
Card Summoner is a single-player CCG! Travel the land, collect cards, and build decks as you rise through the ranks to compete in the Summoners Tournament. Dive into the Void for monster battles, fight them directly and capture them as unique cards!
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About
Jump into Card Summoner, a single-player CCG adventure where the stakes are more than just cards. Travel through six summoner villages as you build your deck, earn Crests, and prove yourself in the Summoner's Tournament. Along the way, uncover a hidden threat that could endanger your world.
Your journey begins as a humble duelist eager to rise through the ranks, but whispers of a shadowy cult tied to the mysterious void cracks and vanishing summoners soon surface. As one of the most promising new players, you uncover a hidden power within yourself—one many believe could be the key to solving the Void crisis.
Gather your Cards, master your Decks, and confront the cult’s twisted schemes. The Grand Summoner's Tournament is more than a stage for champions, it’s the battleground for the fate of your realm.

Master the art of the cards with two specialized decks:
Dueling Deck: Build the tactical edge you need for tournaments and one-on-one battles.
Summoner Deck: Venture into the Void to fight monsters directly and capture them as cards!
Expand your collection through:
Booster Packs: Visit shops to open packs and discover rare and powerful cards.
Monster-Catching: Engage in summoner battles to turn Void monsters into unique cards.
Void Shop: Trade with mysterious creatures of the Void to uncover rare cards and discover new ways to expand your collection.
Every addition to your deck strengthens your strategy, sharpens your playstyle, and opens powerful combos to conquer both tournaments and Void battles alike.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
First of all i like the direction this game is going and the idea of it, its simmilar to other cards games like yugioh only the game lacks a lot so far, its base is made out of card battles and void battles which are like this, - you discard cards to gain points to summon stuff, then you can summon a monster or several, max 3 they have hp and other stats and just decide to attack or defend, it is supposed to be a way to gather rare cards that arent sold, but the void gameplay feels really weird balance wise The good - cards actually summon monsters on top of the cards - cards have attack animations - cozy music, graphics the bad - card variety is lacking which impacts the gameplay a lot in the negative side - monster cards need more active or passive skills or you just end up using them as stat sticks - card effect description isnt correct for a lot of cards or is wrong or the coding for them is wrong - still a lot of bugs (black screen after battle, quest log is stuck and doesnt progress, etc.) - card balancing is required - after unlocking almost all the vilages i can say that most battles feel like im fighting the same guy over and over again (card variety and build issue as prior mentioned) - the enemies need to be at least somewhat rememberable, probably not by their looks or character because most of us just skip the conversations, but preferably by their deck like oh this is the guy with the storng defense, the goblin deck guy, the one who heals a lot, this one who has a lot of low level mobs who tries to rush me and so on, so you actually remember the fights but this again falls back to the card variety and balance. - difficulty feels the same ever since i started the game and after 5 hours it still feels the same (didnt lose a single match in 5 hours) maybe a smarter ai is needed for at least some enemies. - feels like card elements play no role in the game, just put whatever is the strongest in your deck and play anything you like in your deck with no restrictions - no character customization ( tho its not really needed but some people might want that) - magic, equip cards are really underwhelming, most of them dont work or cost too much to be relevant, i basically took them all out of my deck and my deck got stronger Even tho the game still needs a lot of work, im gona leave a positive review and hope that it will improove and get better in time!
Just not enough for the asking price. I actually hate to give this game a negative review because it's what I want from a video game card battler but it's just missing too much(At least too early) The beginning does not respect my time, I'm 3 hours in and it feels like I'm still in a "tutorial" It takes a good while to build of the currency for packs and Decks. The starting deck is very boring with spell cards that are near pointless. Pros: +The rules are straight forward and easy to learn. +Discarding to gain resources is helpful and makes the game more interesting +Deck building isn't a pain Cons: -It takes forever to build currency to buy new cards -It's too simple even after the first location. The cards don't do all that much -In the first two locations there is not a recurring way to farm currency to buy more cards. For the price, this game lacks a lot of content and takes too long to add variety and customization. It stretches out time played with the story and too basic game play.
I do love deckbuilders. Not this one, but in general. See "Card Summoner" have a lot of flaws that made me openly mocking the game near the end of my review. There is a LOT of text. Like a lot. I don't mind my cardbattlers having a story, but here it's almost endless. And that would not be that bad if the text wasn't that bland and boring. Imagine giving ChatGPT the task to create a dialogue based on Yu-Gi-Oh, but with different names - which means a lot of blabber about the heart of the cards and soul of the cards and your pure rough talent with the cards, coming from your heart and soul...You got the idea. Now, let's say - this is not unbearable. You can just skip the endless dialogue and do the actual card battles. They are also bad and not entertaining tho. Bad mechanics. Boring cards with next to no synergies, so i won all battles i played when the RNG was good enough to give me more cheap units to swarm the battlefield. The deck building is boring, confusing and will bad interface. Even the way of obtaining cards, by wining money in battles and then buying "boosters" with them kinda suck. And then...this game is sold for 20 euro. That's like 24-25$. No thanks, there is almost endless list with better games you can buy for that much. Gameplay: https://youtu.be/biyKnTyP4IM
現在日本語対応されております 6時間で全部終わってしまったのでこのゲームがシングル専用ではなく 今後対戦が出ない限りカードを集める意味が本当にコンプぐらいしかないので、セール中でない限りオススメはしません コンプを目指したい方はカードパック引きなので出るまで引くことになるのでかなりの時間遊べるとは思います
There is no endgame. Defeated the last Boss and... nothing. I only can load my save file before defeating him. The Void level mechanics also realy suck,
有中文但是机翻,甚至有些残缺 剧情向打牌,现在打完第二章 现在这个版本完全不推荐玩,基本上毫无联动的卡牌,没有解场的魔法卡。那么这个游戏就变成了怎么卡一血的游戏了(不管对面100/1还是1/1基本上你都只能通过随从交换来处理,但是这边有战斗溢出伤害,也就是你血量必须掉很多),这样导致了完全不带装备卡。30张高质量生物卡就可以碾压了 现在版本只推荐亡语大屁股,高攻低血卡。纯比大小游戏,每个不同系的卡组也基本上没有差异。
The story is a little long winded and some of the card keyword mechanics are not clear, but this game has a lot of potential. -> It has a Pokémon Trading Card Game (Gameboy) or Yu-Gi-Oh! GX Duel Academy (GBA) vibe to it when building up your collection and decks while battling others. -> It is a unique blend of Hearthstone and Yu-Gi-Oh but with lane based battles. -> There is a side mode that uses cards to do Slay the Spire style battles; it seems optional but has unique card rewards.
日本語に対応してません。 □□□□ □□□□□ という風に表示されます。 他の言語もそうなりますので詐欺に近い。
Одиночная сюжетная ККИ в жанре фэнтези с бустерами, возможностью создать свои колоды и обширным миром. В целом игра кажется достойной к прохождению. Геймплей https://youtu.be/cBRtgQj_FKI
It's a good 20 hours game if you have the funds to spare. The game actually have quite a few flaws here and there which I will list below later. I honestly wanted to put a thumbs down at first, but I decided not to as the devs are really kind and listened to a lot of my feedback. I also appreciate the devs trying to make a card game RPG which is quite niche in the current market. The good: -Music is nice. -No game breaking bugs as of latest update. -Make your own deck, buy your own cards the whole shebang. -Game is pretty easy from start to end. -Feels nice to play. The bad: -Lots of wrong card descriptions in the game. The devs are trying to fix this, but as of my latest playthough this issue was prevalent. -Game is pretty easy from start to end. -Lack of postgame. The worst: -Grinding is a hassle as the animations do end up being too slow. Should add a 2x or 4x speed multiplier somewhere. -No way to find out where to get a particular card if you happened to want it. -No way to find out what is inside a pack before you open them, so you literally have to waste lots of money to figure out the drops. -Too many ammons that just outright supersede other ammons in stats and abilities. For example, there's just no reason to use Cosmorak when you can just use Faith, who not only have better stats, even have a way better effect too. The game is littered with cards like these. Gameplay feedback: -Not much synergy between same element cards. I was expecting more when you have different elemental leaders going around, but it ended up not being that important in the grand scheme of things. -Outside of a few synthesis cards, majority of them are and remains useless no matter how I see it. They are simply not worth the CP cost. Even the AI tends to just throw away all their Synthesis cards for over channeling CP. -Defence mode ended up being useless. It's just not worth the cost. I've never once defended in the game. As a matter of fact, it could even be free and I probably won't use it. -Most overpowered card is Knightoes, Second most overpowered card is Faith. I know that a lot of what I said here may look bad, but if you temper your expectations, you will find yourself having a surprisingly enjoyable time.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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