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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
流程很短的小体量游戏,大约只有1小时。虽然很日系,但感觉是国人做的,后来发现确实是国人作者,好评支持! 非常看电波的电波系游戏,像素风美术,没什么游戏操作,基本纯看播片。实际上游戏的剧情和CP类型都比较青春疼痛系俗套,然而我欣赏的是作者用游戏这种视觉媒介对这样一个普通故事进行的演出和表达。个人十分喜爱这种用极简主义的文字和线条来将事物本质解构再建构出来的抽象表达,并让受众可以单纯沉浸在感受中(而非思考剧情内容和逻辑)且get到作者想要传达的意境,我认为这是最能考验一个创作者的艺术直觉与创造力的部分。很好,请继续做游戏!作为蓝色爱好者,很喜欢那一抹鲜亮的钴蓝色。15块钱和1小时你就可以收获一对恶劣女同的故事,感兴趣的小伙伴们可以玩一下!
I thought I was about to play a casual visual novel, but it felt like a slow fall into the subconscious, definitely more on the experimental side, trying to get into your head and connect on a personal level - a deceivingly artistic game, doing a lot, by doing very little. While the game may not look all that great in some parts, the actual experience was very strange but in a good way, I thought the narrative and the different visual perspectives complemented to mood very well, and to be honest, I think some of the panels don't look all that bad. Initially, I thought there was something wrong with the dialogue, it's almost like the game is skipping the story every few seconds so it's very hard to understand, maybe it was the translation, but it seems to me some of the dialogue was designed as 'noise', you know like being in the room and hearing things you don't really care about, or talking to yourself in your head, I think the game is very much an introspective experience. Interestingly, I felt like 80% of the game was formatted as having one text line in the middle of the screen, not exactly how most people would approach a game like this, but I think the choice of sound effects and music made it work, it's a bit uncanny and alluring at the same time. The game is around 1 hour with a few optional achievements, there is a bit of gameplay with the walking segments and optional interactions, but for the most part, it's a text game, although I would not say that it feels like a visual novel. On the surface, the story is very simple, going to school and talking to people, but ultimately overcoming the routine, crushing your fears, and maybe finding love. [h1] Pros: [/h1] (+) Even though I think the game felt a bit uneven, I think the experimental side of storytelling works well in some parts of the game, I was just a bit confused with the pacing, but it seems it was intentional once I got the full picture. (+) You might look at the game and think it's kinda ugly, but I like that you often present the panels in a way that complement the conversation and the mood, and most of the pictures actually look nice once you get going, simple but it does the job I think, mostly because it's very stylized. (+) I assume it's not original SFX/OST, but I thought the game had a good sense of dreamy atmosphere, I enjoyed the mood. [h1] Feedback: [/h1] [u] Nitpicks: [/u] - the only part of the art I did not like were the 2D segments, and it's mainly the coloring. I think the solid colors during the visual novel parts work very well, I think you should have a more consistent feel for the game. It's okay to have a simple layout, it just needs to match your art panels. It felt like the character needed to move a bit faster, especially up and down, and maybe make it more obvious where the exits are so you not backtracking. You should try to do more of those interactive elements like watching tv, having a bit more optional content will help with immersion. [b] Overall Thoughts: 7/10 [/b] I like that you tried something different, I think it can be very interesting experience if you let it. Some of the writing felt very odd, you seemingly kept switching between normal dialogue and having emotional bursts, but I don't know, I thought the experience was kinda neat. Probably could use a bit more consistency with the visuals between 2D gameplay and visual novel so you have some color theme going, but overall, I liked it. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 这是给好孩子的奖励,然后是坏孩子的惩罚。 [/h2] 一部相当优秀的电波系短篇视觉小说,在一小时的剧情里依靠明度推移的视觉画面、文字解构的物体表达和电子音音效,刻画出了少女的内心世界。大量的环境音和双声道设计补足了画面的空白,合成器制作出的电子后摇又将演出推向高潮。必须要说的是,将情感通过色块、音效、线条画来表现人物实在是很绝妙的想法,在作者对叙事节奏的精巧把控下,尽管是线条勾勒出的平面画面,也丝毫不输于任何一部制作精良的互动电影,这应该就是[b][视觉小说][/b]的内核所在吧。 故事的表层建立在1000年后的未来世界,控制论社会的铁锈爬满墙壁,校园暴力的荆棘缠绕课桌。在残酷冷漠麻木的现实中,两颗炙热的心脏足够照亮一方黑暗的天地,少女们最终成为彼此的潮汐发生器。那一抹蓝色拥抱,比所有写实渲染都更锋利地刺中人心——原来灵魂的质地,本就可以是像素与波长。 [spoiler]百合是好文明![/spoiler] 故事虽然已经结束,我的内心却无法平静。 耳机里忽然响起了《人生海海》的那句歌词: [code]温柔的蓝色潮汐 告诉我没有关系 [/code] [b]希望我们能成为彼此灵魂的潮汐。[/b]
一款需要对电波的游戏 本以为是什么校园霸凌女同性恨的阴间故事 ,,结果是经典的姐妹救赎你 不过苦玥确实鬼味很重 很符合我对黑长直交际花好学生都是白切黑恐怖女人的刻板印象 游戏流程很短 一周目一小时左右 我打的快只用了40分钟 不过演出真的很好非常艺术 像素画的插图也特别美。。玩的时候一直疯狂截图 截的比游戏时长还多 原价还是值这个价的 然后剧情大概就是: 春梦和噩梦都是我的脸吧? 和我接吻就这么开心吗?原来是我就可以吗? 嗯像我这种八嘎 是不会有人想和我做朋友的!!啊我一定会拯救你的 大概就是我就喜欢这样的你。嗯对 你哭泣的样子也很美啊 然后。就做我女朋友吧呃。谢谢你,找到了我。嗯然后这是好孩子的奖励和坏孩子惩罚吧嗯然后腰就没了
This game is interesting. It's hard to say something to sum it up. It's art, more than anything else. I guess it's "slice of life", but of a schoolgirl who lives in toxicity. First of all, I want to say - I love the style of this. The minimalism; the way it launches itself straight in without any introductions, and the art. Limited palette, big text. Despite being sketch art, the composition and art direction are great. The story is authentic feeling, and at times quite hard hitting, though there is some light too. The player is not spoon-fed the world and context, leaving it largely to interpretation until late on, and I appreciate that the author respects the intelligence of the player. There are a few issues with the game though - the minimalist style of writing means that sometimes it's hard to tell which character is speaking in a scene, there are numerous translation errors and poor choices that mean that sometimes it's hard to understand. And sometimes that takes the impact out of a scene. Also, there were a few occasions where there's too little colour contrast between the text and background (white on white in scenes where the background is monochrome). This game is an experience though. It finds beauty in ugliness. I do recommend it overall.
The awful, incorrect translation ruined the experience. I just couldn't take the story seriously. The game barely requires any input from you, it might as well just have been a pixel art movie. However, the art is very striking. The minimal colour palette paired with the fantastic framing and perspectives of the pixelart turns the whole thing into a screenshot simulator. Even if the translation was faulty, i could still see the light in all the dialogue and the story. So if the devs try another project in the future, i will certainly check it out. I just hope the next time the gameplay will be more involved and that we get a professional translation.
看到大家都在说这个恶劣女同我还在想有多恶劣……哇确实蛮恶劣,坏批! 有点意识流的剧情,但是是能看下去的那种。我想去找个剧情解析发现实况播放甚至宣传片都只有几百,好冷(抖) 给这个好评主要还是因为像素画风和很顶的平面设计结合,带来的新颖的视觉体验,作者在这方面真有才华,使我创作灵感大爆发
第一次看到国人做这种风格的,整体很日式的氛围但剧情核心矛盾非常中式疼痛,感觉有点上年纪了个人不算是非常能共鸣,但是女同很好味。 以及这个游戏的演出做得实在是太棒了!基本一句话一次差分,画手的画功也很好,只是冲着演出也很值回票价了,请继续做游戏
色块、文字、声音,即是全部的砖瓦,用以拼凑少女易碎的语言。 潮水上涨的那段时间,真会以为自己是在一个世界系的故事里,每种画面都将以最纯粹的形式呈现——那些出神时抖落的意象、旁观中抽离的构图、阴影处饱和的配色与无处可容时渴望在耳畔响起的旋律,让心思与情绪都竭力渲染。一片鲜艳的、过曝的、无杂质的海,只想着能屏一口气潜得更深,却模糊了水面上下太多细节。 “咀嚼”,是彼时再熟悉不过的词汇。一次次退潮、一次次反刍,把那些搁浅的搭话、发言、沉默都咂出滋味,在潮间带找着裹附硬甲壳的零嘴。时常会怀念那段与世界独处的快乐时光,那时候怎会料到这全是原生家庭与资本垄断的阴谋,哪里会有我的错,哎,真是浪费感情( 很喜欢本作的风格化,有趣的是因为过于简约的呈现,有时候会让一些信息交代不清,这反倒构成了需要验证的画面悬念或无需填补的文本留白,催使点击与点击间的停顿塑成了交互故事的节奏感。 唯一不太满足的是音乐还没放完,情节便已结束,只能以wasd发泄激昂,踏着后摇回家倒头便睡,[strike] 莫不也是一种写实 [/strike]。 随便想想,成长似乎也不是学会什么,而只是因为记性不好忘记了,你忘了为什么痛苦、为什么在乎,彼时无比鲜艳的各种颜色,此刻如屏幕雪花般的底噪,你已经不能再是你了,呜呼!至少听到宣传片第一个音还以为是春日影的我,估计早已是next level的智人了。 另附三个隐藏成就的二进制简介,别看我,我破解失败了,希望后面有解码高手: [spoiler] 邮差 [/spoiler] 010101010100011101010011010100110101100101000011010100010101100101000001010010010101011101010111 [spoiler] 癫狂 [/spoiler] 10111000101110100011101011100000001011100010111010001110101110000000111010100010000000101110001111111111111110000000101110001111111111111110000000111010111 [spoiler] ▽ [/spoiler] 110001010010000101001011101100100010000001010111101100100011110101001100111101110110100101110000111110110010110101000001101100100000111001001101111000000010010100011011
Tide Girl: Phenonema is a very experimental visual novel. There are short walkaround sections, the text autoscrolls with the speaker almost always of screen, and the visual style being very reminiscent of Monogatari. I loved all of it, especially the music, which really suits the introspective yet intense nature of this VN. You follow a schoolgirl named Jing Xi through her daily school life that's upended when one of her classmates, Ku Yue, takes a sudden interest in her. This story dwells a lot on toxic nature of gossip, with bits of scifi worldbuilding sprinkled throughout. Despite having issues with the translation I found TG:P a fascinating read and plan on shilling it to all my friends. Toxic yuri ftw!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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