
Butterfly//Circuit is a cybergothic kinetic visual novel. Unravel the secrets of this character driven psychological thriller and explore the hidden interstices of a darkly (un)ordinary world. When glimmers of hope are snuffed out, the boundary between reality and fiction start to blur.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Playing Butterfly//Circuit resembles death by one thousand cuts. It made me extremely anxious at times, and it's a testament to the quality of the writing that it was able to do so effectively and have it feel earned. Play the prologue first, and if you enjoy it, play the full thing.
♥♥♥♥ this game is soooooo COOL !!! 现在它成为了我心目中第一的视觉小说:) 开始那么长的剧情居然还只是序章! 日常的部分就相当戳我,真实而且描写丰富,主角的心理完全就是我这种人的写照XD 氛围营造一直很好,主角的心态转变很自然,整个故事基本上就是对挚友(暗恋)死亡的创伤,因此开始调查 虽然就这么结尾留下一片让玩家自己填补的空白也很好,但还是有些悬念和小坑没有解开,也很期待看到amelia和heather的关系修复(双向救赎?),可能会出续章? 后劲太大了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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