
Card Summoner is a single-player CCG! Travel the land, collect cards, and build decks as you rise through the ranks to compete in the Summoners Tournament. Dive into the Void for monster battles, fight them directly and capture them as unique cards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jump into Card Summoner, a single-player CCG adventure where the stakes are more than just cards. Travel through six summoner villages as you build your deck, earn Crests, and prove yourself in the Summoner's Tournament. Along the way, uncover a hidden threat that could endanger your world.
Your journey begins as a humble duelist eager to rise through the ranks, but whispers of a shadowy cult tied to the mysterious void cracks and vanishing summoners soon surface. As one of the most promising new players, you uncover a hidden power within yourself—one many believe could be the key to solving the Void crisis.
Gather your Cards, master your Decks, and confront the cult’s twisted schemes. The Grand Summoner's Tournament is more than a stage for champions, it’s the battleground for the fate of your realm.

Master the art of the cards with two specialized decks:
Dueling Deck: Build the tactical edge you need for tournaments and one-on-one battles.
Summoner Deck: Venture into the Void to fight monsters directly and capture them as cards!
Expand your collection through:
Booster Packs: Visit shops to open packs and discover rare and powerful cards.
Monster-Catching: Engage in summoner battles to turn Void monsters into unique cards.
Void Shop: Trade with mysterious creatures of the Void to uncover rare cards and discover new ways to expand your collection.
Every addition to your deck strengthens your strategy, sharpens your playstyle, and opens powerful combos to conquer both tournaments and Void battles alike.
Engagement
Reviews
First of all i like the direction this game is going and the idea of it, its simmilar to other cards games like yugioh only the game lacks a lot so far, its base is made out of card battles and void battles which are like this, - you discard cards to gain points to summon stuff, then you can summon a monster or several, max 3 they have hp and other stats and just decide to attack or defend, it is supposed to be a way to gather rare cards that arent sold, but the void gameplay feels really weird balance wise The good - cards actually summon monsters on top of the cards - cards have attack animations - cozy music, graphics the bad - card variety is lacking which impacts the gameplay a lot in the negative side - monster cards need more active or passive skills or you just end up using them as stat sticks - card effect description isnt correct for a lot of cards or is wrong or the coding for them is wrong - still a lot of bugs (black screen after battle, quest log is stuck and doesnt progress, etc.) - card balancing is required - after unlocking almost all the vilages i can say that most battles feel like im fighting the same guy over and over again (card variety and build issue as prior mentioned) - the enemies need to be at least somewhat rememberable, probably not by their looks or character because most of us just skip the conversations, but preferably by their deck like oh this is the guy with the storng defense, the goblin deck guy, the one who heals a lot, this one who has a lot of low level mobs who tries to rush me and so on, so you actually remember the fights but this again falls back to the card variety and balance. - difficulty feels the same ever since i started the game and after 5 hours it still feels the same (didnt lose a single match in 5 hours) maybe a smarter ai is needed for at least some enemies. - feels like card elements play no role in the game, just put whatever is the strongest in your deck and play anything you like in your deck with no restrictions - no character customization ( tho its not really needed but some people might want that) - magic, equip cards are really underwhelming, most of them dont work or cost too much to be relevant, i basically took them all out of my deck and my deck got stronger Even tho the game still needs a lot of work, im gona leave a positive review and hope that it will improove and get better in time!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
Just not enough for the asking price. I actually hate to give this game a negative review because it's what I want from a video game card battler but it's just missing too much(At least too early) The beginning does not respect my time, I'm 3 hours in and it feels like I'm still in a "tutorial" It takes a good while to build of the currency for packs and Decks. The starting deck is very boring with spell cards that are near pointless. Pros: +The rules are straight forward and easy to learn. +Discarding to gain resources is helpful and makes the game more interesting +Deck building isn't a pain Cons: -It takes forever to build currency to buy new cards -It's too simple even after the first location. The cards don't do all that much -In the first two locations there is not a recurring way to farm currency to buy more cards. For the price, this game lacks a lot of content and takes too long to add variety and customization. It stretches out time played with the story and too basic game play.
I do love deckbuilders. Not this one, but in general. See "Card Summoner" have a lot of flaws that made me openly mocking the game near the end of my review. There is a LOT of text. Like a lot. I don't mind my cardbattlers having a story, but here it's almost endless. And that would not be that bad if the text wasn't that bland and boring. Imagine giving ChatGPT the task to create a dialogue based on Yu-Gi-Oh, but with different names - which means a lot of blabber about the heart of the cards and soul of the cards and your pure rough talent with the cards, coming from your heart and soul...You got the idea. Now, let's say - this is not unbearable. You can just skip the endless dialogue and do the actual card battles. They are also bad and not entertaining tho. Bad mechanics. Boring cards with next to no synergies, so i won all battles i played when the RNG was good enough to give me more cheap units to swarm the battlefield. The deck building is boring, confusing and will bad interface. Even the way of obtaining cards, by wining money in battles and then buying "boosters" with them kinda suck. And then...this game is sold for 20 euro. That's like 24-25$. No thanks, there is almost endless list with better games you can buy for that much. Gameplay: https://youtu.be/biyKnTyP4IM
現在日本語対応されております 6時間で全部終わってしまったのでこのゲームがシングル専用ではなく 今後対戦が出ない限りカードを集める意味が本当にコンプぐらいしかないので、セール中でない限りオススメはしません コンプを目指したい方はカードパック引きなので出るまで引くことになるのでかなりの時間遊べるとは思います
There is no endgame. Defeated the last Boss and... nothing. I only can load my save file before defeating him. The Void level mechanics also realy suck,
有中文但是机翻,甚至有些残缺 剧情向打牌,现在打完第二章 现在这个版本完全不推荐玩,基本上毫无联动的卡牌,没有解场的魔法卡。那么这个游戏就变成了怎么卡一血的游戏了(不管对面100/1还是1/1基本上你都只能通过随从交换来处理,但是这边有战斗溢出伤害,也就是你血量必须掉很多),这样导致了完全不带装备卡。30张高质量生物卡就可以碾压了 现在版本只推荐亡语大屁股,高攻低血卡。纯比大小游戏,每个不同系的卡组也基本上没有差异。
日本語に対応してません。 □□□□ □□□□□ という風に表示されます。 他の言語もそうなりますので詐欺に近い。
The story is a little long winded and some of the card keyword mechanics are not clear, but this game has a lot of potential. -> It has a Pokémon Trading Card Game (Gameboy) or Yu-Gi-Oh! GX Duel Academy (GBA) vibe to it when building up your collection and decks while battling others. -> It is a unique blend of Hearthstone and Yu-Gi-Oh but with lane based battles. -> There is a side mode that uses cards to do Slay the Spire style battles; it seems optional but has unique card rewards.
I understand what their going for, most cards don't have effects but their are cards that give effects to monsters however at least in the beginning there really weak and kinda pointless and in the starter deck there's only a couple so its mostly so spamming out big beat sticks, Maybe the game gets better way later on but I played for an hour and its just place a bigger guy to beat their big guy, its really boring and that's a shame as I actually like the concept but I think the execution is done pretty badly there needs to be way more cards that give creatures abilities and ones that actually aren't just like deal 3 damage upon being attacked, gain attack, heal for 3, etc.
The minimum amount of work for a game like this is huge - build a compelling card game system, design loads of cards, set up art for all of them, build a CPU opponent that can play your game with different skill levels and play styles, design a world that contains an interesting story, and figure out how to teach the game to the player in a way that keeps them interested n continuing. Unfortunately, this seems to be too much for the devs here, as all of these aspects are below par. The game system is simplistic and copies facebook "lane battle card games" games from 15 years ago. the visuals are unattractive, with looping animations all starting on the same frame, off-putting human characters, very poor lighting on flat textures and overuse of the "smooth" button in whatever 3D modeling program that was used to slap the monsters together. Music appears to bee license-free muzak. Card design is extremely simple, without enough depth or information in gameplay to be interesting, and every turn results in "play the biggest card you can and press 'end turn'." At least they bothered to make a tutorial; I have played digital card games that didn't and were inscrutable because of it. Sadly, it just exposed the shallow nature of the game all that much faster. I don't envy the mountain of work that the devs cut out for themselves, but every aspect of the game pushes me away rather than drawing me in.
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Players by region
Where this game's players are, estimated from review languages.
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