
Adventure and Cards now back together! And remember, it's always night in space.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun cute game in the Ludosity multiverse setting playing the card game on a combined board rather than [you have your board and your opponent has their board] is an interesting change from CCN 1, I think it adds more depth
Every Ludosity game is a bop.
Ta bien.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mo cards mo fun
The first Card City Nights was such a fun and interesting game that I was really happy to see that there was a sequel and was excited to boot up the game in the hopes that this game would essentially be the same as the last one but better, longer, more refined, etc. Instead my opinion is that this game is just a straight up downgrade from the original. Positives 1) The art and character design is still very good with good music as well. 2) So far in my playthrough (Engine Core) the only thing I can say I like about this game over the original is the ability to flat out buy card packs or trade cards with npcs. I really didnt like the idea that the only real way to obtain more cards outside of battles in the original was to buy individual cards and even then you could only buy extras of cards you already owned a copy of. Opening packs and getting new cards to play around with at random is what makes card games exciting to me so this was a great change from my perspective. Negatives 1) I cannot stress enough how much I hate sharing a board with my opponent. Just let me do my own thing with my own board and also let me customize it again with some different options from last time. 2) As flawed as it was I miss being allowed the choice to either attack my opponent directly or disable their cards as well as rotate them. The new battle system seems so bland in comparison with only one real way to go on the offensive. 3) While all completely optional as far as I can tell I just cant stand the added minigames that are hidden throughout the world. At best they simply arent fun and at worst (cherry minigame) they are literally just RNG slam your head against a wall until you win. Maybe im doing something wrong but most of the time it seems impossible no matter how well you play and is what made me finally decide to go through with writing this review. 4) This was probably also a problem with the first game and is very minor but I couldnt find a way to stream it to friends over discord without sharing my entire screen which was annoying. I assume it has something to do with the way the game launches but idk. 5) This last one is very much just personal preference but I really do not like the space/sci-fi setting. How did we go from a small trashy town straight to outer space? I would much rather have either upgraded to a larger more robust city or transitioned into some kind of worldwide tournament. I am aware this is very much a me thing but I figured it was still worth mentioning since it does add an extra level to my overall disappointment.
The original Card City Nights is one of my favorite games of all time, and while this sequel is not quite as good as the original, it does manage to recapture enough of its charm to be worth playing. I played it from beginning to end twice and it definitely grew on me during that time. I would welcome a third installment if Ludosity ever decides to make it.
Scratches that old Pokemon TCG gameboy itch
I enjoyed the first one a lot more, way more. The sequel seems to be focused on multiplayer and I don't care about competitive multiplayer for some genre of games. I can not speak about the multiplayer as I didn't touch it. Other than that, the campaign was much less entertaining to play and I had to push myself to finish it. I didn't like the changes to the gameplay, the board, the game progression and it seems like it wasn't as balanced as the first entry in the series. I was able to wipe out multiple opponents in a row without changing deck configuration or by simply making small adjustments. Deck viriety wasn't as present or as important in the single player battles. There was only one character that gave me a real headache near the end. Unlocking new cards and legendaries was not satisfying. Why the thumbs up then? The art is still distinct and eye catching, the characters are still quirky, the music is still great and I like these a lot. It was good, easy and short enough that I managed to push myself to finish it. I'm giving it a thumbs up because it is well made, even if I find the single player experience to be weaker. Unfortunately it wasn't for me this time around. Otherwise, think about giving it a shot if you liked the first one or if you like competitive multiplayer card games.
Did you like the first game? You'll like this one too. Did you like Ittle Dew? It's the same humor here too. Did you check the reviews? Man you're already gonna buy it. It's $8 so if you can, go for it.
нет
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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