
Butterfly//Circuit is a cybergothic kinetic visual novel. Unravel the secrets of this character driven psychological thriller and explore the hidden interstices of a darkly (un)ordinary world. When glimmers of hope are snuffed out, the boundary between reality and fiction start to blur.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Its difficult to express my opinion on the game, all of it is definitely engaging, characters, writing, music, but the ending man, i dont know what to think of, what I definitely believe is that Heather is love <3
I am hooked on this. The soundtrack is fantastic, the world is vivid, the storytelling is completely engrossing. I have rarely been so emotionally invested and sympathetic to a story as I have been for this.
Doomed yuri my beloved... Now jokes aside, time for an actual review. First of all, the atmosphere. It's SO GOOD ohmygod!!!!! The narration managed to hook me in the second I booted the game up. The art has a specific quality to it that enriches the story, in a way not many VNs manage to; I'm a big fan of the backgrounds in particular! Overall a great experience 10+/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 32 reviews with recorded playtime.
love it
This is a pretty solid visual novel and an impressive showing for a solo developer. It's not the most polished script, but you can definitely feel the passion the creator had for the game, and I found myself thoroughly enjoying reading through it.
holy ♥♥♥♥ 😭😭 its been an hour since i beat this game and im still trying to wrap my head around the ending the ost is by far one of my favorites, like in general. same goes for the artstyle i lost count how many times i teared up playing this [spoiler]also i found the twin mirrors book is really intriguing. would love to read something like that myself.[/spoiler] umm as for the cons: - kind of minor but act 1 is a little boring. i know it's intentional but some of it kinda dragged. - theres nobody to talk to about this game because it DOESNT GET THE RECOGNITION IT DESERVES!! >:[ play this pls
Butterfly//Circuit is an engaging exploration of grief and loneliness, despite being among thousands of people, but is held back by amateurish writing and an abrupt ending. Amelia Morrison and her friend Charlie Barker are delinquents with few future prospects in the last year of high school, but they at least have plans to move in together, away from their desolate hometown—something to look forward to. [spoiler]But then Charlie dies.[/spoiler] A year later, Amelia is living in the big city, Centropol, working a backbreaking job as a garbage sorter. But when she sees something that could be a clue about what happened last year, she is caught in a spiral of research and theorizing. The setting and atmosphere were the most enthralling part of Butterfly//Circuit. The artwork,—gross, grey-and-yellow, concrete facades—the grungy soundtrack, and the evocative descriptions portray Centropol as a disgusting, oppressive city that makes Amelia feel cornered. Also, the first half of the story does an excellent job of capturing the mundanity of full-time industrial work. However, some of the grammar in the writing is lacking. The author has a real aversion to using commas, so most sentences with multiple clauses come across as frantic and rambling,—which is usually not the intention—and require rereading the make sense of. I eventually acclimated to this style, but the first 1-2 hours were rough. In addition to the atmosphere, I enjoyed reading about Amelia's [spoiler]downward spiral into paranoia, obsession, and conspiracy about what she thinks happened to Charlie. The way her thoughts were written did a great job of making me feel the same anxiety she felt.[/spoiler] The ending is somewhat abrupt, which was my biggest issue with it. It's also a bit vague, but some of the scenes immediately before it give something to grab on to in order to theorize about what was happening. Overall though, Butterfly//Circuit was an interesting read. While it had some rough edges in its writing style, hopefully those can be polished for the author's next work, which I'm excited to read! 7/10
... damn
This was an intriguing story, especially magnetic in the last two acts. I really enjoyed the art too. That said, I also felt it had some things that could have been cut/trimmed as it dragged on a bit. Some player interactivity would have mayhaps been interesting to see. Either way, I still recommend checking this story out. I'm looking forward for the dev's next project, if such is even planned.
Minor spoliers; Aside a couple nitpicks, a desire for one side character to get something more satisfying than having a disappointing resolution, and a certain out-of-place segment involving PC building, I really loved Amelia and if I could give her a hug, I would.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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