
Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1Kreviews | 89% | — | $179.6K |
| $3.99 | 111ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the few games that reminds me of Pokemon TCG from the gameboy
Play this one before the sequel if you're interested in these games. It's fun, but the sequel is much more interactive (you barely even need to watch what your opponent is even doing in this game), so you won't likely be as inclined to come back to this game or enjoy it as much if you play the sequel first. I'm NOT good at card games, and I was still able to beat the game with like three losses. I think the game becomes most interesting once you get to the final boss and postgame where you face people with unfair decks. I feel like the system makes decks that focus on stalling, defensive play, and forcing losses through card deletion are most rewarded, but games are so fast that it doesn't feel inherently boring by any means. I think if you were to play this game against a human, the meta would be much different than the game is sort of implying it would be. By that, I mean player health is a distraction from the real win conditions in this game: play space, and cards remaining. You could say that going for either goal is "defensive play" in their own way, but attacking directly is so pitiful, that talking about it feels a bit silly. In my opinion, "Offense" just means "Obstruct", and "Defense" means "outlast". I speculate that against a real person, most matches would likely just be card deletion or board obstruction. There's not much counterplay to treating their deck as a health bar itself rather than their actual health/defense number, so I think the hypothetical evolved meta would be centralized around decks that play into that. I actually still find this pretty fun and interesting even after considering all of this.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
j
Cute little card game that is a bunch of fun. Feels more like a puzzle game where you customize your deck to counter your opponent than a TCG, so be aware. The game takes place on a 3x3 board, and each of the cards has a number of arrows pointing in any of the directions on the compass. You need three symbols connected to do something, so if you have a card with 2-attack pointing south, and a 1-defense card pointing north, and you put em together, you can choose to do either 2 damage or gain 1 shield. When you do damage, you can also choose to disable a card on the opponent’s board instead of hitting their health! You lose when your health is zero or you can’t play a card (perhaps due to your board being full of disabled cards!). The cards overall seem like there aren’t enough to build a deck based around one thing, but you can, though you have to remember your arrows more than your ability synergy, and it can be rough in the early game trying to do anything wild, you’ll be playing basic attacks and defends for a little while. Most enemies go for your health and don’t really mess with your cards, so revive cards aren’t useful until later. A positive experience overall. The OST is a banger btw!
Un croisement improbable entre Pokémon et Magic: The Gathering pendant un trip sous anxiolitique à 3h du mat. Ce petit ovni vidéoludique réussit l'exploit de transformer un jeu de cartes en une aventure nocturne où vous ne serez pas choqué d'affronter un pigeon anthropomorphe et qu'en plus il vous mettra une pillé à la première manche. Une esthétique cartoon colorée, comme si votre petit cousin ou neuveu avait décidé de dessiner votre collection de cartes Yu-Gi-Oh après avoir vidé la boite de Valium de sa mère. Chaque personnage semble sortir d'un casting raté de dessins animés des années 90, et c'est précisément là que réside son charme absurde. Le gameplay est addictif, certes, mais on passe souvent plus de temps à essayer de comprendre pourquoi une carte représentant nain de jardin jaune avec des lunettes de soleil est plus puissante qu'un serpent robotique crachant un rayon plasma. On se retrouve alors à lancer des défis absurdes à des PNJ dont la profondeur psychologique rivalise avec celle d'une biscotte. La musique, quant à elle, oscille étrangement entre jazz lounge d'ascenseur et bande-son oubliée d'un jeu Flash des années 2000. Un choix artistique audacieux ou un pari perdu ? Le mystère reste entier. Bref, je me demande encore pourquoi j’y joue encore, et c’est surement pour cela que ce jeu vaut le coup !
This game is so freaking good. The vibes are so unreasonably immaculate. Everything contributes to the vibes. The feel even. Gameplay is a little on the flawed side apparently but I do not care in the slightest because its perfect and I love it and it could do no wrong. At least give the soundtrack a listen. Just a little, because what if the soundtrack convinces you to play the game, and then you need to not spoil the vibes for yourself. I have listened to Corrupt Pin for several consecutive hours, on multiple occasions. I think if you are buying this game then actually i don't think at that point. Just happy feels all around because it is seen by others. Unless you say bad things about it, because then i would feel sad. Anyways please buy this game, because Ludosity deserves your entire bank account for the joy their games (this one) have brought me and makes all of my favorite games (this one specifically). Oh and the sequel is pretty good too I'd think. Better in the gameplay department according to most.
after ittle dew, i didnt expect such a soulful world building from this game
Hell yeah
They really managed not to feel like a traditional card game, but not in a way that feels interesting. It's taking too long to slowly work up a deck with any amount of synergy to actually be fun to use. The core gameplay just isn't that interesting anyways
Competent single player card game where you grow your collection over the course of the game. The game itself manages not to wear itself out over its playtime.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.6K | 278 | 84% | $14.99 | |
| $179.6K | 389 | 61% | $14.99 | |
| $179.6K | 499 | 95% | $9.99 | |
| $179.5K | 973 | 78% | $6.99 | |
| $179.7K | 1K | 90% | $7.99 | |
| $179.7K | 397 | 87% | $9.99 |