
Adventure and Cards now back together! And remember, it's always night in space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu de cartes a des règles simples mais cela permet de très vite le prendre en main et de composer une stratégie. Le différents types de deck qu on peut composer sont assez équilibrés. Le fait d.avoir un bon deck ne suffit pas toujours, il faut aussi placer habilement ses cartes sur le plateau. Le background du jeu groove futuriste est très sympa. Dommage que le jeu n est pas en français. Cependant, si vous êtes amateur de jeu de carte, je recommande vivement ce jeu. En espérant un card city nights 3 qui sera encore plus stratégique et qui sera en multilangues
I enjoyed the first one a lot more, way more. The sequel seems to be focused on multiplayer and I don't care about competitive multiplayer for some genre of games. I can not speak about the multiplayer as I didn't touch it. Other than that, the campaign was much less entertaining to play and I had to push myself to finish it. I didn't like the changes to the gameplay, the board, the game progression and it seems like it wasn't as balanced as the first entry in the series. I was able to wipe out multiple opponents in a row without changing deck configuration or by simply making small adjustments. Deck viriety wasn't as present or as important in the single player battles. There was only one character that gave me a real headache near the end. Unlocking new cards and legendaries was not satisfying. Why the thumbs up then? The art is still distinct and eye catching, the characters are still quirky, the music is still great and I like these a lot. It was good, easy and short enough that I managed to push myself to finish it. I'm giving it a thumbs up because it is well made, even if I find the single player experience to be weaker. Unfortunately it wasn't for me this time around. Otherwise, think about giving it a shot if you liked the first one or if you like competitive multiplayer card games.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first Card City Nights was such a fun and interesting game that I was really happy to see that there was a sequel and was excited to boot up the game in the hopes that this game would essentially be the same as the last one but better, longer, more refined, etc. Instead my opinion is that this game is just a straight up downgrade from the original. Positives 1) The art and character design is still very good with good music as well. 2) So far in my playthrough (Engine Core) the only thing I can say I like about this game over the original is the ability to flat out buy card packs or trade cards with npcs. I really didnt like the idea that the only real way to obtain more cards outside of battles in the original was to buy individual cards and even then you could only buy extras of cards you already owned a copy of. Opening packs and getting new cards to play around with at random is what makes card games exciting to me so this was a great change from my perspective. Negatives 1) I cannot stress enough how much I hate sharing a board with my opponent. Just let me do my own thing with my own board and also let me customize it again with some different options from last time. 2) As flawed as it was I miss being allowed the choice to either attack my opponent directly or disable their cards as well as rotate them. The new battle system seems so bland in comparison with only one real way to go on the offensive. 3) While all completely optional as far as I can tell I just cant stand the added minigames that are hidden throughout the world. At best they simply arent fun and at worst (cherry minigame) they are literally just RNG slam your head against a wall until you win. Maybe im doing something wrong but most of the time it seems impossible no matter how well you play and is what made me finally decide to go through with writing this review. 4) This was probably also a problem with the first game and is very minor but I couldnt find a way to stream it to friends over discord without sharing my entire screen which was annoying. I assume it has something to do with the way the game launches but idk. 5) This last one is very much just personal preference but I really do not like the space/sci-fi setting. How did we go from a small trashy town straight to outer space? I would much rather have either upgraded to a larger more robust city or transitioned into some kind of worldwide tournament. I am aware this is very much a me thing but I figured it was still worth mentioning since it does add an extra level to my overall disappointment.
нет
跟1代完全不是一个水准。机制做烂了可以说是设计能力不足,但是我是第一次见到一个卡牌游戏的卡组编辑界面居然看不到卡组里每种卡有几张的,这完全就是没有基本的诚意吧。
Scratches that old Pokemon TCG gameboy itch
Did you like the first game? You'll like this one too. Did you like Ittle Dew? It's the same humor here too. Did you check the reviews? Man you're already gonna buy it. It's $8 so if you can, go for it.
Card City Nights 2 is a distinctive and imaginative card-based adventure developed and published by Ludosity, and it stands as a confident evolution of the ideas introduced in the original Card City Nights. Rather than simply refining a deck-builder formula, the game leans hard into personality, humor, and unconventional mechanics, presenting a world where card games aren’t just entertainment but the very currency of social status, power, and progression. Set aboard the sprawling Starship Frivolity, the experience feels part visual novel, part puzzle game, and part strategic card battler, all wrapped in a lighthearted yet surprisingly intricate design that rewards both curiosity and careful thinking. The narrative framework places you in the role of an amnesiac character thawed out of cryogenic storage, quickly discovering that life aboard the station revolves around a single obsession: competitive card battles. Advancement through Frivolity’s many districts depends less on brute force and more on earning respect through clever play, defeating increasingly skilled opponents, and navigating a cast of eccentric personalities who range from smug professionals to outright absurd caricatures. Dialogue is sharp, playful, and self-aware, often poking fun at genre conventions and gamer culture while still building a coherent sense of place. Story progression feels natural rather than forced, with each new area introducing fresh characters and mechanics that expand both the world and your understanding of its rules. At the heart of Card City Nights 2 lies its most defining feature: a shared-board card combat system that sets it apart from traditional collectible card games. Instead of players operating on separate fields, both combatants place cards onto a single grid, where each card’s directional arrows determine how it links to others. Cards only activate when they form chains of three or more, creating a constant tension between building your own combos and disrupting your opponent’s plans. Because cards remain on the board for several turns before expiring, battles become layered, spatial puzzles where foresight matters as much as raw card power. Blocking an enemy chain, baiting an activation, or setting up delayed effects often proves more important than simply playing your strongest card, giving matches a thoughtful, almost chess-like quality beneath their colorful presentation. Deck construction complements this system in subtle ways. Deck size is deliberately limited, encouraging efficiency and synergy rather than bloated collections of situational cards. As you progress, you acquire new cards through battles, exploration, and NPC interactions, gradually shaping a deck that reflects your preferred tactics. The game further deepens customization through “card hacking,” a mechanic that allows you to modify card properties and effects, introducing risk-reward decisions that can dramatically alter how a card behaves. This makes experimentation central to the experience, as small tweaks can unlock powerful strategies or completely derail an otherwise reliable setup. Exploration plays a surprisingly important role alongside card battles. The environments aboard Starship Frivolity are presented as static but richly detailed scenes filled with hidden interactions, optional conversations, and secret rewards. Clicking around often yields coins, cards, or lore snippets, rewarding players who treat the world as more than a backdrop between matches. These exploratory moments help pace the game, offering breathing room between intense strategic encounters and reinforcing the sense that Frivolity is a lived-in place rather than a series of menus stitched together by story text. Visually, Card City Nights 2 embraces a bright, cartoon-like aesthetic that perfectly matches its playful tone. Character portraits are expressive and memorable, and card art draws inspiration from across Ludosity’s wider creative universe, giving the game a cohesive yet eclectic visual identity. The interface is clean and readable, though its layered systems can take a little time to fully grasp, especially for newcomers unfamiliar with shared-board mechanics. Audio design and music remain understated but effective, providing gentle energy during battles and a relaxed atmosphere during exploration without distracting from the strategic focus. Beyond the single-player campaign, the inclusion of online multiplayer adds meaningful longevity. Competitive matches against other players highlight just how deep the card system can be, as human opponents tend to exploit spatial tactics and long-term planning more aggressively than AI challengers. While the multiplayer community is relatively niche, its presence reinforces the game’s confidence in its mechanics and offers an additional outlet for players who enjoy refining decks and testing strategies beyond the story mode. Overall, Card City Nights 2 succeeds by refusing to conform to expectations. It is not merely a deck-builder, nor is it a straightforward narrative adventure, but a carefully balanced hybrid that blends strategy, humor, and exploration into something genuinely distinctive. Its shared-board battles demand patience and creativity, its world rewards curiosity, and its writing ensures that even repeated losses feel light rather than frustrating. For players seeking a card game that values clever positioning and personality over raw numbers, Card City Nights 2 stands as one of the more inventive and memorable indie strategy experiences available on Steam. Rating: 7/10
Is fun
Nothing special: silly humor, bland game design.
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