
You are a frog, leaping automatically every second to the top. But can you beat all 7 of the grueling levels along with defeating powerful foes in this precision platformer? Can you get the best times for true mastery along with collecting all the hidden collectibles in each stage?
Modeled estimate, not a reported figure. How we estimate →
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About
You are a frog, every second. You can control your movements only while jumping, or charging a super jump. With this simplicity, it takes seconds to learn how to play, but a very long time to fully master each stage.
There are seven stages, each with its own unique boss battles and stage mechanics. One stage will have you using switches to open parts of the stage, while opening new threats. Another will be about timing, hiding behind pillars. Each stage takes time to learn and master. Once you beat a stage, look at your time and try to get a better one with your newfound mastery.
Every stage outside the final stage has 5 hidden coins to collect for true completion. Some can be gotten with special movements made to teach and test the player, some require going out of the way to get them. Coins are always interesting and fun to collect, and getting all 30 unlocks the final stage.
Can you Leap to the Top?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
"Leap to the Top+" is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. What's notable about this one is just how bad it is, from the ugly monochrome graphics that probably took less than half an hour to slap together, to the garbage gameplay, and finished off with absolutely awful technical execution. The only differentiator here is that it's one of those platformers where you continually jump, so you need to time your moves between platforms. That's all. This really is just garbage, free 1990's Flash games were better, and those were free, this one, believe it or not, is a paid product. The developer genuinely seems to think he should get paid for this. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game assets are fairly mediocre/low quality, in some places they appear mismatched... Ultimately the quality of these assets, and thus the overall visual quality is lower than average, and low quality always makes for a less than optimal gaming experience. Remember, we're looking for the best of the best of 100,000+ games on Steam. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying sound/background music, you'll need to alt+tab out and stop it using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the video game library/engine, GDevelop. It's rarely used, because it's arguably worse than construction kits like GameMaker Studio, RPGMaker and Clickteam Fusion, but it's also much harder to work with. Despite this, GDevelop has very limited capabilities, which go some way to explaining the poor quality of the game. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Leap to the Top+" has the almost comically optimistic (if it wasn't so sad) price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Batman: Arkham City", "Shadow Warrior" or "Sleeping Dogs". No pixelcrap is worth $5. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
艺术般的风格使我对这个非常感兴趣;可蛙蛙的自动跳跃毁了我的操作😱 PS:作者大部分的游戏应该采用了散KEY策略,感兴趣的可以去steam-py买一下:)
马虎像,不是包货或单入超过1都不用考虑入库了。内容少,鼓励性好评,不推荐。不知道原厂商自己过了没有,上下平行的高台你自己是否能跳上去? 画面:* 音乐:* 剧情:* 演出:* 玩法:** 创意:* 手感:* 难度:*** 丰富:* 耐玩:* 优化:* 更新:* 热情:* 细节:* 打磨:* 诚意:* 不足,bug,建议等:we need chinese. 我们需要中文。 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,humble,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
666,看演示视频似乎跳到一定高度似乎还有剧情?而且还是比较讽刺黑暗那种? 我估计是玩不到那儿了,难度有点小高,画面不够新鲜刺激,没有什么正反馈 至于另一哥们儿说的那个相平行跳台,得从旁边跳,这个游戏有一个小技巧是按下键s,普通的地面按下键s会停住,肚子鼓起大包,让下一次跳跃 跳的更高。用一点儿技巧,在弹跳平台的空中也可以做到鼓起肚子跳的更高,从倒数第二块直接跳到上面。 然后就更折磨的就来了,骷髅方块只能跳一次,第二次会有尖刺,到这里就不想玩了,感觉没那个毅力玩到最后,反正也是买的cdkey,直接退坑了 ps:也不知道收集金币获得圆圈是有什么用,为了拿那个币掉下去好多次,而且看上面演示图片那个boss小花和方框,真的感觉很像ut
Nice Game Pog
Leap to the Top, developed and published by Michael Richard Lannon, is a challenging indie platformer that takes a familiar genre and builds an unusual twist around its central mechanic. Instead of giving players complete control over movement, the game places them in the role of a frog that jumps automatically at regular intervals. This seemingly simple idea transforms the entire experience, forcing players to think differently about timing, positioning, and momentum. What initially appears to be a straightforward climbing adventure quickly becomes a demanding test of patience and precision. The game's objective is deceptively simple: ascend through a series of increasingly difficult stages and eventually reach the summit. However, every section introduces new obstacles that require careful planning and execution. Since jumps occur automatically, success depends on learning the rhythm of movement and adapting to the environment rather than relying on reflexive button presses. This creates a unique flow where players must constantly anticipate their next landing spot while avoiding hazards and navigating narrow platforms. The result is a platforming experience that feels both fresh and surprisingly strategic. A major part of the game's appeal comes from its collectible system. Hidden throughout the adventure are coins that encourage players to explore every corner of each stage. Collecting them is not merely an optional activity for completionists; these items contribute to unlocking the game's final challenge. Because many coins are tucked away in difficult locations, players are often required to master advanced movement techniques and experiment with alternate routes. This additional layer of exploration gives the game more depth than its minimalist premise might initially suggest and provides strong motivation to revisit previously completed levels. The level design effectively supports the game's unusual mechanics. Obstacles are carefully arranged to make players consider both timing and trajectory, often turning simple jumps into miniature puzzles. Every successful sequence feels earned because progress comes through understanding the rules of the game rather than relying on luck. While some sections can be frustrating during the first few attempts, repeated play gradually reveals solutions and encourages skill development. This emphasis on learning and improvement gives the game a satisfying sense of progression despite its relatively straightforward structure. Visually, Leap to the Top adopts a clean and uncomplicated presentation. The graphics focus on clarity and functionality, ensuring that platforms, hazards, and collectibles remain easy to identify. Although it lacks the visual spectacle of larger productions, the art style serves the gameplay well by keeping attention on the precision platforming challenges. The minimalist approach also contributes to accessibility, allowing the game to run comfortably on a wide variety of systems. The experience is most likely to resonate with players who enjoy demanding platformers that reward persistence. Those who appreciate overcoming difficult obstacles through practice and mastery will find plenty to enjoy. On the other hand, players seeking a relaxed or story-driven adventure may find the game's challenge level and repetitive trial-and-error structure less appealing. The design is unapologetically focused on mechanical skill, making it a niche but confident entry within the platforming genre. Overall, Leap to the Top succeeds by committing fully to its central concept. The automatic-jumping mechanic creates a distinctive identity, while the hidden collectibles, clever stage layouts, and emphasis on mastery provide lasting engagement. Despite its modest presentation, the game delivers a rewarding challenge that encourages players to refine their skills and push toward complete mastery. For fans of precision platformers looking for a unique twist on the formula, this climb is well worth undertaking. Rating: 6/10
有成就 没中文 一跃登顶 + 你将扮演一只青蛙,仅能在跳跃或是蓄力超级跳跃期间操控行动。玩法上手只需片刻,但若要精通全部关卡则极具挑战。 游戏共有七个关卡,各关卡都拥有专属首领战与独特机制。部分关卡需要操控开关开启通路,同时也会触发全新危险;还有关卡考验把控时机,借助石柱躲避险情。每一关都需要反复摸索练习。通关后可查看耗时,凭借熟练技巧冲击更快纪录。 除最终关卡外,其余每关均藏有五枚隐秘金币,集齐才算完美通关。部分金币需运用特殊操作获取,用以磨练玩家操作水平,还有部分需要偏离常规路线才能抵达。收集金币趣味十足,集齐三十枚即可解锁终极关卡。 你能否一跃抵达顶峰?
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