
Outnumbered and outgunned, but not outmatched.Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 4 → 6.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 32.1Kreviews | 66% | — | $28.6M |
| $15.99−60% | 59.2Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the best, if not my favourite call of duty entry. the story is incredible, i pray we get a second COD ghosts game before i reincarnate so we know what happens to logan. and im sorry but extinction is so much better than zombies, maybe im just a slut for nostalgia but i find the story and gameplay of extinction so much more engaging than the zombies gamemodes ive tried.
Durch dieses Spiel musste ich mich wegen meinem Kumpel Cedric quälen 😠
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
연출들은 좋다. 훌륭하다. 다만 스토리가 중간에 끊겨있다. 후속작을 염두한 결말이지만 모두가 알다시피 이 이야기의 후속작은 나오지 않았다. 화려한 연출은 인상적이고 이야기는 평이하다. 엔딩은 조졌다.
og classic
good game except in first mission i get stuck somewhere in the first mission and it wont let me move until i press space bar even when its a flat surface i dont got these problems on any other mission or on xbox for that matter first mission will make you mad dont recomend if you know you break stuff when mad
Je trouve ce Call of Duty assez "mid" (moyen) dans l'ensemble. Je n'ai pas un avis ultra-développé dessus, mais le jeu reste correct sans être incroyable. Ce que j'ai détesté : Les missions dans l'espace. Franchement, je n'ai pas kiffé du tout. Si on compare à Infinite Warfare, la maniabilité spatiale de Ghosts est super lourde et pas agréable à prendre en main. On sent que le jeu a vieilli sur ce point. Ce que j'ai kiffé : Les cinématiques ! Ça reste du grand Call of Duty : c'est propre, dynamique et ça met direct dans l'ambiance. Mention spéciale aussi aux missions de discrétion et d'infiltration qui sont vraiment réussies et stylées à jouer.
이제 한글패치를 지원합니다. dxgi 어쩌구가 바이러스로 오진되어서 자꾸 삭제되니까 걔만 따로 빼서 돌리십셔
还可以的 剧情不错 一条线到底 就是最后结局我耿耿于怀心怀不满气血上涌 我为啥不早点玩完然后退钱
Call of duty ghosts...what an underrated entry in the series. Not to say it doesnt have flaws but ill start with multiplayer and extinction and leave spoilers for the campaign section. The multiplayer was great. Had imo the best clan wars ever added to a call of duty game, innovated on a lot of things such as seeing the outside of the scope when zoomed in, sliding, and overall changing the core loop that fans came to know year to year from the previous games. Very grounded mp and had weight id give mp a 9/10 for what it had to offer. Extinction was a great side mode very different from what we were used to with previous infinity ward titles with spec ops but that was a good thing. Had a lot of challenge to it and some cool aliens and bosses were introduced. 9/10 for extinction. Now for the story back when I originally played it I thought it was so epic but replaying it as an adult I saw some flaws my younger self couldn't see. First we get introduced to the ghosts in a bad way but ill start with the intro to the game. It should not have began with playing as logan as the rods struck down destroying everything but should have started with playing as Elias or even Rorke would have been better to set up why he turned on the ghosts but to start we should have been introduced to the ghosts and built some kind of development with the characters so we feel attatched to them like cod 4 did with the SAS. We should have seen them banter and complete some epic missions before we cut to logan and the space station when it was taken over as the rods destroyed the earth. I also think the reasoning behind Rorke hunting the ghosts was a let down. He clearly wasnt savable the way he was hanging over the water when he stuck himself under and between the ladder steps so when he was left to fall into the water it felt less like a betrayal and more like he was already lost at that point. When the ghosts wanted to call the mission off Rorke was also the only 1 who wanted to keep eith the mission when the rest wanted to call it off which made me feel like Rorke had even less of a reason to be mad at the other ghosts for leaving him to fall into the water. I think a better way they could have done it was actually establishing how the ghosts came to be, how they operate together as a team, and show some feats before winding up at the dam mission and instead of it playing out like that I think it would have been better to play as Rorke and have Elias and the team leave you to be taken by the water when you actually could have been saved but they left you anyway so that it feels like Rorke actually had a reason to hunt the ghosts instead of saying the federation got him and turned him through breaking him. If the world was going to wind up post apocalyptic anyway after the rods hit the earth why wouldnt it be possible that out of revenge he started his own army since he was the best to fight the ghosts? I just feel like if the game went that route it would have went from a solid 7 out of 10 at best to a overall better experience. It wasnt even a bad campaign but it could have been better in terms of story telling. Ghosts was great overall but the story did drag down the experience slightly but id still rather see a ghosts 2 where we see what happens with logan and rorke teaming up after being left in the hole to be broken and turned but again they could have setup that ending way better if we got a more rewarding beginning and middle section to the game which I feel is exactly why we will never see a ghosts 2 but see a black ops 6 and 7 where its so bad its comical but that's for a different review. Anyway ghosts is good fun if you can get it on sale and if youre ever bored its a good game to fill in some time
good👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $28.5M | 33.2K | 84% | $39.99 | |
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