
A mix of Сard games and Roguelikes. Fight with monsters, craft your unique deck and kill bosses. Try experimenting with different combinations and strategies to complete all raids. Start monster hunting in this new deckbuilding game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
This could be a good game but wow. on easy its hard and very bland. no story no nothing just kill monster so u can go kill another monster. the only loot is crap cards that is worst than the starting cards....healing is a joke....even $2 is a waste
Maybe it's not roguelike (after restarting there is no difference) it's very simple card game where there is no reshuffle after the last card (not like in the Monster Slayers). You can play with different deck after finish the campaign but you won't. Pros: - Easy to learn, simple card system - Graphics is ok Cons: - I hate the randomization in store when I want to buy a card - I HATE the 'do not take a card' button this is the most annoying part because you lost your money and you don't have new card (WHAT ???) - there is no "normal" options menu - music is not bad but it's very interesting the relaxing music when you are fighting or dying - I can't check my deck when I want to buy a new card - you need some luck to finish the game, not only skills (It's cheap so perhaps some are excusable)
Though I liked the graphics style the game did not involve enough tatctical decisions for my taste and the animations were terribly slow with no way to speed them up. So most of the time in this game is spent waiting for the animations to finish. It felt that boring that I would not even bother playing if it was for free.
I can't give this one a thumbs up, but not for the typical reasons. It works just fine, it just lacks the intangible aspect of being 'fun'. The art is okay, the animation, near non-existent, the controls work fine, but the music is that kind that sounds nice at first and is grating on your nerves within a few games. Luckily you can turn it off. Where the game really falls short though is that there isn't really much of a game. I have a deck which you have very little control over, adding cards a little at a time, but with no way to remove a card. Each round you get one more action point, which leaves me with nothing to do much of the time, having no useful cards, or no cards at all pretty often. And there is no story of any kind, your avatar doesn't even seem to have a name. The monster selection is scant, though they do vary to some degree, some heal, the nasty little goblin can back stab, etc. Even the werewolf wasn't really interesting though. It doesn't help that the English is broken in a way that on at least on occasion left me uncertain what was going to happen, not a good thing. I figured it out pretty quick, but even a little uncertainty is off-putting. I think I would sum up the shortcomings here as the game feels unfinished, almost insultingly so. Little things that would have made so much difference, and required little effort were left out. For example, given the minimal animation, a variety of avatars would have been very easy to do, in fact, giving us the ability to pick the bits and pieces we wanted to put together would have been little effort. Allowing for a once-per-turn jab, to avoid turn after turn of inability to do anything seems an obvious addition. A simple map would have been something to draw the player in. Things like this, the fluff, stuff which has less to do with programming and more to do with creativity. Almost all missing. In the end all I can say it, it works, but what it does simply isn't that interesting.
Чистый тамйм киллер, так чтоб скоротать время между делами. Ничего особо выдающегося, но за 20-30р. сойдет.
Really enjoyed this game, even though you don't get to keep your cards or gold in between the different raids. This didn't make sense to me since the final battle of each raid awards gold that you don't get to use. Lots of strategy involved throughout, though. One thing that did seem a bit perplexing is why the monsters, specifically the mushrooms, could heal beyond their max health and you cannot, especially since health DOES carry over in the raid battles. Another perplexing situation was the use of "max mana level 1" and "max mana level 4" cards. I used the level 4 max mana thinking it would increase my max by 4, but instead it dropped it from what it was down to 4. This definitely needs to be adjusted somehow for future players. Would love to see additional raids, new monsters, or new cards in a future update. Also, those in-between battle screens that let you choose to refill hp, double max hp, or get gold should function as checkpoints for longer raids. Several times I had to stop what I was doing in game to go take care of other things and had to put the laptop on "sleep" mode so I wouldn't lose my progress when stepping away for quite some time.. Would definitely recommend to anyone that likes mana-based, battle-centered card games.
За 15 рублей, по скидке - норм
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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