
Butterfly//Circuit is a cybergothic kinetic visual novel. Unravel the secrets of this character driven psychological thriller and explore the hidden interstices of a darkly (un)ordinary world. When glimmers of hope are snuffed out, the boundary between reality and fiction start to blur.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Its difficult to express my opinion on the game, all of it is definitely engaging, characters, writing, music, but the ending man, i dont know what to think of, what I definitely believe is that Heather is love <3
I am hooked on this. The soundtrack is fantastic, the world is vivid, the storytelling is completely engrossing. I have rarely been so emotionally invested and sympathetic to a story as I have been for this.
love it
This is a pretty solid visual novel and an impressive showing for a solo developer. It's not the most polished script, but you can definitely feel the passion the creator had for the game, and I found myself thoroughly enjoying reading through it.
... damn
Butterfly//Circuit is an engaging exploration of grief and loneliness, despite being among thousands of people, but is held back by amateurish writing and an abrupt ending. Amelia Morrison and her friend Charlie Barker are delinquents with few future prospects in the last year of high school, but they at least have plans to move in together, away from their desolate hometown—something to look forward to. [spoiler]But then Charlie dies.[/spoiler] A year later, Amelia is living in the big city, Centropol, working a backbreaking job as a garbage sorter. But when she sees something that could be a clue about what happened last year, she is caught in a spiral of research and theorizing. The setting and atmosphere were the most enthralling part of Butterfly//Circuit. The artwork,—gross, grey-and-yellow, concrete facades—the grungy soundtrack, and the evocative descriptions portray Centropol as a disgusting, oppressive city that makes Amelia feel cornered. Also, the first half of the story does an excellent job of capturing the mundanity of full-time industrial work. However, some of the grammar in the writing is lacking. The author has a real aversion to using commas, so most sentences with multiple clauses come across as frantic and rambling,—which is usually not the intention—and require rereading the make sense of. I eventually acclimated to this style, but the first 1-2 hours were rough. In addition to the atmosphere, I enjoyed reading about Amelia's [spoiler]downward spiral into paranoia, obsession, and conspiracy about what she thinks happened to Charlie. The way her thoughts were written did a great job of making me feel the same anxiety she felt.[/spoiler] The ending is somewhat abrupt, which was my biggest issue with it. It's also a bit vague, but some of the scenes immediately before it give something to grab on to in order to theorize about what was happening. Overall though, Butterfly//Circuit was an interesting read. While it had some rough edges in its writing style, hopefully those can be polished for the author's next work, which I'm excited to read! 7/10
Playing Butterfly//Circuit resembles death by one thousand cuts. It made me extremely anxious at times, and it's a testament to the quality of the writing that it was able to do so effectively and have it feel earned. Play the prologue first, and if you enjoy it, play the full thing.
This captures something that is becoming increasingly important to me not just in games, but everything creative, and that is it being deeply human. Messy, bizarre and emotional, with all the flaws and contrivances, there is overwhelming life to Butterfly//Circuit. As pointed out in other reviews, there are typos and some of the story is overly long, but I’m glad this was allowed to exist, to be what it is, because there are things that usually get cut out in the process of (over)refinement that I appreciate are still intact here. The entire novel is a huge achievement, especially for a single creator, and well worth people’s time. It all feels so cohesive, filled with an abundance of intriguing ideas and moments that I just wish more people would get the chance to experience. Also, mundane cyberpunk slice of life is a genre I didn’t know I needed to exist, but here we are.
♥♥♥♥ this game is soooooo COOL !!! 现在它成为了我心目中第一的视觉小说:) 开始那么长的剧情居然还只是序章! 日常的部分就相当戳我,真实而且描写丰富,主角的心理完全就是我这种人的写照XD 氛围营造一直很好,主角的心态转变很自然,整个故事基本上就是对挚友(暗恋)死亡的创伤,因此开始调查 虽然就这么结尾留下一片让玩家自己填补的空白也很好,但还是有些悬念和小坑没有解开,也很期待看到amelia和heather的关系修复(双向救赎?),可能会出续章? 后劲太大了
This was an intriguing story, especially magnetic in the last two acts. I really enjoyed the art too. That said, I also felt it had some things that could have been cut/trimmed as it dragged on a bit. Some player interactivity would have mayhaps been interesting to see. Either way, I still recommend checking this story out. I'm looking forward for the dev's next project, if such is even planned.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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