
Canyon Capers is a retro style platform game brought right up to date, with tons of levels, modes, collectables and secrets.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Korean, Russian, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Po, vamos lá, não lembro quando, mas eu recebi esse jogo de forma gratuita e resolvi dar uma chance ao mesmo. O jogo em si lembra muito os moldes de jogos antigos como o Mario. O jogo não necessita de gráficos bons, e pela minha experiência, é bem fluido. Gostei do fato de cada personagem ter um poder diferente, cabendo sua análise para cada mapa. Pra quem gosta de platinar jogos eu diria que esse jogo é uma boa platina pra se ter na sua biblioteca. Bom pra passar o tempo. Nota: 6.5/10
Jogo tosco demais, lembra aqueles jogos de flash que jogavamos no inicio dos anos 2000
2/10
It's bad. Really, really bad. Save your dollar.
asdfasda
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
This game is not good...... but if you're bored and get it for free, it's worth screwing around with.
Kk
This game is poorly designed and poorly implemented. - The level design is bad. - The level graphics are bad. Sometimes impossible to know what is background and what is foreground. - The enemy placement is bad. - The enemy collision is bad. → If you jump on top of two enemies, you get hit. You can only jump on one enemy per time. → If you get hit, you get temporary invincibility for a few seconds. You can't attack enemies during this time. - All enemies respawn shortly after being killed. After a while, you figure out it's easier to ignore enemies and tank any hits. - The end-of-level score and 3-star rating isn't very clear, and quite frustrating. - All the secondary collectibles disappear after you complete the primary objective, which means you can't collect them for higher score. - Have I mentioned the level design is bad? You have a time limit, but you are also very limited in your movement options. (Often having to wait for moving platforms or having to take a very long route.) - The sequence of moving platforms are not synchronized. You have to wait for a few cycles until the platforms align favorably. And then you get knocked off by a flying enemy. Well, at least the game is quite stable: I didn't notice any crashes nor game-breaking glitches.
One of the worst games I've ever played and only launched out of a morbid curiosity (from a random bundle I got ages ago). By far the worst thing about this game is the poorly designed levels. Absolutely frustrating enemy and trap placements, almost as if it were designed with the intention to hurt you rather than provide meaningful challenge. The levels don't flow very well and it'll put you at odds with the timer for each level. Combine all that with the poor hurtboxes and awful knockback you experience when you take damage, and it's an exercise in frustration. If you want to study characteristics of a bad platformer or simply a bad game, this is one of them.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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