
One-hit kill die-retry murderballet. Left for dead by a colorful band of bandits: you will chain killing sprees to exact revenge on the treacherous Mr. Black Wolf. Improvise your kills with utterly everything you can get your hands on: from carrots to plasma guns.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Це як hotline miami. Біжиш, підбираєш знову, вбиваєш і знову біжиш. Тут достатньо челенджу, як в Маямі. Але тут інша атмосфера і якийсь собі сюжет, проте мушу сказати, що кінцівка мене дуже приголомшила.
[h1] Лучший клон Хотлайн Маями из тех что я щупал [/h1] Суть Хотлайн Майми вы наверное знаете, вы убиваете с одной тычки, но и у враги могут убить вас с одной тычки. Ну и там мгновенные рестарты, изучение окружения и прочие привычные атрибуты которые Bloodroots делает лучше. Основная фишка игры состоит в том, что помимо привычных топоров и пистолетов у нас тут есть шампур, морковь, табуретка и замёрший труп белки. То есть, убивать можно чем угодно до чего дотянутся руки. И это ♥♥♥♥♥ как весело. Весело и в плане абсурдности убиения и в плане того, что привычные закрепы проходят менее утомительно из-за разнообразия маршрутов. Да и на самом маршруте встречаются интерактивные объекты которыми тоже прикольно, блин, пользоваться! И боссы крутые! Все уникальные и разнообразные! И всё это подкрепляется отличным визуальным стилем и режиссурой в стиле работ Тартаковского (Самурай Джек, Первобытный и т.д.) И ОСТ прикольный! И продолжительность в самый раз! И цена хорошая, особенно если брать ключом! И вообще...ХОРОШАЯ И ВЕСЁЛАЯ ИГРА ДЛЯ АДРЕНАЛИНЧИКА! Крайне рекомендую!
maneiro , estilo shank, menos de 2 reais na kinguin
👍
Isometric Hotline MIami with platforming. Now that's the problem, because isometric games with platforming tend to not be very good because it's hard to tell where you are in relation to the camera. This is why some isometric platformers like to put a clear indicator under your feet so that you know exactly where you are jumping to, like a circle colored differently from the terrain. Bloodroots has a small black circular shadow. When the entire environment in general has a dark color palette, with the brightest being a dark greenish yellow. Have fun breaking your combo over and over because you hit the lip of the wagon or ledge you're trying to get up onto. (Double-checked to see if there was a setting in the accessibility options to make the shadow more clear. There was not.) To make things worse, neither the platforming nor the gameplay are precise. The final boss of Act 1 kinda encapsulates this: you are running up three lanes separated by water easily cleared by a jump. But oh wait: every single weapon there is a weapon that hurtles yourself forward. The chainsaw is fair enough: it seemed to have a consistent travel distance. However, the other two weapons are a hookshot and a rapier. And BOTH of these weapons have uninterruptible long travel distance post-attack. This means that if you even think about aiming sideways or diagonally, you will without fail hurtle yourself into the water, because the post-attack travel distance is uninterruptible unless you do ANOTHER attack (and god help you if you just hit an enemy with the last charge of the weapon). To make matters worse, this game either does not have target lock-on or it's glitchy. I assumed that it would ne when you see the green circle, but the amount of times that I've whiffed the attack with the green circle up and then immediately died afterwards for it says otherwise. All weapons with a lunge have NO lock-on whatsoever. This means that you are going to see yourself doing a big old triangle with the rapier around the enemy you want to kill a lot. Another note is that the weapons you can throw/shoot also have a glitchy lock-on. The amount of times I've thrown my mug at a random box instead of the enemy right next to it is ridiculous. The gameplay otherwise seems fine. But it's imprecise just enough that instead of feeling the cathartic cooldown period I had after levels in Hotline Miami, I just felt irritated because of random BS like randomly whiffing a hit and getting hit immediately, or hurtling myself off a cliff/spikes due to travel distance, or breaking a combo because the player character couldn't properly get onto a ledge or wagon.
PICK UP BASICLLY EVERYTHING AND USE IT AS A WEAPON I DONT REMEMBER THE STORY THAT MUCH , YOU ARE JOHN BLOODROOTS THAT TAKE REVENGE ON SOME TRIBE CUS THEY TRICKED YOU B+
Joguinho bom do cão meninooo
好游戏,美术好,节奏舒服。玩着也爽快。 唯一缺点太贵了。
通关!超喜欢这个游戏的美术。 万物皆可当武器,甚至可以用敌方死后留下的尸体哈哈哈。我方和敌方都是一击必死,但对手残很友好,单个里分了很多区域,死了是从所在区域从头开始,实在过不去还可以在设置里开无敌。
Generally I consider this game to be good. This style of chaotic combat is always enjoyable. It is visually nice. The story is ok, it is serviceable. I'm just annoyed by the targeting system. It is the reason I'm skipping the game for now. The lock-on targets the enemies in front of you, but if you have a melee weapon that makes you lunge sometimes it will skip the close enemy and target the far one, and to attack the enemy skipped you should look in their direction. I find this to be an unintuitive, because by time you changed direction you are likely dead. I think it is better to have the controls for aiming separated from the movement. It doesn't need to be free-aim at least provide angle control for your aim. I may give the game another chance in the future. Maybe with a controller the targeting issue will be less problematic, though I doubt it. Arabic Review المراجعة بالعربي أرى ان اللعبة ممتازة، اسلوب العاب القتال العشوائية ممتع ومضبوط وهو سبب شرائي لها. رسومات اللعبة جميلة. القصة عادية لكن تؤدي الغرض. أزعجني اسلوب اختيار الاعداء في اللعبة. ازعجني لدرجة اني بأسحب على اللعبة بسببه. تحصل ان اولوية اختيار العدو تعتمد على اتجاهك، يحصل مع بعض الاسلحة اللي تخليك تقفز انها تعطي الاولية للعدو البعيد على القريب ولو بترجع للقريب لازم تنظر لجهته. أرى ان هذا الاسلوب غير مناسب، لأنك غالبا بتصير ميت متى ما صرت على اتجاهه. ارى ان الافضل في مثل هذه الحالات ان التصويب والتحكم يكونون مفصولين. مو شرط يكون التصويب يدوي بالكامل بس على الاقل تتحكم بزاوية التصويب. ممكن ارجع للعبة مستقبلا، يدة التحكم ممكن تخفف من المشكلة لكن اشك في فعاليتها.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 3 Minutes to Midnight® - A Comedy Graphic Adventure | $104.4K | 224 | 85% | $14.99 |
| Necrosmith 2 | $104.4K | 1.5K | 78% | $2.39 |
| Droid Assault | $104.4K | 372 | 83% | $9.99 |
| Zero Gear | $104.4K | 881 | 78% | $4.99 |
| Mutant Football League 2 | $104.3K | 146 | 74% | $29.99 |
| The Secret Atelier | $104.3K | 378 | 87% | $16.99 |