
Build your dice deck, shape the dungeon board, and command monsters in a 3D tactical dice battler.
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About
Dice Tech Dominion is a tactical dice-and-board battler about building a path through the dungeon, summoning monsters from your dice, and breaking through to the enemy Shadow Lord.
Both sides begin with 3 Life Points. Your monsters do the fighting. Get one adjacent to the enemy Shadow Lord, spend an Attack Crest, and each direct hit removes 1 Life Point. Reduce the enemy to 0 to win.

Each turn is built around one clear decision chain:
Choose 3 dice from your active pool.
Roll them and decide whether to keep the result or use your once-per-turn re-roll.
Collect crests for movement, attacks, defense, magic, and traps.
Summon or dimension if your roll qualifies.
Move and attack with your monsters, then end the turn.

You select exactly 3 dice each turn. Every die has 6 faces, and each face gives either a Summon Crest or a resource crest. Some faces have multipliers, such as Movement x3 or Defense x2.
After seeing the result, you may re-roll all 3 dice once. The re-roll replaces the first result, so the question is simple: keep the crests you have, or risk the throw for a summon or better resources.

A normal summon requires 2 or more Summon Crests of the same die level in the same roll. Mixed levels do not count.
LV1 dice have 4 Summon faces and are easier to bring out.
LV2 dice have 3 Summon faces.
LV3 dice have 2 Summon faces.
LV4 dice have 1 Summon face but much stronger stats and crest faces.
When several dice qualify, you choose which monster or item die to dimension. Each side can summon up to 10 times per match.

Summoning is also how you build the dungeon. A chosen die unfolds into a 6-tile dungeon shape. Rotate, mirror, and cycle shapes to connect your territory, create attack lanes, or block the enemy's route.
- Monster dice place the unfolded tiles and summon the monster on the anchor tile.
- Item dice place the dungeon shape first, then let you place a special item tile on valid territory.



There is also a higher-risk summon chain. If all 3 dice roll Summon Crests and all 3 are the same level, you unlock a Dimension Summon:
Triple LV1 Summon can dimension an unused LV2 monster.
Triple LV2 Summon can dimension an unused LV3 monster.
Triple LV3 Summon can dimension an unused LV4 monster.
Triple LV4 Summon can dimension any unused die, including item dice.
This lets a lucky or carefully built roll jump ahead into stronger monsters, but only if your pool still contains an eligible unused die.

Crests stay in your pool between turns, up to 30 of each type. Spend them when the board position is right.
Movement Crests move monsters across connected dungeon tiles.
Attack Crests let a monster attack an adjacent enemy or Shadow Lord.
Defense Crests let a defending monster guard and can add extra shielding.
Magic Crests power active monster abilities.
Trap Crests support trap/item plays, including placing items on enemy territory.

Movement is not just distance. Monster type and board shape matter.
Normal monsters move 1 tile per Movement Crest and are blocked by occupied tiles.
Flying monsters can pass over occupied tiles, but each step costs 2 Movement Crests.
Tunneling monsters can move through occupied tiles. Empty steps cost 1, occupied steps cost 2, and they cannot end on an occupied tile.
Some abilities can ground flying enemies, seal tunneling, or let normal monsters attack flying targets.

Attacking costs 1 Attack Crest. If the target is the Shadow Lord, it loses 1 Life Point. If the target is a monster, combat resolves through the defender's choice.
Counter-Attack costs 1 Attack Crest from the defender. Both monsters deal their ATK as damage.
Defend costs 1 Defense Crest from the defender. The attacker's ATK is compared against the defender's DEF.
If DEF is higher than the incoming ATK, the difference is reflected back at the attacker.
Extra shield spending can add +10 effective DEF per Defense Crest for that combat.
Type advantage adds +10 ATK or DEF.
Warrior > Dragon > Spellcaster > Undead > Beast > Warrior


Item dice unfold dungeon tiles like other dice, but they place a board effect instead of a monster. Item tiles trigger when a monster lands on them or walks over them, and they can affect either side depending on who steps there.
Items can be placed on your own tiles. Placing one on enemy territory costs 3 Trap Crests and requires the paths to be connected.

Your dice pool is built from monster and item dice. Monsters have level, HP, ATK, DEF, movement range, movement type, monster type, and a unique six-face crest layout.
Many monsters also have abilities: passive auras, summon triggers, attack triggers, defend triggers, and active magic powers. Some boost allied types, some disrupt movement, some destroy specific threats, and some convert crests into extra pressure.
The strategy is in the mix: low-level dice summon reliably, high-level dice hit harder, item dice change the board, and crest-heavy faces fuel the turns where everything comes together.

Beyond single battles, dungeon runs add a longer progression layer with encounters, shops, bosses, gold, crystal drops, deck growth, and die upgrades. Dungeon modifiers can add bonus crests to individual die faces, turning familiar dice into customized tools over time.
A single die face can be upgraded with bonus movement, attack, defense, magic, or trap crests, letting you shape a pool around aggressive rushes, defensive walls, magic abilities, or item control.


Dice Tech Dominion is a solo passion project. Bug reports, balance feedback, feature ideas, sharing the game, and Steam reviews all help the project grow.
Planned work includes multiplayer, more unique 3D monster models and art, more dice, more effects, and tournament-style features.

Thanks for playing Dice Tech Dominion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Turkish, Serbian
Reviews
This game reminds me of Capsule monsters and Dungeon dice monsters. PVP and Co op Dungeons would also add to the value of this game. i love how it is setup , everything could be better with updates. glad i bought this and can not wait to see how this grows. still i have a lot to learn but the small amount i played i found it to be fun.
I like the general idea very much. The combination of dice/boardgame and deck building feels great. The foundation is here but the "secret sauce" that makes a game really enjoyable and want me to play more is missing for me. If the onboarding would have been a better experience, I would have played more. But at first I simply did not understand what i actually had to do, even after reading the tutorial. I rolled some dice and after about 4 turns I found out that I can actually place the tiles ... it somehow never prompted me to do that before ..... For what it delivers, the price is too high imho. But it has potential to be absolutely worth the money. I am still giving it a thumbs up, because the basics are there and it has potential.
Great game for me and my sons (10 & 6) I really like this small dice monster game. You see the love and dedication of the developer. Easy and simple at first but with lots of options to customize your deck (like move, attack, defense, abilities, traps and dice level) it gets more and more tactical. Each dungeon run enhances your deck further. Hundreds of different dice to unlock. My 10 year old sun plays his normal deck completely different to my ability focused deck. Both of us have fun playing and even my 6 year old boy understands all basic mechanics and love to let the dice roll and summon his own monsters. Here the developer did a good job to use AI tools for a game otherwise too big for a single programmer to finish. For me, the opponent should be more difficult and the game could play a bit faster but I see regular updates and I´m sure the game improves further over time.
Great game. Reminds me of a Dungeons and Dragons like dice game but with a cyber theme to it. I see a lot of potential to this game and can't wait for the multiplayer to come out ao i could go against my husband.
Nice Game! Well made Monstercard-Battler with good new ideas mixed in... reading the tutorial was worth the time ^^ ( if you are in yu-gi-oh / magic the gathering , then you can add another little gem to your treasury)
Dice Tech Dominion (DTD) is a tactical strategy game that demands a balance of resource management while planning for unit placement, with one of my favorite unit placement mechanics in the form of "unfolding dice". Most games were fast, around 10-15 min, although some longer battles of attrition were closer to 20-25 minutes. There is a deep roster of monsters (aka dice/cards), and with the ability to stack duplicates, DTD offers the ability to make unique, varied decks with rewarding playstyles. Starting in the Arena was the best way to earn new cards quickly, earning one new card after each victory. After I had built a custom deck with multiple synergies, I enjoyed running the gauntlet of the Dungeon Run and always took on the challenge of the optional boss monsters with stronger cards. I found the card layouts easy to interpret, and the in depth rules pages provided fast mid-game refreshers as needed to someone with basic familiarity with similar crest-based dice games. Huge respect to the solo dev, from the cordial text in the main menu to their openness to player feedback, it is clear DTD is a game made with passion!
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