
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've made the poor decision, mostly due to my own technical limitations throughout the years, of purchasing pretty much every Men of War from the first of its title up to Assault Squad 2. This, however, is undoubtedly the culmination of the series and sure as hell isn't whatever Men of War 2 is, and from my understanding, it's made by a former mod development team sanctioned by Digitalmindsoft. I would expect these people to know what the community would at least generally want. It still can be a bit of a costly game given the DLC pricing, particularly when off sale, but it is not as egregious as locking AI skirmish behind a DLC ala Assault Squad 2's Airborne DLC. Solid product. Gets a recommendation from me.
A great successor to the grand classic Men of War: Assault Squad 2, with sales going from 75-90% sometimes this game is even more worth it due to the beauty of the workshop and it's DLCs. The greatest ever future to be added was spanning out units in cover.
Got into this game cause of an ex boyfriend who was obsessed with it, I wanted to make a negative review out of spite as he did with a game I love while mentioning me in the review for no reason but that would do this game a great diservice as it is actually good, it isn't my type of game I enjoy shooters but man it's fun and the devs seem very invested into it and I really hope for only good things when it comes to this game, that being said allow me to dedicate the rest of my review with a little message.. Holy cringe mentioning me in some random game review and talking bad about me, 3 years not 4 years get the facts right, your review is as sad as you made me in the relationship
To begin with, I was never a fan of strategy games. It changed about 2 years ago, when I played Total War series. I've been experimanting with strategy games since then. But I've always had issue with one theme. That is World War 2. I tried CoH, I guess it never clicked for me. I was slowly believing that I will never find a perfect WW2 strategy game. And that when I got to play GoH Starting off, it felt strange to play with small units. Instead of traditional for TW series big units, now you have units of 9 on average. But not only that. Game allows you to seperate them into smaller units and mix the infantry as you like. You wish to set up team's MG so the rest can push? Go on. Want to set your squad mates one by one? Suit yourself. I felt nice. I wasn't stuck with the way games like to randomly set your infantry behind a cover. If I didn't like something, I could easly change it. Not only that, the game introduces a great system of taking control over a unit. You want to peek with a tank? You can do it yourself instead of relying on randomness of AI. On top of that you have many different things that you can do in the game. You can play campaign missions, where you are put into prepared maps with certain objectives. If you like to play alone and feel like you're the one deciding how to approach the development of your small army, there's Dynymic Conquest, a gamemode where you choose a faction, develop units you want, and choose battles you want to fight. You want to try how it'd feel to rush tank development of british troops? Or just a challenge of winning a war with only stationary AT weapons? You can do that in this gamemode. No tonly that, you can play it with another player. At the start of the game you can choose which units you want to give them to control, and if something happens, you can exchange units during missions. And lastly there's multiplayer section. Try yourself in PvP battles if you'd like. I highly recommend GoH to any person that wish to have a higher control over their units in a strategy game.
Toxic asf modding community, probably neo-nazi's or something.
硬核向拟真二战RTS/RTT,地图设计不错,多样且数量巨大的MOD ,这游戏最大的乐趣在于缴获敌人载具
Игра вроде неплохая, графика хороша, много видов войск. Но войска тупые до невозможности, а некоторые (из-за недостаточно функционала) лишены смысла. САУ вместо того, чтобы стрелять по танку на который я указал, елозит влево-вправо не стреляя вообще ни куда (нет приоритета для команд игрока). Приказал пехоте идти на точку и забыл про неё. Вспомнил, когда заметил что точка захвачена противником. Оказалось, пехота на своём пути к точке уткнулась в союзный танк и, вместо того чтобы обойти танк, просто встала рядом. Снайпер, который захватил цель и вот вот сделает выстрел, вряд ли может потерять её из виду когда она бежит НА НЕГО по ДОРОГЕ, и тем не менее она просто пропадает "из виду" (исчезает моделька пехотинца, хотя она в поле зрения) и снайпер должен целиться по новой (это занимает секунд 5-10 и даже так он скорее промахнётся). Играл на большой карте, где было разумным использовать транспорт для пехоты. К сожалению, функции "погрузки в зоне -> перевозки -> высадки -> возвращение в зону погрузки" в игре нет. Приходилось постоянно отвлекаться на перевозку, что лишает её смысла. Приказал отряду сапёров заминировать поле 20 минами (они у них были). Благополучно про них забыл. По итогу использовали 5 мин и встали. Оказалось, нужно отдельно каждому сапёру приказывать минировать поле. И в игре нет возможности зажать левую кнопку мыши для минирования по линии. Только по одной - только хардкор. Зато есть возможность управлять отдельным юнитом, что очень сильно влияет на игру из-за причин выше. И это здорово, но я всё же покупал стратегию с элементами игры от 3-его лица, а получил игру от 3-его лица с элементами стратегии..
Сама по себе игра хорошая (об этом уже и так написала куча игроков), но я тут чтобы предупредить тех кто хочет купить эту игру о том что реклама дополнений тут повсеместна: начиная от выбора фракций заканчивая тем что некоторые юниты перечёркнуты огромной надписью "DLC" на такой же светло-фиолетовой полосе.
Игра навевает воспоминания о том, как дедушка мне рассказывал истории с войны, где он воевал с Гитлером... плечом к плечу
Игра полная ♥♥♥♥♥. Контента ноль - всего на пару часов игры. Но зато можно прочувствовать себя дегустатором майонеза
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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