
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 675 reviews with recorded playtime.
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
除了小兵寻路垃圾,遭遇战太磨时间,色调画风有点黑暗,引擎古早优化有点垃圾,其他方面无可挑剔,尤其是可以自己手操士兵载具架设,给人的爽感成感是独一份的,有种真的莅临前线,视察着士兵,看着士兵的操造不满,当场亲自上阵御驾亲征,取得累累战果,享受着成就感荣誉感,在加上这游戏在同类型游戏拟真度较高,沉浸感加能微操,目前独一无二
Um bom jogo! So espero o Português como idioma
Incredibly tedious inventory and idiot troop micromanagement simulator.
Fun
I agree with the reviewer that said Gates of Hell: Ostfront is probably the best RTS wwII game ever created. COH used to be my favorite, but Osfront adds so much more realism and flexabilities to your options in battles. There is so much going on that I really appreciate the pause key and especially the save in the campaign games. Unfortunately save does not seem to be available in Conquest mode so I'm not comfortable playing Conquest because being married I'm never sure how much time I will have in a given session to be able to play. Please add the Save options to Conquest mode so people like me with time management issues can enjoy the other half of the game.
Пик развития игры Men of War. CtA - GoH: ostfront я считаю прямым продолжателем серии игр В Тылу Врага. Я играл во многие части той серии, и когда я узнал про эту игру, для меня другие rts просто пропали. Детальная проработка техники и юнитов, разнообразие оружия и карт, интересные миссии и прекрасный мультиплеер - вот что делает CtA такой хорошей. Конечно иногда бывают сильные лаги и большой пинг в мп катках, но это уже зависит от мощности пк и интернета. Если вы фанат серии игр Men of War или просто любите rts, то эта игра для вас. [b] 9 из 10, рекомендую! [/b]
cool game
One of those "oh give it 20 more hours, you'll get a hang of it" games. At first attempting to learn the basics might feel like a micromanagement hell - having to deal with inventories of 50-60 units at the same time, patching up wounded soldiers, looting corpses, stealing vehicles, setting up trenches and god knows what else might, and will, feel overwhelming. The game also suffers from a significant amount of jank, ranging from tanks phasing through obstacles, braindead AI (which can be somewhat mitigated with mods) to absolutely miserable voice acting at times. Most of it requires getting used to tho. But when it works well, the game does turn into a fantastic.. WW2 sandbox where you can do whatever you like as any unit can be directly controlled, turning it into a jankier War Thunder or some average 2010 third person shooter. The overall historical accuracy when it comes to scenarios, units and (hundreds of) vehicles also deserves praise, and I was pleasantly surprised to learn that the penetration and ballistics calculation models are really competent and well thought out - not ultra realistic but definitely outstanding for an RTS of this scale. [i](Also the modding scene is cracked - you'll see whole other RTSs and shooters fully recreated using this game's tools and assets provided by the devs) [/i]
Я одним танкістом перебив всю танкову дивізію одним люгером і взривними рюкзаками
Игрушка прикольная, но без DLC делать нечего
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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