
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 688 reviews with recorded playtime.
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gud
Jugué el demo de sudden strike 5 y aun este juego sigue siendo mucho mas completo! costara superar esta obra maestra
Офигенные возможности для всего чё ты хочешь
Es un excelente juego para quienes le gustan jugar con estrategia de manera realista o cooperativa, contiene muchos dlcs y tiene muchos mods muy buenos para ampliar la experiencia. 10 de 10
Hands down one of the best WW2 RTS. From someone who used to grind Company of Heroes 2, this game has everything CoH lacks. Range, spread, and penetration actually behave like they should instead of PAKs being unable to hit things 50m away. Unit variety and sheer numbers blow CoH out of the water too; you're not managing a handful of squad types, you're commanding entire companies with dozens of distinct vehicles, guns, and infantry loadouts. The audio design sells it even harder — this has to be first game that has really satisfied me with gunfire, engine sounds, and explosions. The scale is on another level: you can zoom out to command a full battle or zoom all the way in to drive one tank or fire one soldier's rifle yourself. Both the campaign and the dynamic conquest will easily give you thousands of hours of replayability. If you ever get tired of the base game, there are plenty of conversion/expansion mods - WW1, alternate WW2 scenarios, cold war, modern day, star wars and etc. Game is pretty well optimized regarding the scale of things.
夯
好玩
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AI真是蠢麻了,谁懂自家坦克给一卡车撞爆炸死一个班的士兵??
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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