
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUY ONLY IF ITS 75% or MORE OFF CONS have to hold your AIs hand the entire time so multi unit armys are useless enemy AI is NEVER ENDING and i mean NEVER you can never catch a break Speaking of enemy they have the health of a Warhammer mech if you mow down a crowd you kill what like 2 ????? ......how AI attack range is miles VS the mere Feet you can shoot game also runs choppy at times PROs TBH None (maybe the mods but Meh) ima be real i cant think of anything cool
Get the complete edition while it's on sale, with the right mod setup from the workshop, you can turn it into a really fun Battlefield-at-home with a competent strategic layer to it as well. Dynamic campaigns are the icing on top, but I'm really bad at them so far.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it feels nice to play and is a great game to get for anyone getting into RTS games
muy buen juego pero solo hay una nación del eje
Although I really like the historical accuracy the game holds, all of the vehicle and weaponary types represented in the game and graphics(especially the effects) are way better than the ones in MOWAS2 there are still too many problems which can't be ignored. The difficulty in this game (especially in dynamic conquest) isn't achieved through complex decisions from AI but rather its overwhelming numbers, even if you are the one attacking, AI will have WAY MORE units than you have, just to compencate for it being too braindead. This way even if it stupidly wastes all of its tanks and artillery you'll eventually miss just one howitzer or CS tank which will destroy your only AT gun, and you couldn't take more of them because you can only take a very limited amount of units. Path finding still sucks despite all of the updates, you'll hate it especially if you'll try to tow some larger guns (like 8.8), it will constantly unattach just cause the truck drove past some rock, other truck or bridge(you better avoid them, they are very glitchy, better cross the river nearby). Instead of running behind your defencive lines, your units will run like maniacs through active combat zone, just cause this route was 0.1 inch shorter. Although I liked the british singleplayer campaign and Airborne was ok, I guess. I can't say the same about majority of missions the other nations have. You usually either defend or attack. Defence doesn't suck as much as attack does, still you usually have like 10-20 minutes to build a defencive line which will usually hold very well and almost nothing will change till the very end of the mission. Attack missions are usually the worst. You are given a couple of tanks and squads, you have a large map filled with enemies. What do you mean you need at least 3 times more forces than your enemy has in order to sucessfully attack him? Forget it and use a couple of squads to clear out the whole defencive line, what a great game about the bloodiest war in history with some insane battles!!! Other than that, you can fully dedicate yourself to only one small section of the entire map and there's no friendly AI which could attack aswell to simulate the scale of the bloodiest war in history. And as I previously said, all of this is not really relevant for Commonwealth's campaign, but Soviets, Germans, Finns, and Americans, let's just say weren't as lucky as Tommies were.
如果你说这是一款智障AI游戏,我一定会支持你;如果你说这游戏不好玩,那我一定会反对你。
probably one of the best RTS's I've played, highly recommend supporting developers and mod creators. I really love the AI battles you can play with friends and there are plenty of coop campaign missions to tackle
epik strategy game
roço
One of the best RTS games I've ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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