
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
говно без оптимизации
Me da pena no poder recomendar este juego, pero lo hago por 2 motivos principalmente. Antes de eso, quiero destacar todo lo bueno que tiene. Es un juego súper inmersivo, donde poder controlar unidades manualmente en vista tanto zenital como "tercera persona" hace que todo se sienta muy fluido y bien. Las batallas no son difíciles. Es más, me atrevo a afirmar que el juego en máxima dificultad es un meme con patas. La IA es idiota, pero almenos su spam hace que sea entretenido. Es decir, que no venga nadie aquí buscando un reto, porque ni siquiera mods que fardan de ello lo consiguen. Dichos mods en todo caso lo único que hacen es putear al jugador con TPs de la IA y cosas absurdas para que su spam se sienta más organizado y que parezca que te rodean, pero no le dan ninguna gracia al asunto. Pero igualmente, el juego está muy bien en la mayoría de los aspectos. Ahora... vamos a lo malo. El primer factor es su inestabilidad. El juego es famoso por tener la estabilidad del culo de un leproso con diarrea, y es 100% cierto. Crasheos random al iniciar o salir de partidas son comunes, y no es por falta de potencia de mi máquina... Y luego, la segunda parte... el escaso por no decir NULO realismo en los disparos de tanques. Por lo que he experimentado, parece más que estén modelados al estilo WoT que no como War Thunder, lo cual hace que pierda toda la gracia el buen posicionamiento de los vehículos, ya que da igual que des de lleno y de lado a un vehículo enemigo. no explota a menos que le bajes toda la vida con un overkill del copón. O peor, disparar con un 8.8cm alemán a cosas soviéticas y que tras 3 disparos salgan los supervivientes del tanque sin que este haya combustionado y se haya convertido en un amasijo de hierros y vísceras, pues resulta insultante. Así que sí, es muy, pero que MUY arcade, con realismo 0 en los enfrentamientos de vehículos, pero como dije, es divertido. A pesar de todo, en conjunto no puedo recomendarlo, ya que para mí pesa mucho más lo negativo que lo positivo. Veremos si en un tiempo los creadores arreglan algo o solo exprimen la pasta a la peña al estilo EA. Un saludo y gracias a todos los que hayan leído estas líneas.
crazy good
ist gud
With all the mods available right now, and all the udpates by the devs its a good sequel to assault squad 2
so cag and tacticool
Кусок неоптимизированного кала, с просто УЖАСНЕШИМ выполнением команд от ИИ!!!!! Отклик и действия настолько отвратительные у юнитов, что играть просто невозможно!!! Особенно если карты имеют более закрытый тип, типо городской, или где много объектов на карте и т.д. Понятное дело что эти проблемы были ещё со времён ВТВ2, но тут... тут этот отклик хуже в раза 3... ПОВТОРЮСЬ, ПРОСТО ЛЮТЫЙ УЖАС... Чисто только и за этого игра максимум на 6 из 10 дотягивает.
Отличная игра если вы фанат фюрера, если вы любитель грузинских усов то вам приходится не сладко. Когда самоходные зенитки разъёбывают весь арсенал танков СССР мне хочется чтобы меня выебал снеговик для того чтобы жопа не так горела. А так я рад был стать панзер-гренадёром
I love how tweakable every unit is via file editing. I have near zero coding knowledge but it's neatly laid out in a clean format. The dynamic campaign is one of my favorite modes so far, I love capturing enemy equipment to use in future battles, or selling to high command for extra funds. The gameplay is pretty solid, I haven't run into any bugs so far. Tank on Tank combat is satisfying, there doesn't seem to be a health pool but instead weapons have X amount of pen, and tanks have several components or armor pieces you can target to disable them. Infantry is interesting, because you don't just move entire squads to one location (you can do it this way), but you can also individually place and control a soldier in a unit. Some soldiers have special roles, such as anti-tank, machine gunner, etc. Direct control/3rd person is very useful. This feature lets you take control from a top down view pressing E, such as aiming and shooting a soldiers gun similar to Foxhole (?), then pressing T switches to 3rd person where you see over the shoulder. For tanks, over the shoulder instead puts your perspective from the commanders cupola and you can aim in the gunsight as well (you can also switch between Main gun, coaxial, bow gun and roof gun.) I'd give this game a 9/10, I wish there was better infantry control and singleplayer conquest is built off multiplayer (for co-op), which means time controls aren't available to speed up or slow down gameplay against AI.
weaken ai mortar plz
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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