
Adventure and Cards now back together! And remember, it's always night in space.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Good This game succeed in breaking the heritage of the first game, it was bold to move from the standard Triple Triad style game (FF8) to a chaining cards game with a single shared board. I was skeptical for a while and finally get use to it and enjoy the new gameplay. Before, an easy way to win was to attack opponent's cards, this doesn't work much now, instead, you have to chain cards as much as possible to keep the flow running and benefits from their effect as fast as possible while/or blocking opponent for connecting cards, which computer usually do. The overhaul game is great, code is well done with no issue at all, art style is again the lovely Ludosity style, you like it or not. And the musics are almost all nice to listen to. Almost cause they're all good EXCEPT the Lemon Diva theme (on purpose still.) The Bad Devs are unable to learn their lessons from first game (or others), and there is still the useless Unity settings menu, a useless "start" screen, then main screen, profiles screen, load, then finally we can play... could have been designed way better ! In fact, design is the biggest flaw in this/these game(s), game designer(s) just lame and never try to improve, enjoying repeating the same mistakes over and over, which makes me not so confident for the next episode. Hope they'll improve somehow otherwise it would be most likely bad. And the (very) Ugly There is no so called "smartness" at all for computer opponents, they usually knows which cards we have in hands and they block us most of the time, and cherry on the cake, they get their cards in a better order than us, making them pretty much 98 % unbeattable except when "randomness" finally helps us by accident. Our cards are dealt in such a way we've got either no or very few connection options and bad to worth possible order (angry chest at the beginning and cards with "activate a card" capabilities at the very end for instance, long delay cards dealt also near the end of the game usually), the opponent although got super combo at the very bets time (goddess Buster + Goddess of Explosions, or shield then "deal 2/3 damage" on effect on placement cards.) Another example is given with the Bazooka turnip card (gain shield), to get a heart after ! ("healing" remove shield :| ) A few characters have the lame excuse of mind reading but most of them don't and should not. The story also hold a hole in it, defeating card god, ok then what ? The game doesn't give you any hint... feel a bit abandonned. There is maybe something given as a casual chitchat sometime but nothing else, fortunately some user in the forum give the way. And there is the ultra-cheater Cardplaya to defeat in science wing without really knowing why we would do such. Character itself didn't give any clue. Potatoid prisoner is even more cheaty, it always got the best card at the best time to mess up with us (I'm pretty sure it doesn't have a prebuilt deck but pick a card accroding to our deck and what we play and how we play, this isn't mind reading, this is just cheap cheating.) Wihtout mentionning Cardplaya with cards we can't really beat. The undefeated also usually got simulacrum and plenty of "deal 2 damage" cards. All this cheating seriously sucks and ruins the game, it was already the same in CCN1 with the Card King especially. Ludosity, it's time to learn how to make proper algorithms to simulate smart opponents !
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- A sequel with some new game mechanics. - It's a simple card battler game with funny/weird looking aesthetic - Cohesive plot with humor sprinkle around it - Might not be for everyone, but it is the a sequel of a game from the nostalgic ittle dew series. - Simple, Ok-Humor, Ok-Plot, not very time consuming.
7/10
Card game sólido, bem tático e que explora bem as mecânicas de quebra-cabeça espacial. É melhor que o primeiro, definitivamente. Tanto nas mecânicas quanto na história: - Agora o tabuleiro é compartilhado entre você e oponente e as cartas permanecem no tabuleiro por mais tempo, deixando o cabo de guerra pelo controle da mesa com muito mais oportunidades de manipulação e estratégias de montagem de baralho. - Esse tipo de jogo mais mecânico, na minha opinião, seria melhor sem muitos diálogos e narrativa embutida, mas o design de personagens é ótimo e o universo é bem cômico e doido (ainda mais que o primeiro). Mais um pra lista de BONS card games que não querem copiar MtG.
ソロDCGゲーの第2弾。ルールは前作と変わっている。 あいかわらず癖のあるイラスト&BGMともに素晴らしい。 未翻訳なのだけが残念。ただカード効果の文は簡潔なの問題ない。
Haven't beat this yet and over 3 hours in and still having fun with the cards and battles and storylines and very much anticipate wanting to play a third if there is one! Very surprised by how fun it actually was.. but the preview on Steam looked pretty amazing also!
Card City Nights 2 is a deck building card battler with the twist of funny story, smooth gameplay and fun character. I very much enjoyed the first instalment but knowingly felt more connection and passion was put in to the first title. The sequel, while a great blast and a new twist to Card City Nights, felt slightly clunky in terms of loading times and slightly laggy gameplay, even on modern graphics. It may be an optimisation thing but it is a rare occasion and didn't break the game in any way. My only real request is to make the game Steam Deck compatible. It's perfect for that market and while using the trackpad works fine, if a control layout could be made for the game, please add it. Card City Nights 2 - 6.5/10 - Rom
good and fun and funny and enjoyable and I like it
Ce jeu de cartes a des règles simples mais cela permet de très vite le prendre en main et de composer une stratégie. Le différents types de deck qu on peut composer sont assez équilibrés. Le fait d.avoir un bon deck ne suffit pas toujours, il faut aussi placer habilement ses cartes sur le plateau. Le background du jeu groove futuriste est très sympa. Dommage que le jeu n est pas en français. Cependant, si vous êtes amateur de jeu de carte, je recommande vivement ce jeu. En espérant un card city nights 3 qui sera encore plus stratégique et qui sera en multilangues
跟1代完全不是一个水准。机制做烂了可以说是设计能力不足,但是我是第一次见到一个卡牌游戏的卡组编辑界面居然看不到卡组里每种卡有几张的,这完全就是没有基本的诚意吧。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Satisfactory | $164.4M | 275.9K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.8K | 96% | $39.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
Related
| DEFENDUN : Hero Defense | $53.1K | 182 | 74% | $8.99 |
| Useless Princess and the Village Renovation | $53.1K | 186 | 79% | $11.99 |
| Isekai Succubus ~My Genderbent Saga in Another World~ | $53.2K | 182 | 82% | $14.99 |
| Chaos Domain | $53.1K | 831 | 31% | $2.99 |
| Fantasy Tavern Sextet -Vol.2 Adventurer's Days- | $53.2K | 209 | 89% | $12.99 |
| Zoo Park | $53.1K | 312 | 57% | $4.99 |