
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 30.1Kreviews | 62% | — | $44.2M |
| $59.99 | 295.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really solid call of dyty, and zombies is really good on infinitwarfair
muy goty
This game ranks amongst the best in Zombies history. Coming out right after the peak of Zombies, both in popularity and critical response, in Black Ops 3, Infinite Warfare had some large shoes to fill. The story of the Zombies experience is pretty middling and uninteresting, but it allowed the writers to take players through a list of very different maps and locations: an 80s theme park, a 90s Friday the 13th location, a disco- and martial arts-themed New York City set in the 1970s, a California town based on 50s Americana, and a map set in the future, largely ripped from the campaign. This is very different from the generic "facility" maps that we see in modern CoD Zombies. The maps are filled with so much soul and care. The developers carefully tuned the music, the outfits of the characters, the HUD, the unlockable "special guest characters" who have ties to the film era of the chosen decade, and the zombies' outfit catalogue. Each map feels wholly distinct from the others. The Easter egg quests and bosses are also very different across each map, making each map worth revisiting. The gameplay is also based on the classic Zombies formula. Zombies are slower than the player, it's quite easy to train zombie hordes, and there is no annoying shield or scrap system. This is the peak system before Treyarch began changing the gameplay formula and flow in Black Ops 4. I can't stress enough how great of a Zombies experience this is. Getting the deluxe version of this game with the season pass is a must because of the great maps on offer. With the DLC, you receive the Director's Cut mode, which completely changes the way the game is played. The only large downside to this game is the pay-to-win system put in the game, where some weapons have "variants" that perform much better than the stock weapon, allowing you to beat bosses and go into higher rounds with far more ease (Mauler Sentinel, UDM Stalker, Oni Kaiken, Type-2 Butcher, etc.). The game is also capped at 90 FPS, which can be really annoying for people used to higher refresh rates. I haven't even played the campaign and I can say that this game (digital deluxe version) is worth the cost when it goes on sale ($33).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.2M | 57K | 96% | $19.99 | |
| $44.6M | 55.5K | 91% | $49.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.6M | 234.1K | 85% | $59.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #62, worst UK #91 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−75% |
| 175ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BEST ZOMBIES EVER PLS GET IT IF U LOVE ZOMBIES
Спас землю от Джона Сноу
7/10 惩戒号上无懦夫,质疑舰长,理解舰长,成为舰长。 敬你一杯,我的机器人兄弟伊森。 不知道是不是赶工期,主线流程短,故事收尾也草率。
Good campaign but in cutscenes that are in outer space the audio lags like hell
underrated zombies
zombies
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.