
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future Cold War
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Classic
who wanna run zombies?
Americanada
oldie but a goodie
excellente campagne
Call of Duty: Black Ops II — A Retrospective, Sort Of Fourteen years on, and Black Ops II remains the high-water mark of the entire franchise — a towering monument that every subsequent Call of Duty has been quietly, hopelessly trying to live up to ever since. Treyarch didn't just make a sequel in 2012. They made a piece of art, then had the wisdom to walk away before anyone could ruin it. (They came back later. Some ruining occurred. We don't discuss that era.) The campaign! A branching narrative where YOUR choices shape the outcome — practically unheard of at the time, and honestly still more ambitious than most "choice-driven" games released since. Set in a terrifyingly plausible 2025 of drone swarms, cyberwarfare, and a villain in Raul Menendez who deserves his own wing in the Pantheon of Great Video Game Antagonists. And reader — we have now lived through 2025. I'm just saying. Treyarch knew something. The Strike Force missions were, famously, divisive. I would like to go on record as one of the few people defending them as bold, ahead-of-their-time design. I will not be elaborating further. My position is the position. And then there's Zombies. Tranzit. Die Rise. Mob of the Dead. Buried. And — be still my heart — Origins. Giant steampunk robots, Element 115, the O4 squad fighting literal apocalypse machines in a WWI trench. If you know what it takes to finish that Easter egg, you understand why I get emotional over a video game from 2012. Which brings me to something I never thought I'd say — something I have actively mocked other people for saying. I want a remaster. Me. The guy who thinks remasters are usually soulless cash-ins in nostalgia's clothing. For THIS game? Polish the textures. Re-release the soundtrack. Take my money, Activision. I will defend this purchase with my life. Now, the elephant in the room: the multiplayer in 2026 is, to put it gently, a haunted house. Every lobby is a crime scene. Every match against "xX_Pr3stige_G0d_Xx" ends with me dead before textures finish loading, shot through three walls by what I can only describe as a sniper rifle forged from pure malware. And yet. Even knowing this. Even knowing I will boot up Nuketown 2025 and get aimbotted into next Tuesday — I cannot, in good conscience, give this game anything less than a glowing, unreserved, faintly tearful 10/10. Verdict: Masterpiece. Please remaster it. I'm begging. Would get aimbotted again.
asd
never seen an FPS with the story player choice that Bo2 has pulled off.
loved this game since launch
this game is amazing, but there are some bugs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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