
C.B.T (Crazy Ball Time) is a ball-rolling platformer, with crazy tough action, and even crazier Balls.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Short and sweet. Screenshots say it all, if it looks appealing, it plays fine. Didn't care for level 5, couldn't figure out the steering or release on that stage's gimmick. Had neat music though. Level design was great and always had an interesting look and feel.
EDIT: Switching the resolution to the lowest setting actually helped the game run better, and I no longer have consistent performance issues. If you're trying to switch your resolution, you have to try pressing the arrow keys AND enter before it updates. It's an entertaining game for sure, I got it again because of the patch fixing performance issues so I could give it another honest try. Not really sure what is wrong with this game but the first time I booted it up I literally couldn't move because of the lag. I reinstalled the game and found that it only ran at a shocking 20 frames per second. I managed to make it to level 9 of the first world, but really the biggest enemy here was the timer. Would be a cool(?) game if I could actually play it. The timer sucks!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
man i know this is purposefully made to be as jank as possible but at least optimize the game so i can enjoy the jank. my decently powerful computer runs this game at 10FPS because it's so badly optimized.
good music + good Crazy Ball Times + breakable levels
Fine enough Marble Blast-like. The second world feels like a really insane difficulty spike though. I also felt like the ball would sometimes just move on his own cause if I wasn't holding a direction it would just start going on its own; so it just feels like you are fighting it sometimes. Not sure if that was a me problem.
Feels like a janky flash game. I wish less levels were scavenger hunts, and I think designing a significant chunk of levels with respawning the ball in mind was a mistake. Despite it all, I did enjoy the game. There is often a lot of creativity in how you can attack the level. It has that 'I broke the level' (in a good way) energy at times. If you want a marble game with some crazy physics, then this isn't a bad option at all. Only $3.99. I haven't finished Sally Can't Sleep yet, but so far, that seems like a much better entry point into the chimp oeuvre. That feels like a more genuinely inspired game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| EPΘCH | $1.2K | 53 | 77% | $0.99 |
| 魔法少女は自由に変身できない。 | $1.2K | 54 | 98% | $0.99 |
| Sex Gym | $1.2K | 72 | 79% | $0.59 |
| illie | $1.2K | 160 | 84% | $0.49 |
| Car Constructor | $1.2K | 96 | 59% | $0.49 |
| Loverowind | $1.2K | 95 | 63% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.1K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.4K | 95% | $47.99 |