
You're trapped in an apartment with ever-changing rooms. Capture anomalies on camera, survive deadly entities and escape an endless nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CAPTURED 2 is an anomaly horror game with a survival horror twist. Escape an endless hallway by capturing anomalies on camera and surviving deadly entities.
Emily, a teenage girl who goes missing during a series of unexplained disappearances, finds herself trapped in an endless hallway within her own apartment, slowly losing her memory. Strange anomalies begin to appear, and by capturing them, she catches glimpses of her forgotten past.

Deadly entities, taking the form of Emily's childhood toys, roam the loops to stop her from uncovering the truth. Use your flashlight, camera, and the very doors around you to survive each entity’s unique mechanics.
Inspired by analog and found footage horror movies such as Skinamarink, liminal spaces, and early 2000s supernatural horror, CAPTURED 2 offers an eerie atmosphere and unsettling sound design. Experience the horror through the lens of a nostalgic aesthetic, with realistic graphics and immersive camera movement.
FEATURES
Experience isolation and the eerie feeling of being home alone in the late 90s.
Explore a procedurally generated hallway filled with a chilling atmosphere.
Capture strange anomalies using your camera and identify their type.
Survive encounters with deadly monsters, each with unique traits and mechanics.
Immerse yourself in an analog horror experience featuring realistic graphics, a VHS 90s aesthetic, a dynamic camera system, and immersive flashlight movement.
Genres
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote]Observer ou survivre ? Captured II transforme un excellent jeu d'anomalies en véritable survival horror tout en laissant au joueur la liberté de choisir son expérience.[/quote] [i]Le premier Captured faisait partie de ces jeux qui m'avaient agréablement surprise. Sans réinventer le concept des jeux d'anomalies, il avait su trouver un équilibre particulièrement efficace entre observation, tension et horreur psychologique. Avec Captured II, le studio ne choisit pas la facilité. Plutôt que de reproduire la même formule avec quelques nouvelles anomalies, il décide de faire évoluer sa licence vers une expérience plus ambitieuse, plus narrative et beaucoup plus proche du survival horror. Un choix audacieux qui fonctionne remarquablement bien, même s'il modifie sensiblement ce qui faisait à mes yeux, le charme du premier épisode.[/i] [h1]Une VHS oubliée[/h1] Toute l’identité de ce titre repose sur une esthétique analogique héritée de la fin des années 90 : image granuleuse, imperfections vidéo et éclairages tamisés composent un ensemble remarquablement cohérent ! On a réellement l'impression de parcourir une vieille cassette retrouvée au fond d'un carton plutôt que de jouer à un jeu d'horreur moderne. Ce parti pris sert d'ailleurs parfaitement le gameplay. Les parasites de l'image, les jeux d'ombre et la faible lisibilité de certaines scènes alimentent en permanence le doute. Est-ce une véritable anomalie ou simplement un défaut de la caméra ? Cette hésitation devient une mécanique à part entière et renforce constamment la tension. À cela s'ajoutent un excellent travail sur l'ambiance sonore et des séquences dans les Backrooms particulièrement réussies qui figurent parmi les meilleurs moments du jeu tant elles exploitent intelligemment cette esthétique inquiétante. [h1]Observer ou survivre ?[/h1] C'est probablement là que Captured II divisera le plus les joueurs ayant apprécié le premier épisode. Là où Captured faisait presque exclusivement reposer sa tension sur l'observation, cette suite introduit de véritables entités capables de poursuivre et de tuer le joueur. L'idée est excellente et renouvelle efficacement la formule. Chaque créature possède son propre comportement et oblige à modifier sa manière d'explorer les lieux. Le jeu assume beaucoup plus franchement son identité de survival horror. À titre personnel, j'ai pourtant fini par désactiver ces entités parce qu'elles déplaçaient le cœur de l'expérience vers un registre qui me parle moins. Je ne suis pas particulièrement amateur de jeux à la "Granny" où la présence constante d'une menace rend l'expérience parfois un peu trop punitive à mon goût. Heureusement, le studio a eu l'excellente idée de laisser cette liberté au joueur. J'ai ainsi pu retrouver cette expérience plus contemplative qui m'avait tant séduite, tout en profitant des nombreuses évolutions apportées par cette suite. [h1]Toujours plus loin[/h1] Là où Captured II prend véritablement son envol, c'est dans son envie de raconter quelque chose ! Sans jamais sacrifier son gameplay, le jeu développe un véritable scénario qui accompagne naturellement la progression et donne envie de comprendre ce qui se cache derrière ces événements étranges. Le lore est nettement plus travaillé que dans le premier opus et transforme peu à peu une simple succession d'anomalies en une aventure bien plus riche qu'il n'y paraît au premier abord. Cette montée en ambition se retrouve également dans la variété des environnements, la créativité des anomalies et le rythme général de l'aventure. Rien ne donne l'impression d'avoir été ajouté uniquement pour allonger artificiellement la durée de vie. Chaque nouvelle zone apporte son lot d'idées et renouvelle régulièrement l'expérience. Là où le premier opus brillait par son efficacité cette suite impressionne surtout par son envie d'aller beaucoup plus loin. 📎 [b][i]Même si je conserve une nette préférence pour l'approche du premier épisode, j'ai pris énormément de plaisir à découvrir ce deuxième opus. Plus ambitieux, plus varié et bien plus généreux, il démontre qu'une suite peut faire évoluer une formule sans se contenter d'empiler les nouveautés. Son identité visuelle remarquable, son excellente utilisation de l'analog horror et le soin apporté à sa narration en font une suite particulièrement réussie. Et si, comme moi, vous préférez parfois observer plutôt que courir, Captured II vous laisse heureusement le choix. Malgré une difficulté parfois très punitive dans ses réglages par défaut, il offre suffisamment d'options pour permettre à chacun de façonner l'expérience qui lui correspond. Cette liberté de personnalisation est loin d'être anodine : elle permet au titre de s'adresser aussi bien aux amateurs de survival horror qu'à ceux qui recherchent avant tout cette peur silencieuse, propre aux meilleurs jeux d'anomalies.[/i][/b] [hr]Toutes mes évaluations ► [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2152170939]Ma sélection de jeux[/url] Me retrouver en live sur [url=https://www.twitch.tv/capabilityisback]Twitch[/url][/hr]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Captured 2 se encaixa perfeitamente na frase que eu adoro usar '' o mesmo jogo 2 '' e nem sempre isso significa algo ruim, nesse caso é algo positivo. O jogo 1 acaba sendo mais assustador na minha opinião pelo fator novidade principalmente, pelo jogo 2, ser a mesma vibe, você acaba se acostumando mais rápido com tudo (tirando o trenzinho perturbado). Basicamente você anda pelos quartos da sua casa procurando anomalias, ao encontrar você escaneia, se tiver encontrado todas, você progride, se não, zera o contador e vc continua até pegar todas e progredir para os próximos dias, conforme avança, mas salas são desbloqueadas, algumas variações de anomalias e novos inimigos vão aparecendo. O 100% achei mais fácil e intuitivo que o primeiro jogo, sendo que completei o game em 5h sem grandes sofrimentos, tem o modo infinito com ranking, mas ai é pra quem curte o desafio haha. No mais eu recomendo o game, deu uns belos sustos principalmente no começo, mas ainda sim no final eu tomei um belo susto que até assustei meu gato kkkk, se você curte encontrar anomalias e curtiu o jogo 1, pode ir na fé que vale a pena.
Great little horror game with an excellent story and strong emotional ending. I did not expect it to be this good. Definitely worth the price.
While a pretty short horror game, this game for it's price is heavily worth it and hell, I would say it's worth even more in my book. The game has beautiful graphics and for a observation duty style like game I was not expecting an actual good story, but the story is pretty good and it's not really in depth. It might be somewhat basic, but the developer manages to make it seem more than basic based on the events happening around you. Every level/day the main area changes subtlety but manages to keep that lore/plot there to really indicate everything in the world is changing while you are gone. "Captured". Now don't get me started about the monsters. Every monster that I have encountered has genuinely made me jump, just from getting too focused on looking for anomalies. I have never been jump scared the amount of times this game has and that is genuinely impressive as I've have been playing horror games for many years. Lastly, the only complaint I had about the game personally was the lack of battery spawns, you need batteries in order to scan for anomalies, etc, and well if none spawn you're out of luck and have to go next restarting your counter. It may just be a skill issue, which it probably is, but it did bother me nonetheless. Another thing that was an issue was the doors, now I love dragging door mechanics, but in this game the doors are rather scuffy especially while attempting to close them. Thankfully, the developer already thought of that and managed to add a easy door accessibility option so that worry wasn't happening anymore. Anyways, this game is truly a hidden gem I highly recommend!
A tremendous downgrade from the original on practically every front. The first game had a great "show, don't tell" methodology that's completely absent here. Many anomalies have been coopted to be part of the "lore," so rather than something that's unsettling or creepy on its own, it's counting on you to care about the storytelling, which is all pretty uninspired. There's now an evil pharmaceutical company, a spooky liminal man, and direct phone calls that stop the pacing dead so that characters can yap about what's happening outside the loop, and it [i]never[/i] stops. It's all just so heavy-handed and overexplained that it breaks your immersion on a regular basis. Speaking of immersion-breaking, unlike the first Captured, the sequel [i]really[/i] cranks up the presence of the monsters. In the first game you'd maybe encounter one monster every couple of loops, where here you're virtually guaranteed to see one every single loop. As a once-in-a-while occurrence, these would be fine, but here they're faster, more aggressive, and virtually guarantee a death the first time you encounter them. When you're having to manage a monster's presence every single loop, they stop being surprising or scary and they just become an obstacle you're forced to game. It's annoying, not scary. This means there's never a break for tension to build, and even in the short time I played, it starts to feel like the endgame of Amnesia: The Dark Descent, where you're no longer scared by the enemies because you know how they function, and as a result, they just become a chore you have to deal with before you can progress. And speaking of progress, another issue with Captured 2 is that unlike the original, here the content is slowly doled out to you, day by day, meaning you [i]need[/i] to finish runs to unlock more content. Here's why this is a problem: the content you can experience is limited, and limited in such a way that if you miss an anomaly or die to a monster and lose all your progress (which is rather easy to do) you're then stuck replaying the exact same couple of rooms with the exact same handful of anomalies and monsters. You are now [i]punished[/i] for failing, basically, and the punishment is mind-numbing repetition, which again, completely sucks you out of the experience. In the first game, failing a loop didn't really matter because the whole breadth of the game's content was available to you from the get-go, you weren't progressing a story to unlock more anomalies or monsters, they were all just [i]there.[/i] The combination of all of these factors just leads to the entire experience being more annoying than scary. The liminal man is constantly whispering in your ear, monsters are jumping out at you every single loop with obnoxious horror stings, tutorials are popping up left and right, phones are ringing so that people can tell you (rather than show you) all about the lore and what's happening and why and how the police apparently understand the mechanics of the loop you're trapped in, and... ... [b]Bleh.[/b] It's just... [b]bleh.[/b] This is, overall, a huge step back from the first game. Play the original. Skip this. Maybe check out the dev's next game, because they clearly have talent and passion, but unfortunately, this ain't it.
PROS - Strong and emotionally impactful narrative. - Atmospheric horror that keeps the environment unsettling. - Interesting anomaly designs and encounters. - Engaging gameplay that builds on the original formula. - Heart-touching story that adds more weight to the experience. CONS - The core anomaly-hunting loop can still feel repetitive. - Could benefit from more gameplay variety. VERDICT CAPTURED 2 surprised me with how emotionally impactful it was. I went in expecting another anomaly-hunting horror game, but the story gave the experience considerably more weight than I expected. The horror works well on its own, but the emotional side is what ultimately made this one more memorable for me. It's a sequel that manages to leave an impression beyond its gameplay. 4/5
I expected a spoopy-meme game, yet I got so much more out of this. Really well done.
Прошёл игру за 2 часа, в итоге в принципе понравилось. История вышла не сказать, что трогательной, однако же послесловие подпустило комок к горлу. Просто норм, ожидал лучшего. Как хоррор игра довольно посредственная. Перевод на русский тоже неоч.
Best Anomaly game I have played so far, beautiful story and great atmosphere.
I love this game! Thanks for making such an amazing game with such a deceptively impactful story. I'm glad you have so much support while making this game and it shows :)!
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