
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 30.1Kreviews | 62% | — | $44.2M |
| $59.99 | 295.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(先说好没有引战,单纯有点无语)如果这款游戏能打分,满分 10 分我能给 8 分。玩的爽,看的爽,就是不像使命召唤。当然我先不说游戏,我也不知道您是怎么了啊,就是下面有个差评的,有人觉得好玩肯定就有人觉得难玩,不好玩不喜欢玩。什么叫做给好评的都是什么意思什么人,怎么了我就喜欢玩,我还能说什么哎呀给差评的全是托吧?哪个游戏来的托给我滚回去?我不可能这么说吧,你不能这么讲你不喜欢玩他不喜欢玩不代表所有人不喜欢玩,写那么长一大串,我也不知道你是什么意思,我也懒得看你是什么意思,就光你第一句,什么给好评都是什么人,我都不想看,你是怎么了我就想问问,就你觉得难玩不好玩。你就说什么给好评都是什么人?我就觉得好玩。但是这个游戏确实不像使命召唤…操作手感有点奇怪,但是真的爽爆了,游戏评价个人评价是非常好
♥♥♥♥ the hate, best CoD ever made absolute cinema of a campaign
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #62, worst UK #91 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−75% |
| 175ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dat Bih Gah
Overall, it’s actually a pretty solid entry in the series. The story isn’t particularly memorable, but it’s definitely not the worst one. The missions are quite varied: you can choose which ones to tackle, and pick your loadout beforehand. There’s even a sort of space dogfight which can be fun, though a bit simple. But I personally enjoyed the zero‑gravity missions more. The game still looks good even today and runs great on the Steam Deck. And the Zombies mode deserves a separate mention: large, interactive maps where you’re not just trying to survive as long as possible but also exploring and engaging with different mechanics. Can't say much about the multiplayer. I played a bit with bots, and while it’s the classic CoD formula, I’m not a fan of it because the maps feel too small for my taste. And you really shouldn’t play online without [b]iw7‑mod[/b] unless you want to get hacked (this applies to all CoD games released before 2019), because unfortunately the small indie studio Activision can't manage to write secure netcode or properly patch their titles.
迟来的点评。本作COD的剧情为近10年来最优秀的剧情战役。
Pamiętam jaki hejt wylał się, gdy wypuszczono trailer tej gry. Ja też byłem zły, że COD rusza w kosmos, ale po obejrzeniu i wreszcie zagraniu w tę grę muszę powiedzieć, że to nadal jest porządnie zrealizowana strzelanka, której warto dać szansę. Jest krótka, bo prócz misji pobocznych, gra byłaby na jakieś trzy, cztery godziny. Podobały mi się bardzo etapy, podczas których latało się Szakalami. Sterowanie i sama walka w kosmosie były czymś przyjemnym.
I expected this to be trash based on what most COD fans were saying, but honestly, it’s better than I thought. Everything that was annoying about Advanced Warfare and Black Ops III was taken and polished here. It's easily the best title of the 'jetpack era.' The clankers are less annoying than in BO3 and the movement system feels much more refined. Despite issues with achievements (due to using a modded client, since playing old COD games unpatched is dangerous and unplayable nowadays) and few large lags, likely because there was too much happening on screen, which even forced a PC shutdown, I still enjoyed the game. Infinite Warfare is good; It just came out at the wrong time when people were already sick of the parkour and futuristic setting.
best zombies of all time
love zombies on this game.
bombastic cinema
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $45.1M | 72.5K | 93% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.4M | 234K | 85% | $59.99 | |
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| $48.9M | 49.5K | 86% | $39.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $13.6M | 18.8K | 92% | $39.99 |