texture glitches, characters getting stuck in the floor, and recently my summoner deck can't be edited nor can I make a new one. Because of these issues it does bring down the games score for me to a 7/10
Крайне не рекомендую. Игра сделана на коленке с вырвиглазным интерфейсом. Это могло быть нормальным в 199х, но не не в 26 году. Геймплея практически нет, а та часть, что есть - однообразная и унылая. Комбинаций разнообразных нет, а уникальности не существует. Карточный унылый симулятор с перекладыванием картинок. Отдельно хочется осветить шаблонность сюжета, его подачу через больную графоманию. Всё это приправлено стилем визуальной новеллы. Я брал с огромной скидкой и жалею об этом, абы игра стоит 0.
Really cool game, I like it a lot. It's what I have always wished from Yu-Gi-Oh! One thing I totally dislike: Everytime when you start a battle there is this fast rock-music. It makes me super nervous and I can't stand it. I rather disable the music entirely instead of listening to such fast music while thinking about what card I wanna play. <3
찰흙 같은 그래픽이랑 개성없는 비주얼 번역기 돌린거 같은 번역 수준이랑 중간중간 번역 안된 대사 도전과제 트레이딩 카드 아무것도 없음 여기까지는 참을만했는데 몬스터가 공격할 대상을 내가 못 정합니다. 이 게임 몬스터가 누굴 공격할지는 AI가 마음대로 정합니다 플레이어 직접공격해야될때 몬스터 공격하고 몬스터 공격해야될때 플레이어 공격하고 이딴식으로 게임이 AI에 의해서 정해지니까 도저히 못참겠네요 비추 드리겠습니다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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