
Car Puzzler is a line puzzle game variation. Drag all cars to their destination in levels with varying game mechanics. Build and share your own levels. Beat others in leaderboards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Portuguese - Portugal, Russian, Serbian, Slovak
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Car Puzzler is a logic puzzle game, where you have to draw lines to get your car(s) at a specific destination. It sounds easier than it is. Not only do you have to reach your destination, you also have to draw lines past all goals.Some puzzles have multiple cars, lines cannot always cross each other, so you have to think hard where to place the lines. In other puzzles you have to pass certain points in a specific order. In short, there is enough variation in this small game. If you ever played a Hidden Object game, then you would recognize this kind of puzzle for sure. Graphics are good, it's good to see this kind of puzzle in a nice looking game. Normally those kind of puzzles look very dull. To make the puzzles more complicated, you can enable a timer or nightmode, or both Timer mode means you have specific time to achieve all goals. Nightmode means the game is going into a dark mode, so you cannot see the lines. There is also a level editor, here you can create your own puzzles and share them. It contains 60 regular puzzles. The game can be played with a controller or a mouse. I prefer using a mouse. The game has no real tutorial, I hope the dev could add it, because not everyone is familiar with these kind of puzzles. There are some to be found at the level editor, but those don't really explain the game. In my opinion the price is a little bit too steep for a puzzle game. On the other hand, there is enough content to have a fair gameplay time. I would give this game a 6.5 out of 10. [url=https://store.steampowered.com/curator/32732116-IndieGems/] More reviews on our Curator Page [/url] I got the game for free to review it, but it didn't influence my opinion in any way
Car Puzzler: ~~~~~~~~~ So, how do you get from point A to point B? It’s a very open question, don’t you think, as we have so many ways to reach our final destination. Maybe final destination is a bit too much, we’re all going to get there somehow! Despite my dark humour, how do you make your way from A to B? Most of us are using cars. But what if there is only one way to get there with plenty of restrictions. What do you get? Simple . . . Car Puzzler! Car Puzzler is a casual Puzzle game where you have to move one or more cars to a certain destination on a small map. There you are, tightly strapped in your driver’s seat and having to beat over 60 levels. The interesting thing is that you really don’t know what the restrictions are at the start of each of each level. For example, how many cars will there be? Will you be able to cross paths, or not? The bugger in all of that is that you have to make sure that you pass through specific points on the way to point B. You might find that both the engine and your brain produce smoke at the same time – quite frequent with this game! The levels are pretty much laid-out as grids, with some exceptions here and there. Let’s say, for example, that you have three cars of different colours on this level. Your starting point for each of your cars is a manhole within a partially-coloured circle, and you need to move your cars to their respective manholes indicated by a fully-coloured circle on the opposite part of the map. On the way, each of your cars needs to pass over a smaller manhole of the same colour, while avoiding the paths of the other cars, in order to clear the level. To make your radiator leak water before your first move, you have an additional starting point to choose from for each of your cars. Which one to choose? (I am sure you are starting to understand about the smoking analogy here). On top of that you don’t have any sort of help/hints in this game which makes it even harder, and much more fun as you truly have to find out what you can or can’t do. Maybe applying a bit of ice to cool your head might help! You can also create your own levels within the game level editor, upload them and share them with the community, becoming a true brain torturer to your fellow gamers. Great cartoon-style graphics. Only one track here, but it is mellow and is well suited for the game. In terms of the controls, I used the mouse and I found it very easy to play. The in-game level editor is really fun and very easy to use, too. Positives: ~~~~~~~ + Nice cartoon graphics + Over 60 levels to clear + In-game level editor + Challenging and fun to play + Achievements Negatives: ~~~~~~~~ - No trading cards as yet - Freezer will work overtime (to cool your smoking brain)! Car Puzzler is a challenging puzzle game with cartoon-style graphics. A true brain workout! 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url] [url=https://youtu.be/MQh8gyFFeT4][b]WATCH THE CPT FROGGY GAMEPLAY OF CAR PUZZLER[/b][/url]
[b]car puzzler[/b] is a draw a single line game that has you dragging cars from start to finish, touching their subgoals on the way. you can go back on your selection, so [b]basically unlimited undo[/b], though it doesn't decrease the move counter. there's no move limit, so it only matters on the leaderboards. an [b]optional timer[/b] and [b]night mode[/b] can be enabled, the former is self-explanatory and the latter isn't only cosmetic, as you'll only be able to see the line around the car, not all over the level. colored circles indicate goals to be crossed by the car with the same color, white circles are less picky, will accept anyone going over them. you can even choose starting positions and destinations sometimes, and if there's a certain order to follow, it goes from smallest circle to biggest. it would be a pretty basic affair without twists and turns in the gameplay, so [b]mirrored movement[/b] can happen between cars, and sometimes you have to [b]park one to reveal the goals for another[/b]. luckily, if you then go back on the path, goals will remain revealed, and sometimes it's actually required to go back and forth a bit because [b]path crossing is a thing and it adds a layer of complexity and possibly confusion[/b]. in general, cars aren't allowed to cross each other's path, but they can on certain levels. current rules can be checked while playing and there's an explanation about path crossing in the main menu. basically, [b]every color has an rgb code and they can be combined as long as they don't exceed (1,1,1)[/b], which is white. if you look at this screenshot, it'll be easier to understand. e.g.: red can go over green because it's still just (1,1,0), but red over purple would be (2,0,1) and that won't work. https://steamcommunity.com/sharedfiles/filedetails/?id=2325452191 the game has [b]100 levels[/b], a campaign with 60 of them unlocked 3 at a time, and 40 more available from the start. there's a [b]level editor[/b] as well, but without workshop support, and I don't think many will bother with [b]scanning qr codes to access user-made levels[/b]. simple mouse controls even let you zoom in/out, but [b]can't just click a line to go back to that position, nor can individual cars be reset[/b], which makes things more cumbersome than necessary. the graphics are functional, the music wouldn't be bad if there was more, but as it is, it gets repetitive really fast. resolutions and windowed mode via the unity launcher, a single audio on/off toggle (lazy and doesn't get saved between sessions), plus multiple languages. most settings are available while playing the levels themselves. [b]it's a good enough spin on the well-known genre[/b], not too difficult or long, and the latter is hindered by the lack of easily shareable levels, but it's worth a shot, probably on sale, which happens relatively often anyway.
Not just another game for babies, levels are often pretty challenging. Cool stuff!
Je joue sur Linux. Version Linux : excellente. [h1]Le jeu[/h1] Un casse-tête type Line, il faut amener les voitures de leur point de départ au point d'arrivée en passant par les étapes. Niveau mécaniques de jeu, il y en a plusieurs, avec des départ ou arrivée alternatifs, la possibilité que les chemins des différentes voitures se croisent ou non, un mode miroir avec des voitures qui bougent en même temps, des étapes à réaliser dans l'ordre ou pas, ... bref on est pas mal servis sur la variété des possibilités. Niveau difficulté, c'est un peu inégal, certains niveaux même assez élevés sont faciles sans introduire de nouvelle mécanique. Dans l'ensemble, ça reste assez simple, seuls les quelques derniers niveaux sont plus ardus. Globalement c'est satisfaisant :). Niveau réalisation, par contre, le bât blesse. La musique est un loop très court, qui sans être désagréable, finit par taper sur les nerfs au bout d'un moment. Les bruitages sont assez pénibles, surtout celui qu'on a lorsqu'on passe par une arrivée sans avoir complété les étapes (parfois, c'est nécessaire quand il y a plusieurs arrivées alternatives...). Il est assez fréquent qu'on passe par un chemin non voulu en déplaçant la voiture, il faut alors revenir en arrière. Rien de méchant, mais c'est vraiment fréquent donc un peu pénible. Le jeu est assez court, comptez je dirais 3 ou 4h pour la campagne. Point appréciable, il y a un éditeur de niveaux, mais malheureusement pas d'intégration avec le workshop. On peut se partager les niveaux avec des qrcodes... je ne suis pas contre, mais une simple option de copier/coller avec le contenu du qrcode aurait été appréciable aussi pour ceux qui n'ont pas de webcam (tout le monde n'a pas un laptop). [h1]Rejouabilité, achievements[/h1] Aucune rejouabilité, mais la possibilité d'avoir des niveaux faits par les joueurs avec cette histoire de QRcode. Pour ce qui est des achievements, la plupart sont obtenus en finissant la campagne et en créant quelques niveaux dans l'éditeur. Ceux que j'ai trouvé pénibles : obtenir le mode nuit + le temps dans la campagne. C'est un casse-tête, je suis content quand je trouve la solution au niveau, pas quand je dois le refaire dans un mode plus compliqué dans un temps limité. Bref, refaire les niveaux un par un en mémorisant la solution, juste pour ça, j'ai vraiment trouvé ça pénible. Et évidemment, le scan de qrcode... Je n'ai pas de webcam, et ça ne fonctionne pas avec la fake webcam d'OBS (ni sur Linux, ni sur Windows). Je l'ai obtenu avec un outil de webcam virtuelle Windows (installé sur une machine virtuelle Virtualbox) qui affichait un des qrcodes de niveaux à partir d'une image. [h1]En bref[/h1] La partie casse-tête n'est pas mauvaise, mais l'exécution n'est pas au top, sans parler des achievements pénibles. Bref, à moins d'être en manque de jeu du genre, passez votre chemin. [h1]GNU/Linux[/h1] La version Linux est excellente, aucun problème rencontré. Je ne sais pas si le scan de niveau fonctionne avec une vraie webcam sur Linux vu que je n'en ai pas. OS: Linux Mint 19 x64, MATE edition. Hardware : i7 7700K OC@5Ghz, Nvidia 1080GTX, 32GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
本质上就是一个一笔画的解谜游戏,只不过使用了车辆行进作为背景 细分玩法挺多,包括多色,必选点,可定义的起点,以及需要按顺序通过;镜像模式等 不过游戏细节我觉得并不是很好,包括了: 1. campaign模式中在如果新引入了玩法,必须要点击介绍按钮,或者试错后才知道 比如第一次引入可选起点,如果你不看提示,完全会认为这关就是过不了的 而引导关卡却被隐藏到了第二个标签extra levels选项中 2. 移动次数作为获得分数的依据,但它会计算你每一次操作的累加值 导致你如果想获得好分数,在每次通关后还需要截个图然后再重新来一遍,有些多此一举
Занятна головоломка для любителей графов (из математики) по решению задач на поиск пути :-) Редактор уровней позволяет создавать свои загадки и запускать задачки от сообщества, так что кому будет мало стандартных задачек смогут найти ещё добавки.
Relaxing puzzle game, worth it's price. Some of the levels are real challenge. I recommend this game.
An interesting puzzle game with a difficulty average/low (but with few levels quite hard). I solved the 60 levels in about 4/5 hours: usually they are quite easy and you can solve them after few attempts without too much thinking. PROs: - Many levels (60 of the base game plus about 40 extra) - Many different game mechanics (mirrored moves, checkpoints order, etc...) CONs - Sometime the many different mechanics are confusing (I discovered only after many games that there is a button that shows the rules of the level!) - The background music is nice but after a while it becomes repetitive. - The specific rules used in the level should appear automatically when you start it. Overall the game is not a masterpiece but it is worthy the price especially if discounted.
[b]Quick takeaway[/b]: Bad design, frustrating controls, unfun gameplay: AVOID. [b]Details[/b]: I like puzzles, so obviously I love puzzle games. Well, *most* puzzle games. Car Puzzler is going right at the top of my list of awful, unfun puzzle games. I made the mistake of buying this game, thinking it had an interesting concept and looked neat. What I got was a mobile port that is buggy, has frustrating controls, annoying 'music', and some of the least creative puzzle design I have ever experienced. If you're feeling stuck, just ask yourself "what is the most round-about, obnoxious way possible that I could solve this map?" And your answer to that is most likely the solution to that level. I cannot put words to how much I disliked the experience of playing this game. I have played challenging games: challenge is no problem for me. This isn't that, though. The entire experience is simply frustrating and no fun at all. In the end, I could only keep pushing through because too much time had passed between when I bought the game and when I played it for Steam to allow a refund. And I'm a completionist, so I muscled on. Even then it took months of poking at it for me to finish this. Again, not because of the challenge, but because of the annoyance and frustration. It wasn't fun, it wasn't clever, it wasn't challenging or creative. A few times I checked the discussions, and noted that the dev doesn't like the idea of guides/solutions being made or shown for his games. I also saw in another response that he had clearly moved on to his next project. So I have to say I was surprised when the dev contacted me. I have my account set to private because I'm a rather private person, and I only keep people I know in person on my friend's list. I accepted the dev's friend request so that he could message me because I was curious. Turns out that since I was in the top ten scores (this was when I was roughly halfway through game completion), he was hoping I could leave a review. Mostly so this game would have more than ten reviews so it would be more likely to show up in searches, which would also help his second game garner more attention. I was polite, thanked him for explaining why he contacted me, then explained my friend's list policy and why I would be removing him from the list. I was frankly a bit floored by the whole thing, though that may be weird to say, which is why I held off on writing this review for quite some time. And clearly the dev had contacted other folks on the scores list, because not only are most of them on his friend's list, but they posted reviews after the time the dev contacted me. It was probably unnecessary to explain the above, but I wanted people to know what they were getting into, and/or why they should avoid this game, and to have details they would have otherwise not known. That said, sorry for how long this review is.
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