
BUZZ is a challenging, free-form, momentum-based platformer with fast-paced, fluid gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Ripping through glitched liquid void at ungodly speeds, knowing that pushing too much will lead to your instant death feels dope. Each stage pops with vibrant colours and aesthetic drip, new ways to shred through the void and with grimy jams that layer with themselves stage to stage. Balancing your momentum honestly makes you press your keys harder than you probably should. All to go for a fast time or to collect the hard to reach golden prisms. I do feel the UI / UX could be improved to make resetting levels, parsing stages and seeing your new best times and leader board pop more. Easy recommend.
I am a bit biased, but I think this game rules
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Extremely fluid, extremely fast, extremely rewarding. It trims all the fat away to leave just platform racing. Easily worth 5 dollars. Please buy. Please.
I haven't felt this raw pain since SMB
follows the story of a buzzsaw trying to find their way home pros - the soundtrack is impressive, it builds up progressively as you advance through the stages - very polished could watch the fluid void all day long, extremely satisfying physics - levels provide a decent challenge on there own cons - N/A highly recommend this piece of art 10/10
BUZZ never asks you to do better. You just do. It is with and without respite and I found it entirely delightful. I hope you do too.
Great visuals, amazing soundtrack and levels that leave you craving more. If pain is your thing, this is the game for you. This is a definite buy.
I hate this video game.
Чересчур нестабильный для комфортной игры FPS, опускающийся до 30–50 после каждой смерти и ежесекундно сбивающий и без того непозволительно шершавую плавность происходящего: здешние 60 кадров не идут ни в какое сравнение с [i][url=https://store.steampowered.com/app/504230]Celeste[/url][/i] и ей подобными. Также при каждом нажатии никак не задействованной клавиши Space игра зависает на четверть секунды, однако после переключения на оконный режим с низким разрешением такого не происходит, да и производительность повышается — разработчик, видимо, использует [url=https://youtu.be/ArSDg0rRArA?t=5]пиксельную постобработку[/url] вместо лоурез рендера. [b]3/10[/b]: привлекательный на первый взгляд визуал и геймплей быстро теряют своё очарование не только из-за ощутимых технических недостатков, но и из-за сомнительного расположения огоньков-коллектаблов, некоторые из которых уже в начале игры кажутся практически недоступными. 50 бесполезных, сбивающих пейсинг огней, стоило бы редуцировать до пяти–десяти, необходимых для доступа к последнему уровню — к тому моменту понимание игры и интерес к ней могли быть значительно выше, как и желание добить её до конца.
BUZZ is a fun and fast paced precision platformer. The funny thing is that it arguably does something that you aren't supposed to do in precision platformers which is have floaty quick momentum controls. The amazing thing is that it actually works so well. Every level is crafted in a way you can often chain together and correct your momentum in wide fluid movements that feels extremely satisfying. I think the main game isn't [i]too[/i] difficult in my opinion, barring a couple of the final levels, but the real challenge is getting the collectables. Though those also are a bit of the negative of this game. Most are fine and a good challenge, but as the game progresses, it becomes very unclear how you actually are expected to grab the collectables. I think abyss 10 is the biggest example of this. Even after I 100% the game, I don't think I actually solved that one correctly. The method I used was really inconsistent and arbitrary that I can't imagine it's correct. The levels are amazingly made, there's a lot of fun tricks to complete them extremely fast, and it's not extremely long like some other precision platformers I played. It's a good game to complete in a weekend if you want a fun challenge.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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