
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 663 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love it. I'm really bad at it. But I love it
говно без оптимизации
网络链接极其不稳定,操作高血压,智障AI,下指令无动于衷。电脑的手雷玩到飞起各种抛物线死角随便扔,自己的手雷需要跑到敌人面前当面扔,没扔出去就被当面扫死,卡墙卡树更是常态。设置自由移动自行出掩体送死,设置坚守阵地只要走神瞬间死完。最恶心的是这种状态还要设置潜入关和以少打多关,不开挂完全是被电脑调戏,这个游戏的设计真的太差了,战争之人好歹能自动把手雷丢回去...希望开发工作室多加加班猝死几个
I send a unit to a building.30 seconds later they get obliterated by a tank. 10/10 i recommend
BEST WORLD WAR 2 STRATEGY GAME
Took a while and a few tries to get the feel for this game, but it's got its hooks into me now. I've always wanted the Strategic-Tactical-FPS combination and this does capture it quite well. It's also fairly gritty and I imagine accurate to how it might have felt trundling along a snowy road in a column of T-26 on the way to ambush the Soviets. The AI is fairly basic but still manages to be a challenge due to the scale and scope of the missions. And the Conquest campaigns bring in enough resource management without anyone whinging about inadequate vespene gas. Now to find people to try the co-op with.
No
Beware. Not one of the pictures or video is the actual gameplay. This is one of those old 2d games that you move a piece at a time like a chess board. Like ants. Very misleading. There is nothing in the actual game that looks like the videos or screenshots. I was boonswaggled.
Me da pena no poder recomendar este juego, pero lo hago por 2 motivos principalmente. Antes de eso, quiero destacar todo lo bueno que tiene. Es un juego súper inmersivo, donde poder controlar unidades manualmente en vista tanto zenital como "tercera persona" hace que todo se sienta muy fluido y bien. Las batallas no son difíciles. Es más, me atrevo a afirmar que el juego en máxima dificultad es un meme con patas. La IA es idiota, pero almenos su spam hace que sea entretenido. Es decir, que no venga nadie aquí buscando un reto, porque ni siquiera mods que fardan de ello lo consiguen. Dichos mods en todo caso lo único que hacen es putear al jugador con TPs de la IA y cosas absurdas para que su spam se sienta más organizado y que parezca que te rodean, pero no le dan ninguna gracia al asunto. Pero igualmente, el juego está muy bien en la mayoría de los aspectos. Ahora... vamos a lo malo. El primer factor es su inestabilidad. El juego es famoso por tener la estabilidad del culo de un leproso con diarrea, y es 100% cierto. Crasheos random al iniciar o salir de partidas son comunes, y no es por falta de potencia de mi máquina... Y luego, la segunda parte... el escaso por no decir NULO realismo en los disparos de tanques. Por lo que he experimentado, parece más que estén modelados al estilo WoT que no como War Thunder, lo cual hace que pierda toda la gracia el buen posicionamiento de los vehículos, ya que da igual que des de lleno y de lado a un vehículo enemigo. no explota a menos que le bajes toda la vida con un overkill del copón. O peor, disparar con un 8.8cm alemán a cosas soviéticas y que tras 3 disparos salgan los supervivientes del tanque sin que este haya combustionado y se haya convertido en un amasijo de hierros y vísceras, pues resulta insultante. Así que sí, es muy, pero que MUY arcade, con realismo 0 en los enfrentamientos de vehículos, pero como dije, es divertido. A pesar de todo, en conjunto no puedo recomendarlo, ya que para mí pesa mucho más lo negativo que lo positivo. Veremos si en un tiempo los creadores arreglan algo o solo exprimen la pasta a la peña al estilo EA. Un saludo y gracias a todos los que hayan leído estas líneas.
Танчик іде бум бум.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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