
In Camelot Unchained, three Realms battle for control over resources, dominance on the battlefield, and eternal glory. Enter the world of the long-awaited spiritual successor to classic RvR MMORPGs to stake your claim on the future with large-scale Realm vs. Realm combat, crafting, and all out war.
Modeled estimate, not a reported figure. How we estimate →
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About
A Shattered World. Three Realms. War Unending.
Camelot Unchained is the long-anticipated PvP-focused MMORPG made by Unchained Entertainment.
Pledge your allegiance to one of three unique Realms fighting in a world wracked by the Veilstorms, supernatural disasters that have broken continents and left what land remains in a constant state of flux and turmoil.
Stake Your Claim. Carve Your Path. Defend Your Realm.
Select one of 3 factions each with 3 playable races with their own benefits, drawbacks, and quirks. Choose from over twenty purpose-built classes across seven distinct archetypes, with hundreds of abilities for you to master on your journey to conquer the world of Camelot Unchained. Work with the members of your Realm to build a well-rounded force capable of vanquishing your enemies.
Put the MASSIVELY in MMORPG.
Revel in large-scale battles supporting thousands of players at any given time, requiring planning and execution to seize the advantage over your opponent. Strike an alliance of convenience with another Realm to face a more powerful enemy, or wait for the right moment to strike during an ongoing battle.
Explore the Realms. Master the Wilds. Overcome the Guardians.
Navigate hand-crafted zones and discover the riches that await you. Battle powerful guardians across ancient ruins and dangerous encampments to harvest valuable resources, allowing you to craft better and more powerful equipment. Level an extensive set of Professions with in-depth crafting mechanics to produce weapons, armor, jewelry, reagents, potions, and more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game only appears to be available on weekends, actually opens Saturday morning at 1.30am Aussie time (+9.5 GMT). Tried logging in this morning for the first time for there to be error at character creation which prevented me from playing. Tried again later in the morning and was able to play for three hours to then be presented with the system wide message saying that they were closing the sever for THE ENTIRE WEEKEND to fix the login issue. I'm a die hard DAOC fan, i'm still hopeful this will be a great game. But this is an absolutely shocking start to my experience. For now it's a negative review, obviously if my experience improves in the future, so will the review.
I am optimistically hoping this CU team keeps making progress. After this last update my computer is handling this game a little better. I want more cosmetic changes but gameplay is better. Keep it up!
Really Enjoying The Game. Minor Things like tedious Crafting and Finding the way to Places in The Frontier zones, Were/ Are kinda Annoying but overall im realloy Having Fun So far. Exited For a launch Down the Road. The Devs seem to take problems seriously and You can see Progress being made. Of course some will have their own version of Progress. So Far things like POI's not being able to be Taken were Fixed Imho were Fixed Rapidly. TY btw. anyway, If more people Play things will get better faster.
Das hat nichts mit dem alten DAOC zu tun, 10 Euronen für nichts. Es ist überhaupt nichts fertig. Die paar Leute, die online sind, irren auch nur herum. Keine mobs, nichts zum sammeln..von irgendwelchen Quests ganz zu schweigen. Gefühlt ist die Grafik sogar schelchter wie im alten DAOC. Das war mal nichts.
I can't play this. I try logging in and nothing happens. There is supposed to be an update that everything is running, yet It doesn't seem to be and no update on what is going on. Looks like a cool project and I wanted to play. I am going to have to refund the game until I hear better news.
What a shame and deception . Don t think it is DAoC 2, it is not.
its not a mmorpg , its a mmo craft genre like enshrouded etc .. its not the mmorpg we wait since 10 years . again . i suppose we have to make a reason . its over
I don't understand all the negative reviews. For a early access game only 2 years into development its very nice and the overall concept is solid. Is it perfect ? no some graphics issues and a lot of tuning but the game is solid on a 10 year old PC, no crashes and only a few minor glitches req a relog in 58 hours of play so far. I think many of the negative reviews are from disgruntled backers who had some vision of a polished upgrade to DAOC. I like the game so far and think it has a lot of potential and is very definetly worth the 9 bucks to try it out
Attualmente è un gioco non finito, ma voglio spendere qualche parola di interesse riguardo allo sviluppo. Dunque sembra che alcune delle aree ci siano, l'ambientazione sta cambiando, sembra più profonda ad ogni aggiornamento , mi piace particolarmente l'effetto luce/ombra con il sole durante la giornata. Grafica sicuramente da migliorare così come i combattimenti da rendere più fluidi d i nemici più "intelligenti". L'altra sera ho voluto provare il crafting e devo dire che non è stato male mi sono divertito a costruire l'equip. di livello 1, scuoiare gli animali minare rocce tagliare legna... ho avuto la parvenza di un gioco che voglia descrivere qualcosa. quindi dico questo: Siamo alla 0.4 c'è molto da fare, serve più morbidezza nei movimenti, nei combattimenti e nella grafica. Forza ragazzi non demordete!! Non risparmiatevi con le aree nuove e i dungeon!!! fateci vedere cosa sapete creare!
Что за сыромятина! что в игре вообще делать это ужас!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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