
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Campaign, Conquest and a large selection of user-made mods are very fun and well made. And with constant Updates and DLC's it stops me from leaving this game. A solid 9/10
битва за малую токмачку
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy is too easy, and on "normal" you get blitzkrieg'd by about 40 enemy tanks and their whole force immediately. On defensive missions, you can't even get your defense into sorts before you're getting pounded by the full brunt of their fellas. On offense, they already have fellas waiting for you to push. I have yet to have a good time on normal mode, but easy was fun until it got a little later game and then it was too easy. Very frustrating, but I love all of the mechanics and how the game works. Just wish there wasn't such a disparity between "easy" and "normal". I can't imagine playing beyond that as of now. Maybe it's a skill issue, maybe I'm ♥♥♥♥♥♥♥ retarded. Regardless, it's my favorite game right now. I do recommend.
love the game ngl.
非常好玩
Wer Company of Heros mag und viel Spielt, wird dieses Game lieben, besonders, wenn man in die Panzer/Soldaten/AT Geschütze einsteigen kann und diese selbst bedienen kann. Company of Heros ist dagegen ein Arcade Game!!
Amazing ww2 game like playing as germans
10 вылетов из 10. Невозможно играть в кооп миссии с другом дольше двух часов, обязательно что-нибудь сломается и вылетит, невыносимо
Optimization is a joke. Sadly true. Also 1 Core... thats all it uses. Somehow i wished mowas2 would have a 64 bit engine instead of the old one but thats probably the only true positive that GOH has over mowas 2. Even the units in my opinion look good in GOH but GOH also came out YEARS later than Men of war Aussault Squad 2... and yet i still rather play Mowas2 than GOH. Overall too clunky. And lets not Forget that Mowas2 gave you all 5 factions in the basegame for 30 dollar while they rip you off in GOH like we are back in COH2 "company of heroes 2" and come out with lame excuses
A strategy game that feels like a movie. This game feels incredibly immersive if played casually. This game makes me feel like I'm an omniscient commander viewing an authentic battle in WW2. My favorite feature is the ability to take over a single unit and use them as if its a 3rd person shooter. Either leading a charge as a squad leader or tank, a machine gun taking out an incoming wave of attackers, or directly using the long range artillery to completely wipe out a squad. Probably what keeps me coming back is how natural everything feels: The maps and campaign missions don't feel like a competitively designed arena. Every soldier and vehicle feels like they are apart of a collective unit rather than just being a role in a wargame. Tanks and other vehicles most often become disabled in combat rather than simply blowing up, allowing any side to repair and claim it for themselves. Every unit has an inventory that can adapt to the fight. Kill an enemy machine gunner and your rifleman can pick his weapon up (don't forget the ammo) and use it. The campaigns feel immersive and authentic to the history of WW2 with a variety of mission types. D-Day landings from both perspectives, stealth missions, desperate defenses, and more. I also recommend checking out the modding community. While micromanaging feels a bit overwhelming, learning the different controls and mechanics feels rewarding to figure out. Probably the biggest downside is the DLC's and how only a fraction of the game is available upon launch. Only the Eastern Front is in the base game with the Germans and Russians. I recommend this game, but can only recommend it with some DLC to add the needed replay-ability. While 35$ for the base game is decent to try it out, I would wait until a sale or find a discount to pick this up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.