
First-class fun in this delivery service RPG with a board game twist!
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The United States storefront in every case, so this compares stores and not countries.
About
Lead a rag-tag group of kooky carriers in this delivery service RPG as they protect and trek packages through treacherous terrain, unruly monsters, and meet other sneaky delivery service teams ready to stake their claim as the best delivery service in the Orkotris Region!
Rain or shine—a new adventure awaits with every package!
In the Mood for Battle? – Running a tip-top delivery service means mailing out orders AND keeping your crew in check. Watch their moods—if they’re unhappy, they might ignore your commands, but their negligence could deliver positive surprises and even victories in battle!
Out for Delivery! – Head to the Bulletin Board and see what deliveries await! Inspect the parcel, pack it tightly (no gaps allowed!), and assemble your crew with the right gear (to bonk any pesky foes) and tools for a smooth drop-off. Each successful drop-off delivers sweet rewards your way, so handle with care!
Delivery in 3-5 Business Days (Unless you Run into a Boss) – Start your adventure with a roulette spin to determine your next move. Land on shop spaces for goodies, collect special packages for rewards, and maybe tackle some sneaky bosses along the way!
Kei Nanameda… Delivers! – From the character designer of Mary Skelter and Death end re;Quest, Kei Nanameda presents a fresh delivery service world with lively dialogue, intense battles, and a quirky cast full of energy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 59reviews | 81% | — | $53.1K |
| $29.99 | 33ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲本身畫風可愛 不聽指令和送貨是他的樂趣 但缺點太多了 因為戰鬥成員經常不聽指令 導倒遊戲的節奏很慢 移動點數甚至感覺不到是真正的隨機 經常出現1~3之間 一場雜魚小兵要打個2、3分鐘真的受不了 角色語音很多雖然很有趣 但有點太超過了 非常的吵 音量大小配置非常的差 就算是同一個音量 語音的部份有時還會呼大呼小 背包設計本身是有趣的 但是遊戲設計有很大的問題 在交換東西時 我需要有一個真正的空間 把不要的東西先放過去 才能把要的東西放過來? 為什麼我不能直接進行原地交換? 這款遊戲我玩到睡著 不知道是否該玩下去 所以我選擇退款
[h2]委托大作战[/h2] 作为地雷社的新作,Calamity Angels: Special Delivery和以往的作品一样,在画风上非常讨喜。 卡通的游戏画风,加上新颖的送货模拟,称得上是一款佳作。 游戏中,玩家所扮演的送货小分队,旨在完成大陆上的各种委托。 过程中,巧妙地引入了大转盘,通过转盘的方式,在多条选择路线上,进行抉择。 随机事件以及野外战斗,让整个路线的选择变得丰富起来。 独特的怪兽设置,怪兽会随着玩家移动进行跟随,你可以选择战斗或者躲避。 说实话,我刚进去时,感觉有种玩《大富翁》的感觉,就是那种投骰子,走多少步那种,可以说是非常亲切。 就战斗而言,玩家和怪物进行依次对战,比较依赖角色敏捷。 三个不同角色各司其职,有喜欢睡觉的剑士,有爱打拳的魔法师,还有看心情治疗的牧师。玩起来非常有趣。 最有特色的,莫过于角色都有不同的心情,你可能想象不到,每个角色竟然会不听指令。 俗称摆烂,让剑士攻击,不符合心意的情况下,他会直接睡觉。 正是这种不确定性,让游戏内容变得丰富起来。 整体体验下来,Calamity Angels: Special Delivery作为一款集送货+战斗的回合rpg游戏。 适度的难度,讨喜的画风,称的上一款佳作! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has some novel ideas, amusing writing, cute art, but it's all spoiled by a painfully slow and clumsy UI. There are very brief interstitial loading screens between everything. Just opening your inventory prompts a half-second delay. That might not sound like much, but it adds up, and it was enough to make me drop the game. This is, in most respects, a very light game, with not a lot of deep thought required. If you're going to make a game like that, then it needs to feel snappy and responsive, not cumbersome and heavy. The font used for English text is also terrible, with a few letters being nearly indistinguishable from each other. I was wondering for a while why the healing potion was called a "lite potion." Turns out it's a "life potion." I can't tell the difference between the lowercase f and t characters, a problem I've never experienced before in my many years of reading English.
《灾厄天使:特别配送》是地雷社的一款玩法比较独特的jrpg,它不止有其一贯二次元美术和个性鲜明的美少女角色,同时在世界观、玩法、剧情上都有自己的小巧思。 在剧情上,本作的世界被魔物占据,人类只能躲在城市里苟活;故而城市之间的物资、情报、人员往来全靠特殊职业 “配送员” 冒险出城完成,他们是连接各个城市的纽带。不过虽然本作有着这样一个沉重的末日设定,但本作走的却是欢乐搞笑路线。玩家将带领自己的配送队一次次出发,由于全员都比较不靠谱(后面会说为什么),送快递的过程状况百出…… 本作的玩法设计和传统的JRPG其实有些相去甚远,它实质上是把桌游元素和回合制结合,简单却充满乐趣: 地图探索上本作有些类似“大富翁,每次配送任务都会进入棋盘式地图,靠摇轮盘决定步数,停在不同格子会触发战斗、事件、宝箱、休息等不同内容。玩家需要在有限的步数里抵达终点,每一趟配送都有不一样的随机体验。 战斗倒是传统的回合制框架,消耗SP放技能,但加入了非常奇葩(说非常让人恼火也行)的情绪机制——你的队友不会百分百听指挥!每个角色都有自己的性格和偏好,如果你下达她不喜欢的指令,她会直接无视命令自己行动。这个机制使得战斗充满了随机的变数,本来平淡的回合制多出了无数乐子(当然,这种乐子玩家可不一定喜欢)。 本作的美术和角色倒还不错,精致的日系二次元画风,每个角色的设计都很有意思,立绘表情丰富,同时游戏还有着全程日语配音,这一点还是非常好评的。 当然本作也有不少缺点,除了上述角色不听话的设计外,本作整体的玩法偏休闲简单,策略深度不算高。 总得来说,《灾厄天使:特别配送》是地雷社非常有有创意的一部作品。如果喜欢欢乐风的搞笑团队故事、以及这种轻松休闲的二次元游戏,那么本作还是值得一试的。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Developed by Idea Factory and Compile Heart and published by Idea Factory International, Calamity Angels: Special Delivery presents a refreshing spin on the Japanese role-playing genre by placing players in charge of an energetic courier company rather than a band of world-saving heroes. Set across the lively Orkotris Region, the game follows an eccentric cast tasked with transporting valuable packages through monster-infested landscapes and unpredictable routes. The concept immediately gives the adventure its own identity, blending lighthearted storytelling with classic RPG progression while focusing on the challenges of completing successful deliveries instead of simply defeating evil. Its colorful presentation and humorous atmosphere create an inviting experience that embraces fun over excessive seriousness. Preparation is a major part of the gameplay, giving every mission a satisfying sense of purpose before the action even begins. Players browse available delivery requests, inspect the cargo they must transport, organize inventory space, choose the appropriate party members, and equip useful items before venturing into the wilderness. Since each assignment can involve different hazards and rewards, careful planning becomes an important part of success. This system prevents the gameplay from becoming repetitive, as every expedition encourages players to consider their strategy instead of rushing straight into battle. The focus on logistics fits naturally with the game's delivery theme, making progression feel both meaningful and rewarding. Combat introduces an unusual mechanic that centers on each character's personality and emotional state. Rather than following commands without question, party members react according to their mood, occasionally ignoring instructions or performing unexpected actions during battle. While this unpredictability may surprise players accustomed to traditional turn-based RPGs, it adds personality to every encounter and creates situations where spontaneous decisions can either complicate or unexpectedly improve the outcome. Learning how to manage the team's morale becomes just as important as selecting equipment or abilities, making battles feel dynamic instead of entirely scripted. This feature reinforces the idea that the player is leading a colorful group of individuals rather than controlling perfectly obedient warriors. Exploration also distinguishes itself through a board game-inspired progression system. Instead of relying solely on standard map traversal, players advance using roulette-based movement that determines how far they travel across the game board. Different spaces trigger battles, treasure discoveries, shops, helpful events, or dangerous surprises, adding an element of chance to every journey. The random movement system keeps exploration lively while encouraging players to adapt their plans whenever fortune changes. Combined with mission objectives and branching routes, it gives each delivery a unique rhythm that differs from the predictable structure seen in many conventional RPGs. The visual presentation embraces vibrant anime-inspired artwork that complements the game's cheerful tone. Character designs are expressive and memorable, with each courier displaying a distinct personality through their appearance, animations, and dialogue. The fantasy environments are equally colorful, offering varied locations that maintain a playful atmosphere throughout the adventure. Conversations between party members provide plenty of humor and charm, helping establish an enjoyable cast that remains entertaining during both story scenes and gameplay. The soundtrack and overall presentation reinforce the lighthearted mood, ensuring the experience remains consistently upbeat even during more challenging encounters. Although the game offers several creative ideas, its unconventional mechanics may not appeal to everyone. Players who prefer complete control over every combat decision could find the mood system frustrating at times, while the roulette-based exploration naturally introduces an element of randomness that may occasionally disrupt careful planning. However, these systems are deliberate design choices that reinforce the game's identity and encourage adaptability instead of rigid optimization. Those willing to embrace its playful approach will likely appreciate how these mechanics contribute to a distinctive gameplay experience that feels unlike many modern role-playing titles. Calamity Angels: Special Delivery succeeds by confidently pursuing originality instead of relying on familiar RPG conventions. Its combination of delivery-focused progression, strategic preparation, personality-driven combat, randomized exploration, and colorful storytelling results in an adventure filled with charm and memorable moments. While some mechanics require players to accept a degree of unpredictability, they ultimately support the game's unique identity and help create an experience that stands apart from more traditional entries in the genre. Fans of quirky Japanese RPGs looking for something fresh and imaginative will find plenty to enjoy throughout this unconventional fantasy journey. Rating: 6/10
玩家一开始担任配信团队的队长,带着问题(偶尔不听指挥乱放其它技能)少女队员们进行送物资或送配信。虽然说是跟以往传统的RPG回合制战斗观念相比有点违和感。但是这样的游戏特色确能让玩家体验了一种青春活力、温馨欢乐的感觉。剧情性量大且细节到位,以中二搞笑打闹的对话来引导故事的前因后果和世界观。战斗采用了投骰子方式来确认步数进行走格子,属实是“大富翁”的影子了。可以反复刷地图刷经验,让自己的团队强大,总体游戏节奏性偏慢,耐玩性高。挺享受的一款游戏。
[h1]我在异世界送快递的那些事[/h1] “这是一项物品和心意加以从一个人传递给另一个人身上的工作”这就是配送,在这里我们将扮演刚通过工会考核的尤利还当配送员,进行一次次的配送的冒险物语故事,一款特别的 RPG ,也有了挺多的回合制的创新,游戏剧情也是更加的精彩,甚至有点搞笑。 [h3]游戏玩法 [/h3] 为什么要说搞笑呢?试想一下你,你是这个人送外号运送灾厄的天使“灾厄天使”的队长,喜欢睡觉的剑士索姆尼娅,斗志昂昂没什么脑子的伊瓦莉丝,特别爱财小财迷的斯蕾娅,而且画面高清,角色立绘好看,剧情有趣生动,要讲述的就是配送的一些趣事。 本作的战斗方面主要是以大富翁的走格制再加上创新的回合制回合制。通过大转盘来转1~6个点来前往不同的事件、战斗,在剩余心愿还有去收件地址,沿着格子和路线来进行前进,战斗成功会有心意、力量和金钱,背诵方面还是这个大富翁的随机性,还是很有刺激感的。 表面上来看是有正常的回合制,角色都有装备和不同的技能,生命和 SP,对面也有敌人,看起来是很正常的 RPG 吧,行动顺序是按照敏捷来走的,但是不一样的来了,根据角色可以不听指挥的,比如说气势低落之时。当然,身为指挥官的你肯定是离不开的,我们也可以来参与了这场战斗,可以使用道具或者选择逃跑。还是非常好玩有意思的。 [h3]结语[/h3] 本作是一款轻松愉快的送配送的RPG 游戏,玩家将扮演外号运送灾厄的天使“灾厄天使”的队长尤利当配送员,带领你3个幽默抽象可爱的队友一起开启配送的旅途,大富翁走格子以及独特的回合制是本作进一步的进行了创新。大转盘来决定前往的随机事件,角色可以跟据自身心情性自由发挥的小巧思,在旅途的过程中,享受配送带来的乐趣。剧情生动有趣,画风独特好看。推荐给喜欢回合制及RPG 玩家!地雷社比较优秀的作品之一! [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
[h1] 「♥Calamity Angels: Special Delivery♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] [h2] 「打了300年史莱姆的我居然在送快递」 [/h2] 灾厄天使:特别配送是一款能够让你在送快递的路上打打野生出没史莱姆的回合制战斗游戏,战斗主打回合制,而且还有阵型讲究,有点类似十年前的手游,之后就是跳格子探索地图,中间还伴随着视觉小说式的剧情过渡。画风可爱,玩法丰富,全程都有live2d立绘,每名角色都有专属配音,不同的角色定位不同,设计思路也十分巧妙,而且每个角色都有自己的性格,有可能在战斗中做出意想不到的操作! [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情讲述了在一个拥有超能力和魔法的异世界,配送员,这个平平无奇的职业,在这个世界中是神圣的存在,他们将蕴含着人们心意的货物配送到目的地,而这个旅程,是艰难且不平凡的。路上会遇到各种“劫匪”,他们会吃掉货物中蕴含这的心意,为了成功将货物配送到收件人手中,每一名配送员,都拥有自己的看家本领,还有点小个性,一起踏上这条配送的道路。 游戏的玩法大致分为两部分吧,第一个部分是大地图走格子,玩家要在这里规划路线,规划之后应该走何种路线收益才能最大化,其次还要看骰子之神是否眷顾着你,让你这条路能够一路保持绿灯,不同的事件,不同的战斗,不断地前进,直到成功完成配送目标。哦,对了,主角可以从男和女里面自由二选一哦。 第二个就是在你探索的时候会遇到的战斗了,本作的战斗非常传统,经典的回合制玩法,再加上阵容以及九宫格式的列队,让人回想起曾经玩手游的日子,每个角色都有自己的技能和专属的定位,不同的位置会决定这个角色应该拥有什么作用,随着冒险路程的推进,还会有更多的同伴,尽可能尝试更多的搭配,来丰富的自己的对策阵容吧。 本作最大的特色之一,就是每个角色的小巧思了,每个角色都有自己的性格,有的时候不是你让他干什么,他就应该干什么,而是取决于他想干什么,有时候会触发意想不到的小巧思,带来巨大的优势,还有的时候你就得看着一个小唐人一顿操作给自己整死,紧张刺激,给人的感觉就像是你在草丛里面遇到了一个混沌首领,给你上了个混乱buff,或者是瓦库接管了你的第一回合。 [h2] 「♥总结♥」 [/h2] 灾厄天使:特别配送是一款从画风到玩法都非常精致的游戏,无论你是喜欢里面的角色,还是喜欢这种手游的回合制玩法,很多年没玩了想重新体验一下,都可以在这次快递员之旅中找到独属于自己的乐趣。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
来我身边——《calamity angels:special deliver》测评 如果说“天使”本身代表着的“秩序”概念已经随着艺术和游戏设计而逐渐走向另一个极端,那么各种番剧中,跌落神坛的“人格化”天使大概在概念上一直走在前列。因此,《灾难天使:特快专递》塑造了性格别扭但故事深长的各个角色本身不算是游戏的核心特色,但是将“闹脾气”作为玩法显然是别出心裁。 在游戏中,玩家将带领一只“问题小队”在怪物会吞噬情感的世界中穿梭运送快件。通过罗盘(抛骰)走格子进行路径规划,以及回合制的技能战斗,依旧是JRPG作品的底层逻辑。每个角色独特的爱好以及明显反差的技能组,则保留了天使们的独立性格和叙事支线展开的可能性。每名角色未必会按照玩家预设的指令行动,而是随时可能因为心情释放自己偏好的动作,这种设计让游戏本质变得更加随机和轻度。 游戏内容体量较大,包含主线、支线等大量的情节内容的同时,由于无动态等级以及地图连贯性的设计,有效游戏内容交叉在整个流程之中,因此依然有JRPG经典的探索-刷取环节。在配套玩法上,本作没有添加模块化的填充,内容热情消耗比较快,中后期比较吃剧情驱动。而作为特色的性格玩法也会逐渐暴露其随机本性,故事性的设计远大于游戏性本身。 不过,正如游戏本身所说,“配送”是将物品和心意从一个人传递给另一个的人的工作。灾难天使最终的故事,本质仍是“来我身边”的心意电波。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Ce jeu mérite beaucoup plus de reconnaissance!
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Where this game's players are, estimated from review languages.
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