
You're trapped in an apartment with ever-changing rooms. Capture anomalies on camera, survive deadly entities and escape an endless nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CAPTURED 2 is an anomaly horror game with a survival horror twist. Escape an endless hallway by capturing anomalies on camera and surviving deadly entities.
Emily, a teenage girl who goes missing during a series of unexplained disappearances, finds herself trapped in an endless hallway within her own apartment, slowly losing her memory. Strange anomalies begin to appear, and by capturing them, she catches glimpses of her forgotten past.

Deadly entities, taking the form of Emily's childhood toys, roam the loops to stop her from uncovering the truth. Use your flashlight, camera, and the very doors around you to survive each entity’s unique mechanics.
Inspired by analog and found footage horror movies such as Skinamarink, liminal spaces, and early 2000s supernatural horror, CAPTURED 2 offers an eerie atmosphere and unsettling sound design. Experience the horror through the lens of a nostalgic aesthetic, with realistic graphics and immersive camera movement.
FEATURES
Experience isolation and the eerie feeling of being home alone in the late 90s.
Explore a procedurally generated hallway filled with a chilling atmosphere.
Capture strange anomalies using your camera and identify their type.
Survive encounters with deadly monsters, each with unique traits and mechanics.
Immerse yourself in an analog horror experience featuring realistic graphics, a VHS 90s aesthetic, a dynamic camera system, and immersive flashlight movement.
Genres
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic anomaly game by way of Skinamrink and the Backrooms. Haunting and consistent, improves on the original in just about every way.
juegazo 10/10, si te gusto el primer juego este te va a encantar, hay cositas que mejorar en cuanto al lore, pero la historia es muy disfrutable y entretenido, ademas el final es muy hermoso y lo vale
I love this game! Thanks for making such an amazing game with such a deceptively impactful story. I'm glad you have so much support while making this game and it shows :)!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I learned about this game from watching jacksepticeye play it. I loved it so much I bought this and the original. Incredible games. The story is touching, the scares don't feel cheap or overdone, the anomalies can be funny. If I absolutely had to I would only make one change: I wish you could see what perks you have already picked up in an insanity run. It's possible I'm just missing where to find it. I have found myself getting confused between runs about which perks I have currently active and which was from a previous run and I've just forgotten I don't have it anymore. But I love this game and I'm planning to finish 100% of the achievements today.
我给8.5分吧。维持跟一代一样风格和故事背景,但是内容更丰富饱满,只玩二代区别不大 先说和一代比屎的点:1.判定不准确,明明是多的物品,但因为会发光所以是电子。。。。还有厨房灯亮了但是有窗户所以是变形房间。。。。诸如此类虽然很少但是因为这样全部重来实在恶心2.一代你如果错了漏了会叫你回去看,但二代完全没有,全看你个人感觉3.怪都是见面就猎,初见基本必杀除了几只比较弱的,这种死了全部重来游戏换谁都受不了 优点很多让我感觉玩1代白玩了:1.房间终于有互动点了,变形房间特别大景色也很不错,玩偶也很好找,而且利用房间把故事剧情交代的非常好,背景音也是莫名感动啊2.有三章大章节,不像一代只能大章节读档3.还是剧情这块,真的很棒,建议玩
When you think about the concept of a sequel, it's often something of a pipe dream for that sequel to not only recapture the quality of what came before, but for it to improve upon its concepts. Though, not all sequels often have all that much to follow up, which is the case for Captured 2. The first game, suitably titled: Captured, was a simple, but enjoyable Skinamarinkesque spot-the-anomaly game. In fact, the way I've talked about it downplays its qualities as I personally felt it was the best of its type. I appreciated the P.T. style looping hallway and I felt the anomalies were fun to spot, and at times even funny in their own right. I also liked how the game parceled out its story, giving it to you through anomalous TVs and phones that let you hear of the world outside of your hell. In that way, I think the game tries to explore a bit the concept behind Skinamarink rather than just showing off what it'd be like to experience it yourself, which is the final positive quality about the first. Captured 2, in two major ways, improves upon the first. For one, the gameplay loop is just across the board better. There's little bits of improvement in terms of enemy interaction, anomalies generally felt more interesting and impactful due to their relevancy to the plot, and there was a bit more humor in the game on the anomaly front as well. You get this little tale between toilets and chairs, one I mustn't spoil, but it's a great gag that surprisingly does not ruin the atmosphere of the game at all. Secondarily, there's an actual plot now beyond the simple "you're in a loop, your recordings make it out, and your family misses you." Honestly, I was impressed by the game in this respect. As I took note of previously, certain anomalies exist as extensions of the story. Your loops also change throughout the days as a response to the story. As such, you feel a lot more connected to your characters and what is happening, which is a great little touch. I think the tragedy of this character being separated from her family and forgetting even their worst memories associated with her family, namely the loss of her mother, is a well done one. I cannot say it moved me especially, but I felt that it was quite well done for the few hours the game ends up lasting. The closing scene felt like a sweet way to close what ends up being a fairly well-paced, brisk experience. On the other hand, the final message that the developer leaves off with almost made me tear up. It completely recontextualizes the game as being an exploration of the horrors of Alzheimer's and what it could be like to live day by day and begin to lose your memories permanently. I won't get too deep into it because I don't like the idea of talking about something so personal as that in an interview, but I can say it makes the game feel more impactful to me to have that context behind it. I would not say this is a flawless instance of what this series could do, but outside of gameplay I do not know really where they could go next as the game feels pretty final in that regard. Mainly, I think the enemies, just as they were in the first, are somewhat of a disappointment mechanically. The first game was generally fairly simple with its enemies, but they added a nice bit of active horror to the experience that kept' you on your toes. Here, the enemies don't feel significantly different from the experience of the first, and in fact they feel somewhat unbalanced in the normal mode. Mainly, I see no reason for Jestie's existence as it asks for the same response that Ring-A-Ding does. Walk-E was easily the best of the enemies as it actually tangibly affected my gameplay in the long-term (as long as any given loop can be, that is). It was also great fun because I streamed this game to a friend in discord, which added another layer to the whole thing. Nevertheless, this is no great slight against the game. As is, I think the enemies serve as much purpose as they do in the first game, which is to say they act as little more than mood enhancers that sometimes impact your gameplay. For me, that's enough. I'm more than excited to see what the developer goes on to do next after this. Having the willingness to go back and improve on an idea and actually succeed in doing so is an impressive thing to me, and I also love that they took what could have just been a fun idea and nothing more and injected something personal into it, making it feel so much more substantial than it otherwise would feel.
Прошёл игру за 2 часа, в итоге в принципе понравилось. История вышла не сказать, что трогательной, однако же послесловие подпустило комок к горлу. Просто норм, ожидал лучшего. Как хоррор игра довольно посредственная. Перевод на русский тоже неоч.
Very fun! Very scary! I love the monsters, carroteras is my favourite!
Para ser la segunda entrega, está muy, pero que muy bien trabajado. La mejora visual, el apartado gráfico y técnico son simplemente impresionantes. La historia es muy interesante, te deja con muchas ganas de más si se continúa en el futuro, y el final es simplemente una joya. Por lo general, las anomalías y las entidades son una pasada de tensión constante y miedo puro. Es uno de los mejores juegos de terror que he probado y me ha impresionado bastante. Si te gusta el terror, la tensión constante o solo quieres asustarte, está recomendadísimo. Si por curiosidad te has fijado en los logros y quisieras completarlos al 100%, déjame decirte que no son nada complicados. Sí, te llevará un tiempo, pero son fáciles y sencillos de obtener. Y, por último, debo decirte que, si quieres completar todas las anomalías del juego, debes saber que las últimas, que son específicas, tienen una tasa de probabilidad muy baja, son casi imposibles de predecir y muy difíciles de que salgan. Como recomendación, y en base a mi experiencia jugándolo, puede llegar a ser muy frustrante y agotador. Lo mejor es que solo le des prioridad a los logros y recuerda disfrutarlo, que es lo más importante, así que ya lo sabes.
Such a masterpiece! Scary and very fun. Also beatiful story.
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Where this game's players are, estimated from review languages.
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