
Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is cool wish it had multiplayer :)
If you want a cute card collecting game, this is the game for it.
A short but very charming card game. My first venture into the Ludosity universe, so I didn't recognize any of the characters and stuff, but quickly got pulled in. The story provides a miniature tcg experience in buying packs, expanding your collection, aquiring rare cards and building a deck. Nice music as well. I played this game years ago through GOG and once again on steam. It's just that cute.
A fun little card game featuring all of your characters, assuming all of your favorite characters are from obscure indie games.
Cute little card game that is a bunch of fun. Feels more like a puzzle game where you customize your deck to counter your opponent than a TCG, so be aware. The game takes place on a 3x3 board, and each of the cards has a number of arrows pointing in any of the directions on the compass. You need three symbols connected to do something, so if you have a card with 2-attack pointing south, and a 1-defense card pointing north, and you put em together, you can choose to do either 2 damage or gain 1 shield. When you do damage, you can also choose to disable a card on the opponent’s board instead of hitting their health! You lose when your health is zero or you can’t play a card (perhaps due to your board being full of disabled cards!). The cards overall seem like there aren’t enough to build a deck based around one thing, but you can, though you have to remember your arrows more than your ability synergy, and it can be rough in the early game trying to do anything wild, you’ll be playing basic attacks and defends for a little while. Most enemies go for your health and don’t really mess with your cards, so revive cards aren’t useful until later. A positive experience overall. The OST is a banger btw!
They really managed not to feel like a traditional card game, but not in a way that feels interesting. It's taking too long to slowly work up a deck with any amount of synergy to actually be fun to use. The core gameplay just isn't that interesting anyways
理想的卡牌游戏就是这样,单人,可以刷钱开包,各个包的特色明显,稀有卡的效果足够有趣。唯一的缺点是这个机制对快攻太友善了,抢血快攻(核心卡是一回合烧一滴血和一堆攻击牌)可以打赢绝大多数的敌人,打不过的就换解场快攻(核心卡是两张打完不消失的卡和一堆左箭头+左下箭头和一堆攻击牌)。核心问题不是那些非快攻卡数值不行,而是你只要比别人更快的做出攻击就可以轻松点掉对面的牌,点掉的牌不仅不能用还占位置,想复活又得凑一组新牌……希望下一作这个机制能改改。
10 Years late to finish and review this but... Very good card game with a great soundtrack. As with all good card games, the final boss is a rule breaking lunatic (lemontic) and feels all the more satisfying to beat >:)
This is a neat game but the core gameplay just isn't it for me. This "position matters" style of card game is just really un-appealing to me and doesn't feel entertaining to play.
Awesome game! A great game for those who want a lightweight game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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