
Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
Modeled estimate, not a reported figure. How we estimate →
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A silver-haired lady wielding a transforming charge blade—mastering gun parries, timed parries, and shield counters!
The ultimate polished edition is here!
What are you waiting for? Dive in now!
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Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
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The realm of Fargodia, a time long from now.
The ancient ritual of Butterfly Summoning has awakened the once-dormant providence.
King Verlenbair, now fully transformed into a spectral figure, stands poised at the crossroads of fate.
Is the encounter between Velenbair and Butterfly a shackle of destiny? A cycle of sin? Or an exploration of the meaning of existence?
You will become Butterfly in this dream, and uncover the whole story.
"All appearances are illusory"
Go into strange dreams, explore dark medieval castles, and immerse yourself in the mysterious atmosphere.
Step into a dangerous world and crack the intricate map of the courtyards.
Find a variety of weapons and props to overcome the powerful monsters that hinder you.
"There was once a man who dreamed that he had become a butterfly"
Take the dialogue of characters and the collection of props as clues to piece together the truth of dreams in confusion.
Experience the amplification and distortion of desire, and feel the struggle of people to become monsters.
"Wash us with your precious blood and forgive us all our sins"
Confront the enemy of darkness and corrosion, and awaken the power of silence.
Unique weapons and equipment, a variety of fighting methods derived from "butterfly blade", choose the fighting style you are good at.
Combining the mechanism of traditional souls-like fighting, such as gun-parry, and changing coping strategies, it will bring you a hearty fighting experience.
For NVIDIA GTX1650/RTX2050 or equivalent: Low graphics is recommended.
For RTX3060/RTX3070(which we write as recommended) or equivalent: The Mid(Our default setting) graphics is recommended.
For 3080 or higher: High graphics is recommended.
Please notice:
1.Our Mid graphics is customized for the purpose that it will not lose much experience than the experience of high graphics, but ensure the FPS.
2. For higher GPUs, our own data shows that on 3090ti, it currently run average 50fps, at 2K Ultra graphics. Please take it as reference. We are still working hard to increase this to 60FPS in future.
If you encounter any of the following bugs in-game, simply save and reload to restore normal play. Because they’re extremely hard for us to reproduce, the team is still working to track them down and fix them:
The Valenbair Boss room lantern disappears.
Find Any bugs, issues? welcome to contact us by email:
We promise we spare no effort to solve it.
Some In-Game audio and 3D modeling are generated by AI.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
纠结半天还是来给个差评,我还是很愿意支持国产独立游戏的毕竟也是付费游玩,但本作游戏体验真的不行。 地图设计还是可以的,峰回路转地探索,但属实是流程太短了跟个demo差不多。音乐美术就不多说了,就俩字粗糙。战斗方面是真的难受得一批,这个枪反你要看怪抬手再反那就反不到一点,格挡也是类似看抬手基本上弹不到的,预判吧你又很难把握那个时机容易早了弹个寂寞,基本上还是顶盾绕后打背刺才能打出客观伤害,boss又很难这么绕背法基本上就是硬刚。全程的交互也是必须处于特定角度才能交互成功导致捡东西都需要调视角很难受。当然还有堪称灾难的优化和时不时出现的不确定是不是卡贴图卡位置的bug,整体来说真的游玩体验堪称灾难,非常难受。然后就这样还有三个结局,我是真坚持不下去打几个周目。以及不知道什么情况,本作steam成就绑定系统似乎是有点问题的。 话说回头,如果这是制作组的本科毕设作品,那感觉支持下给个好评还是可以的。不是毕设的话3d ARPG做成这样,贵工作室要不考虑试试做别的类型游戏得了,比如2d的类银河恶魔城或者2d肉鸽ARPG,别跟自己过不去也别跟期待国产游戏的玩家过不去。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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