
Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience.
Modeled estimate, not a reported figure. How we estimate →
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About
Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience. With all of your enemies in view at all times it's easy to see and, more importantly, shoot them into tiny little pieces.
Features:
Bullet Candy features over 50 levels in arcade mode (150 in extend mode) and three challenging difficulty settings.
Compete with the thousands of other players around the globe for the top spot with the in-game online high score tables!
Tons of unlockables including Survival mode and Asteroid mode (both with their own online score boards).
The Suicide Action allows you to kill yourself while keeping your score multipliers and bonus weapons intact.
Collect all 20 Steam Achievements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun bullet hell game. The balancing was a bit questionable, and I couldn't figure out how to kill the triangle shooting enemies without tanking lives, but I would recommend trying this game.
Every level is as follows: Spawn in the middle of a bunch of enemies use arrow keys/wasd to dodge their projectiles while using your mouse to shoot at them try to pick up a power up here and there. This bullet hell is very by-the-numbers, and in the couple dozen levels I've played no particularly interesting enemies, bosses, or modes presented themselves, beyond the sort-of-unique ability to blow yourself up on purpose without losing a life sometimes.
Terrible bland and uninspired SCHMUP.
Typical Asteroids. It was written 10 years ago and I hope this guy learned what texture filtering is since then.
I bought it years ago, because it reminded me of Geometry Wars. Once played, I didn't think much of its lacklustre design and roughness in execution compared to Geometry Wars, or even Mutant Storm or Blast Factor (on PS3) which it has more in common with as you progress through the game's levels by clearing waves. I just gave it another try after so many years and frankly, it seemed to have more potential than I remembered. Maybe because of the update the dev made for the game? But holy moly! The music and SFX audio levels are way too loud and clip like crazy. It makes me frightful of damaging my speaker setup. So, on this 5 star rating scale: ★★★★★ Loved it / Recommended ★★★★☆ Liked it / Recommended ★★★☆☆ It was OK / Not recommended ★★☆☆☆ Disliked it / Not recommended ★☆☆☆☆ Hated it / Not recommended It was a ★☆☆☆☆ for me and the main culprit is the audio.
Man... I like Beat Hazard a lot so I thought this will be a super-fun space shooter for me. But it wasn't. Horrible music & graphic made me feel dizzy when playing. I wouldn't recommend it.
verry basic bullet hell space-ship flyer. not enough innovation for my taste. though it's from 2006 so go figure.
нет
This game is far from anything that would be considered "polished" and if you're looking for a tight twin stick shooter, maybe go with Geometry Wars or Chippy instead. This one doesn't feel "done" and there really isn't a lot to it. I can't even recommend buying it on sale because it just felt like a waste of time to play it compared to other bullet hell and twin stick shooters you could be playing.
giereczka spoko, jak lubisz sobie latac statkiem i unikac meteoryty/glazy/whatever i tak bez konca :V
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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