
Where the Walls Breathe is a first-person psychological horror experience with a strong focus on atmosphere and environmental storytelling.
Modeled estimate, not a reported figure. How we estimate →
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About
This house is not a home.
Where the Walls Breathe is a psychological horror experience about a house that is bigger on the inside than out, and the man trapped within it with a strong focus on atmosphere and environmental storytelling.
STORY:
After realizing that things were not right in their home Alex and his wife Annie decided to move out. Annie left with the kids that moment. With his wife and kids safe, Alex stayed behind to pack up and move their belongings. With Alex alone things began to spin out of control. Windows moving, doors locking, and paranormal visions began occurring with increasing frequency.
GAMEPLAY:
Piece together the strange story of the house by finding mysterious notes seemingly written by a former inhabitant and environmental storytelling.
Search for clues | keys | more - open drawers, cabinets, almost everything, inspect objects.
Search for matches and use them to keep candles burning.
Manage the house electricity during power outages through the breaker box.
Solve problems with simple puzzles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is not that bad but I have a big question... why do you make these damn dark games? You don't pay for the light in video games! I can't suffer like a dog to finish this SFACCIMMA DI game because i can't see a thing. Please, at least add the possibility to increase the brightness from the menu. Dark game does not mean more scary. It just means that chitammuort.
갑툭튀 겁나 많고 분위기도 무서운데 스토리가 정확히 먼내용인지는 잘 모르겠어요 그리고 목표가 너무 불친절한 느낌? 어디서 뭘 해야되고 이런게 없어요 그거 말곤 다 좋음
Was there a game here? I can't tell because IT'S SO DARK ALL THE TIME THAT YOU CAN'T SEE ANYTHING!?!? I feel like I spent 3 quid on a black box generator. I am genuinely baffled, why is the game so dark all the time? Am I just stupid? Why are we here? Just to suffer? Wouldn't recommend D--.
The developer hits the right notes that most other devs tend to miss, but still misses the mark on the ones that matter most. In fact, I got to chat one-on-one with the developer. While the game could use some work we do have a developer with a VISION. These days that seems to be something that is majorly lacking in a lot of these indie horror games. Story was decent, environments and sound design were pretty solid, a couple of cheesy jump scares, yeah sure, but the other eerie moments end up just feeling.... recycled... in an, otherwise, solid horror environment. You can only see the same creepy girl crawling weirdly around the house so many times before it loses it's umph. Other reviews criticize the very dark environments, and I get it, the game can, at times, feel frustratingly dark. I prefer to appreciate the design choice to make it DARK. Often times games allow you to see decently enough in PURE DARKNESS or there happens to be a convenient flashlight on stand by. I liked the dark. It made my imagination more of a effective terror than, sadly, what the dev was able to achieve. Plenty of great setups without any equally great execution from the developer. SO many times I thought something fun and spooky would happen and then... nothing. It's like riding a roller coaster that only builds up only to have you exit once you reach the top. And because of that I can't recommend the game. I wish I could give a neutral review. BUT I hope the dev is able to continue working on their craft and I will be more than happy to give them another shot on their next project.
Квесты с переносом коробок - это кринж. В игре есть положительные моменты, а иногда она начинает даже нравится, но это ощущение проходит достаточно быстро. Самое интересное в этом проекте это мультик. В этой игре сложно понять, что она от тебя хочет. Приходится ходить и всматриваться во тьму в поисках чего то. Игра больше бесила, чем пугала. Поставлю положительный только за то, что игра дала себя пройти. Хотя бросить хотелось ее не раз. НЕ РЕКОМЕНДУЮ! https://rutube.ru/video/ba22179cae903968e08b97a4e1165fd6/ [b] Обзоры на игры только после полного прохождения! [/b] [url=store.steampowered.com/curator/34720241/]Обзор написан Куратором Сашкой[/url] [url=steamcommunity.com/groups/DiezelGame]Группа независимых Let’s playщиков[/url] [url=www.youtube.com/channel/UCP-rgm7CHMHyQl6FwbMF2zQ]YouTube Канал[/url] [url=vkplay.live/diezelgame]VK Play Live/[/url] [url=rutube.ru/channel/1478276/]RuTube Канал[/url] [url=plvideo.ru/@DiezelGame]Платформа Канал[/url]
Cria uma boa atmosfera, mas procurar itens específicos demora demais acaba sendo exaustivo.
갑툭튀 겁나 안나오는데 스토리가 정확히 먼내용인지는 잘 모르겠어요 그리고 목표가 너무 불친절한 느낌? 어디서 뭘 해야되고 이런게 없어요 다 별로
루즈한감이 없지않아 있어요 추천 해줄지는 고민좀 해봐야 겠어요
Atmospheric, but searching for specific items takes too long—it gets exhausting.
Great horror game for the price, while the jump scares aren't to often, the atmosphere really sets the tone. Especially if you know the house that this game was modeled after. Got a lot of flashbacks from playing visage with this game. I was already like holy crap not again lol. https://youtu.be/KNsfdxZIs4s
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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