
Minesweeper gone Rogue(like). Stock your cart with 150+ powerful items while avoiding impish Dust Bunnies. Dare yourself to climb all 16 floors of the ominous Tentateq Tower—but beware, 7 logic-twisting Hazardous Materials stand between you and janitorial glory. Can you keep your job until morning?
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the night shift at TentaTeq Tower. You're all alone with hundreds of dusty offices to sweep… or so you’ve been told. Strange sounds begin to emanate from nearby rooms, dust bunnies spring to life, and suddenly you find yourself struggling to safely sweep and survive with your newfound employment intact.
Clickable floor tiles can be swept clean, or conceal an angry dust bunny to avoid. Place caution signs and tread carefully using classic Minesweeper strategies—but watch out! Tiles and numbers may not be as they seem as hazardous materials emerge throughout the night! 6 Characters with unique play styles and 16 ascension levels ensure you can customize your experience.
Stop by a vending machine to restock your janitor cart with items to help you combat the forces lurking in TentaTeq’s maze of cubicles. Defeat bosses to earn powerful keys that grant you new abilities that upend the way you solve puzzles. Discover limitless wacky combinations as you search for the synergy you need to avoid getting fired!
Immerse yourself in simpler technological times, with 5 characters, 7 bosses, 100+ items, and millions of tentacles rendered in a quirky pixel art style. Mysterious events reveal unsettling and insidious corporate secrets.
What will you uncover at the heart of TentaTeq, Inc.’s towering monument to industry? Can you ascend the increasingly challenging floors and keep your job until morning?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
25 dollars is an insane ask for a game in this genre, especially one so underbaked. The item balance in a roguelite like this is important, because yes, sure, you can leave in an instant-win infinite, but it should have to be something you actively commit resources to instead of just something you can incidentally do by the middle of act 2 if you feel like doing it. The concept seems good at a first glance, minesweeper is fun and balatro-inspired roguelites are fun. Properly balanced (this one isn't), this sounds like it'd be a surefire recipe for success, right? No, actually! Turns out it is really hard to meaningfully feel like minesweeper and be a roguelite. Minesweeper is a short, quick game where clicking on a mine means an instant loss, and BroomSweeper simply just removes some of your health, or if you go for some of the very totally balanced items, actually actively benefits you by giving you money and health. By the start of the final act you will very frequently have enough items to click literally any space on the board and it autocompletes, because your "first sweep" is guaranteed to be safe, and there's a bunch of items that enlarge your first click or clean off huge portions just for making your first move. After every act, you also get to choose between 3 different "special moves" that also usually outright trivialize the game. The amount of content here and the depth of strategy is incredibly shallow, with a 10-tier ascension system a la Slay the Spire, but throughout my time playing the game they don't add much difficulty either. If you're looking for nutty or interesting combos to build towards, the game is novel for about 3 runs tops before you realize how unrewarding it feels when the game basically gives you the tools for free every time. I feel like even if I paid 5 dollars for this game I'd have buyer's remorse, and when there's a thousand similar games in the genre with a thousand times the polish and balance for fifteen dollars, I really can't recommend this game. Even if this game goes on 90% off, I assure you that you're probably gonna see what you need to see within the steam refund window. Save your time and money and spend it on anything else.
man it baffles me how many people complain that basically "there isn't enough minesweeper in this game" that's like saying there isn't enough poker in balatro. my brother in christ if you want to play minesweeper just play minesweeper. anyways great rogulike, it scratches the same dopamine itch as Nubby or balatro when you get a good build and just start sweeping through the levels. and huge shoutout to whoever made the backround music ♥♥♥♥ goes hard af
the game is overwhelming even for a player who has been constantly playing minesweeper. It's not inherently bad, it's fine if you're into an overwhelming amount of things happening on your screen and being super confused half of the time... not to mention the added mods
Poor item balance makes runs less about putting together a "build" and more about maximizing income and purchasing every item in the shop. Still a fun game, but an amount of fun appropriate for the $10 price range, not $25.
BroomSweeper, developed by BandsWithLegends and published by Bandwidth Games, takes the familiar logic of classic Minesweeper and expands it into a far more layered and strategic experience. At its core, the game is built on the same foundational concept: players reveal tiles on a grid while interpreting numerical clues that indicate nearby dangers. However, rather than simply recreating the traditional puzzle, BroomSweeper transforms it into a roguelike adventure with persistent progression, character abilities, and a wide array of items that dramatically alter how each run unfolds. The premise places players in the role of a nighttime janitor working inside the offices of a mysterious corporation, where the seemingly mundane task of cleaning becomes a strange battle against swarms of mischievous dust bunnies hiding beneath the floors. This unusual narrative framing gives the puzzle mechanics a quirky personality while also setting the stage for a steadily escalating challenge. The gameplay loop revolves around clearing procedurally generated floors of hidden hazards while making careful deductions about which tiles are safe to uncover. Just like in traditional Minesweeper, numbers on revealed tiles indicate how many threats are adjacent, encouraging players to logically deduce where the dangers lie. What sets BroomSweeper apart is how it evolves this formula. Instead of a single static puzzle board, each floor is part of a larger roguelike progression where players collect items, visit shops, and encounter unusual events. Some items reveal information about hidden tiles, others manipulate the board in unexpected ways, and certain upgrades interact with each other to create powerful combinations. Over time, players begin to treat each run as a strategic build, experimenting with item synergies that can transform their approach to solving the grid. As players climb higher through the corporate tower, the game introduces new twists to keep the formula fresh. Different tile types, environmental hazards, and enemy behaviors gradually complicate the puzzles, forcing players to think beyond the basic rules of Minesweeper. Some floors may introduce mechanics that obscure information or restrict movement, while others present enemies that actively interfere with the player’s attempts to clear the board. These evolving mechanics ensure that the experience never becomes repetitive. Even experienced puzzle players must constantly adapt their strategies as new elements are layered onto the familiar deduction-based gameplay. The roguelike structure also gives the game impressive replay value. Each run generates new floor layouts and item combinations, ensuring that no two attempts feel identical. Players can unlock additional characters with unique abilities, further changing how the puzzles are approached. Some characters may specialize in gathering information about the grid, while others focus on manipulating tiles or managing resources. On top of that, higher difficulty modes introduce new complications that push the game’s logic systems to their limits. This creates a satisfying progression curve where players gradually master the mechanics while facing increasingly complex puzzle scenarios. Visually, BroomSweeper embraces a charming pixel-art style that complements its whimsical premise. The office environments are colorful and filled with small details, from cluttered desks and coffee machines to strange corporate machinery scattered across the floors. The dust bunny enemies are animated with personality, turning what could have been simple obstacles into playful antagonists. The interface remains clean and readable, which is essential for a puzzle game that relies heavily on visual clarity and quick interpretation of information. Combined with a lighthearted soundtrack and subtle environmental storytelling, the presentation helps maintain an engaging atmosphere throughout long play sessions. Another appealing aspect of the game is how it balances accessibility with depth. New players can quickly understand the basics thanks to the familiar Minesweeper-style mechanics, but the roguelike systems gradually introduce layers of complexity. Learning how different items interact, when to take risks on uncertain tiles, and how to manage limited resources becomes part of the strategic puzzle. While some runs can end abruptly due to unlucky guesses or challenging board layouts, the roguelike structure makes failure feel like part of the learning process rather than a frustrating setback. Each attempt provides new insights into the mechanics and encourages experimentation with different strategies. What ultimately makes BroomSweeper stand out is its ability to transform a classic puzzle concept into a much broader game experience. Instead of presenting isolated puzzle boards, it builds a complete progression system around them, blending logic, strategy, and roguelike experimentation. The result is a game that feels both nostalgic and inventive, offering something familiar while constantly introducing new ideas. For players who enjoy thoughtful puzzle-solving combined with strategic decision-making, the game delivers a surprisingly deep and addictive experience that keeps drawing players back for another run. Rating: 8/10
As someone who loves regular minesweeper I was pretty excited but after playing for a bit most of the mechanics that are supposed to make the boards harder just made it frustrating to play. Rather than applying standard minesweeper patterns, logic and probabilities to problems it becomes a game of crossing fingers and taking wild guesses when half the board is covered in trash blocking clues and every square can hold multiple mines. I really really wanted to like it but just couldn't. Also FWIW, I had to force it to use Proton otherwise it just crashed instantly on launch.
Simple concept with amazing execution, good mix of puzzle and educated guessing.
A Minesweeper Balatro-like with a delightful 90s clip-art aesthetic and silly anti-capitalist story. It adds some nice wrinkles onto the basic Minesweeper gameplay, but it doesn't have quite the mechanical variety to make it a forever game for me. But I'm sure this will play like catnip for Minesweeper-heads.
Not fun. The game forces you to play less of the game because the amount of mines stack with each puzzle you clear. All of the curses you get throuout the run are "lies" and you have to GUESS even when normally you wouldn't need to (like with multimines when there could be more than one mine inside a tile).
试玩版就玩了9.8个小时,正式版玩了2.3。好玩的游戏无需多言,经典的玩法只需锦上添花。老扫雷+肉鸽元素,玩到最后只需要点一下就可以把整张图的雷都排掉,爽! [spoiler] 也不一定是需要排掉所有雷,也可以是把所有雷一个个手动点掉从而获胜。[/spoiler] 但如果你脸黑没有获得你想要的技能从而形成一套combo,那你面对的情况会更棘手,提示数字不一定是真的、看不见提示数字、一个格子里可能有多个雷,以上因素还会叠加,你可能面对假数字+多个雷的情况,局面也将变得更有挑战性。 里面还有不同人物,不同人物有不同技能。有的人物可以让游戏从扫雷变成数独,或者通过点雷来获得更多的金钱。 除了要更强更爽这个目标以外,每一大关里还有一个扫雷谜题关卡需要你解决,也足够你思考一会,如果你想把所有的扫雷谜题解出来最好还是去学一学扫雷进阶思路。 总而言之是个好玩的游戏,但价格不便宜,可以先玩玩试玩版,也足够你体验游戏大多数内容。如果你英语苦手当然也没问题,ai截图提问即可,毕竟核心玩法还是扫雷。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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