
Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Difficult and that's a good thing
It was very fun
教程最好玩,战役鬼抽一轮直接回家前边全白打
Great little gem of a game!
规则晦涩 装备就3件替换式的不能多带 后期怪全是远程+闪避的根本打不中 牌好像不能升级 玩的很憋屈
It's a pretty good game. You don't build a deck as you go, but instead you unlock new equipment and each piece of gear adds a set of cards to your deck. So your deck customization is based on your gear loadout, and you keep your gear between runs. I really like the thematic elements - the character classes, adventures, and monsters are really well designed and create a nice fantasy vibe. My biggest complaint is that the battles take a really long time and making a mistake is extremely punishing. I also find the "level up" portion rather pointless. But overall cool game, I really enjoyed completing it
活化雕像是人能想出来的生物啊?
Came across this game that I played years ago and man does it take me back. This game was so good, make a card quest 2 :)
Card Quest is like half a deckbuilder: you're not actually building any decks, just choosing equipment sets that contain the cards in your deck. It's also about half a roguelike: battles have slight variations but are generally the same from run to run. While these things on their own aren't half bad, this game is full grind and full drain. Initially this game seems really fun. The puzzle like nature of arranging your hands, drawing, discarding, and playing combos that make you feel smart when you "solve" each section with minimal loss of resources. Finding cool combos that let you play 10-15 cards in one turn are really wild and engaging when they happen. However, after a few hours you start to get stuck. Ultimately, you are going to playing the exact same card combinations from section to section and while this isn't necessarily unfun, it gets tedious quickly. Worse, there's some hard gates that prevent you from progressing past certain points: in order to get better equipment for your characters, you have to beat a series of sections. If you can't beat them, you have to start again from the beginning. This gets frustrating when you get to a certain point and find that you literally [i]can't[/i] beat certain sections without better equipment. This means shifting from campaign to campaign (there are 3 total) trying to beat one or two sections in the hopes you might unlock better gear and then returning to previous campaigns in the hopes your new gear are what you need to progress. This is made even more frustrating when you find mechanics that hard counter your character or build without warning. For instance, in the undead campaign, if you take a certain path early on you will encounter enemies that gain dodge based on how far away they are from you (called distance). Well, the archer's entire game strategy across multiple equipment sets relies on stacking this distance on enemies. This literally becomes a hard barrier to progression and the game becomes nearly unplayable. Another issue is that some equipment sets are simply not designed well. Again I'll talk about the archer: the archer's card sets are highly expensive to play unless you chain them together, but if you chain them, they lose attack power. They also don't feature cards with card draw, so you are often stuck on what options are available to you. Worse still, they all use arrow resources and only a couple cards give you arrows [i]without costing[/i] arrows. Basically, you can literally soft-lock, insta-dead your runs if you get a bad series of card draws. There may be an intended progression to what campaigns you are supposed to play and in what order so that you can unlock necessary cards and there is a system that allows you to skip over some of the grind, if you beat 3 different sections on 3 subsequent runs, but most of this game is playing the same beginning sections over and over with little to no variation and a snail's progression. There are some really cool mechanics at play here but it's wrapped in a package that makes it more frustrating than enjoyable and more tedious than creative.
做的非常用心,虽然随机性不强,但是也算一种优点,感觉就像在做题,看似不可能完成的关卡,多思考就能获胜。虽然是像素游戏,但是细节满满,给个好评!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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