
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Aug 12 → 141.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.
Modern Warfare® III celebrates the 20th anniversary of Call of Duty® with one of the greatest collections of Multiplayer maps ever assembled - both fan favorites and all new ones. This includes all 16 launch maps from the original Modern Warfare® 2 (2009), modernized with new modes and gameplay features, as well as multiple new core 6v6 maps.
For the first time, team up with other squads to survive and fight massive hordes of the undead. Modern Warfare® Zombies (MWZ) tells a new Treyarch Zombies story with missions, core Zombies features, and secrets to discover.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23Kreviews | 47% | — | $34.2M |
| $69.99 | 32.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bester zombie modus. bester warzone modus, Leider nach mw 2 classic das zweit beste teil was cod rausgebracht hat. seither leider alle neuen teile nur noch gelddruck mache
使命召唤20 挂比战争
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 59.6K | 87% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.4M | 70.2K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.5M | 45.6K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| — | 23 | 78% | — | |
| $744 | 12 | 42% | $2.99 | |
| $0 | 0 | — | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #35, worst CN #98 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +3 more
| Free |
| 6.5Kratings |
| 56% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was really excited to play the campaign and finally see what happens next in the story. The first mission was incredible and I loved the idea of letting us play as the villains. It gave a completely different perspective and made for a great opening Then I was introduced to the new open combat missions with multiple objectives on a semi-open map. At first, I honestly didn't like them because they felt so different from the classic linear missions the series is known for, but as I kept playing, they started to grow on me. I actually think the concept is good. That said, I believe it would have been even better if the campaign supported co-op. Completing those objectives with friends, coming up with different strategies and deciding how to approach each mission together would have made these sections much more enjoyable Overall, the campaign has a lot of great and varied missions, keeping things fresh throughout and that ending... I definitely didn't expect it. It hit hard and left me wanting to see what happens next. I can't wait for Modern Warfare 4
bug真的多,吃屎
Call of Duty: Modern Warfare III is a game I have mixed feelings about. There are definitely things I enjoyed, especially the multiplayer, but overall it feels like it could have been much better. The gunplay is still really satisfying, and bringing back classic maps was a great idea. Some of the old maps work surprisingly well with the newer movement and mechanics, and the faster gameplay makes matches feel intense. The Zombies mode is also a nice addition, especially if you enjoy playing with friends. Having a big open map and completing contracts while fighting hordes of zombies can be pretty addictive. Unfortunately, the campaign is where the game really disappointed me. Some missions feel rushed, and the whole campaign doesn't have the same impact as Modern Warfare 2019 or even MWII. It feels like there was potential for a much better story. The multiplayer can also be frustrating, especially with matchmaking and balancing. Some matches feel like you're fighting for your life just to get a positive K/D. 😂 Overall, MWIII isn't a terrible game, but it feels more like an expansion that was turned into a full release. **Good gunplay, fun multiplayer and Zombies, but a disappointing campaign and some questionable decisions.** 🔥🎖️
que saquen warzone 3 otra vez, yo me lo perdi
傻卵开放式任务👎
没有那么不堪,是好玩的
this game is trash i cant even play when the game keep crash before i can play!!
剧情一坨就相当于单机版DMZ。多人模式不像16、19那么肝而且小锤把英雄级给改了现在环境还可以可玩性极高十分推荐。丧尸模式=DMZ丧尸版刷枪的天堂十分有趣我感觉这是近年来最好玩的丧尸模式。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.