
Shoot to the beat in this rhythm bullet hell where every shot creates music. Turn any song into a rhythm-bullet-hell epic battle.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The world didn’t end; it fell out of rhythm.
Reality once moved to a perfect beat. When it broke, the world fell out of sync.
You didn’t gain power. You are the only one who stayed in sync.
In Beats of Fury, rhythm is survival. Fight corrupted beats, push through aggressive techno and metal soundscapes, and face the force that shattered the Pulse.
Turn any YouTube or local song into an epic bullet-hell rhythm battle and share it with other players.
Enjoy over 12 handcarfted levels in the story mode, both electronic and metal genre.
Turn any YouTube or Local song into a bullet hell level.
Share your created levels with other players and enjoy their levels.
If this is not enough, jump into the MIX it mode, in which you enjoy playing the game endlessly and competing in the global leaderboard.
Feel and experience every beat in the music at the deepest level possible. Accustomed to both casual and hardcore players with different control systems.
Color blind? Not a problem: Choose from different settings for color-blind people.
All the game effects can be controlled or totally turned off while playing the game or from the options menu.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played this for an hour and now my fingers are knotted, my hands are twitching, my controller is smoking and my eyes are fuzzy. Cool game, but only for hardcore rythm game players. Already in level 2 a plethora of enemies run at you and hitting the right notes does get difficult... even on "easy".
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 里面每首歌都超劲感。让我不禁脚丫子踩点,脑瓜子点头。 灯光特效和震屏特效极为华丽癫狂。 按键音很重,很强,很带感! 应景的音乐配合了丰富的角色和场景。 最高难度只有第一关给玩家喘息机会,后面2,3关难度直接爆表,即便是音游老手也需要上手时间,因为这款游戏具有非常新颖的创新玩法。需要键鼠同时操作。鼠标要像是打碟DJ负责旋转方向的同时按键盘的WASD。同时也非常推荐手柄操作。 不足之处: 1大胆创新带来的适应性和上手难度。 2音符从四面而来,但是因为宽屏导致上下两边的音符进入画面的时间过快,和左右而来的预判长度不同。建议减慢上下音符速度,修正到各种方向来的音符速度一致。 3过场的片头动画。希望增加一键略过。 在这目眩神迷的澎湃世界里,沐浴着激光雨蹦着凤舞九天,你就是舞台中央最亮的仔。 PS:第一首歌名叫No limit,我还以为回到了野人迪斯科的世界!实际上是同名歌曲。
Needs a freestyle level where you can play and survive as long as possible. Difficulty on this game is too high for me. Does not give the player much warning on the next note to hit and even on easy, last few levels seem challenging. After you miss few notes, there is a delay in hitting next note so 2-3 mistakes can turn into several mistakes. 1-2 times when I plugged in Xbox controller, it did not register that a controller was plugged in.
Beats Of Fury is a sort of rhythm game, well kind of... that has finally left Early Access after more than six years and it isn't exactly a great game or anything close to being a good one to begin with. The fact that I even spent 3.5 hours with it is honestly surprising, because it's not even a little bit of a joyride. It simply doesn't feel good to play and as for most of the music in the game I'd rather listen to my toilet flush for an hour. And since some reviewers have been spouting absolute nonsense like "cool/good... amazing game" someone needs to step in, shake their head in disbelief and simply say No da f--- it's not! And now to top it off they recently changed the capsule art to something that looks very much like partially or patchily assembled AI generated smut. Even more obvious was the slop infested new trailer where you could spot several AI artifacts if you paused at the right moments. After I pointed it out the devs quietly replaced the video and deleted my post about it on the forum. But hey it's already too late. Between that, several other things I've noticed and the complete lack of any AI disclosure from the devs, I've not only lost what little interest I still had in the game, I've also lost trust in both the product and the people behind it. If I could I'd definitely get a refund. Better stay away from this one. By the way, greetings to Gilligames, Shaw&Nickeyson, Ussistant Studio, PartTimeIndie and some others. Soon you’ll see what’s coming your way.
Oof. Really close to fun, but without some better mnemonic system for the colors, this is just frustrating. ESPECIALLY if you happen to have a controller that's not xbox-standard colors. A/B flipping is hopeless too, because then you just get red enemies with green icons and green enemies with red buttons which is WAY too hard to read in an already visually gnarly game. But maybe all of that would be fine if you could read ahead a bit more? Especially with the circular pattern, this game can be a little punishing for casuals. I really wanted to like this one, but I don't think it's for me.
Love the game and that the developer paid attention to very fine details, specially the audio feedback. I like very much that there're different music genres but tbh I preferred metal tracks. The thing I enjoyed the most is when I get used to a specific pattern for the notes, you feel like you have control of the music and not the other way around and it's just super cool. Ahh, also when you see a different note coming your way and you can expect that sth is gonna change about the beat or the melody.. once it drops, this gives a special feeling of satisfaction :D I have few suggestions as feedback though: - Display the name of the track and artist in the pause menu of the level - Amp a little bit the UI feedback when playing a wrong note. Maybe add some animation at the progress bar and the combo counter up there - Level 10 is pure seizure :D tune it down a little bit please xD
[h1] 节奏狂怒 [/h1] 《节奏狂怒》是一款融合了弹幕射击要素的节奏音乐游戏,用你的吉他武装自己,和愤怒的音符激情碰撞,把和平重新带回音乐世界,体验手指发麻的快感。 游戏第一关的歌曲就很有节奏感,对于我一个不经常玩音游的人也玩的津津有味,甚至跟着节奏抖腿。游戏的界面UI都让人很舒适,尤其是每次按键之后的反馈很优秀。 游戏一共有四个不同难度,每个难度都有数十首曲子。曲库的内容也涵盖丰富,每一关都能带来全新不同的感受。游戏的操作需要同时使用方向键控制方向和在合适的时机按下对应的音符按键。 音符对应WASD四个按键,有的时候会成群出现。如果过早过晚按下按键,会扣血,但是如果连续击中会恢复血量。一点点小小的失误就容易打乱节奏导致后面全盘皆输,所以找准节奏才能完成关卡获得高分。 鉴于游戏只售价18元,是十分推荐对于音游有兴趣的休闲玩家买来一试! [code] 认真对待任何一款作品,不管你是3A大作,独立游戏,还是小黄油,呜呜呜 ——来自[url=https://steamcommunity.com/groups/VOGamer] 游人侃鉴赏家[/url]的牵线游戏评测,欢迎[url=https://store.steampowered.com/curator/32408508] 关注 [/url]和[url=https://steamcommunity.com/groups/VOGamer] 加入 [/url]我们[/code]
[h1]名曲揃い。斬新なリズムゲーム[/h1] リズムゲーと360度シューターを合わせたような斬新なゲーム。 地球へ四方八方から攻めてくる敵にたいして、コントローラー、キーボードの矢印キー、もしくはマウス、の何れかで、方向(割と広い範囲指定)を指示し、音楽にタイミングを合わせて指定されたキーを押して敵を殲滅して行くスタイル。 この曲が名曲揃いで、ロックワールド、エレクトリックワールドそれぞれに三つのジャンルからなる、多様な曲でプレイ出来る。 最後の曲はかなり長い曲で全ジャンルの要素が入った、素晴らしい曲になっていた。 これでもまだアーリーアクセスで、今後もモード追加や曲の追加がなされる模様。 ちなみにノーマルでも難しくて、失敗すると結構ゴリゴリと体力を削られるので、最初は無理せずイージーから始めるのをおすすめする。 自分の場合も途中危ない場面がありつつイージーならばなんとか全曲クリア出来た。 正式リリースでは、自分が任意の曲を取り込んで、その曲でプレイ出来るようになるとのことで、そっちも楽しみである。 操作はとても独特だが、慣れてくれば、自分が演奏しているような、大変爽快な操作感が気持ち良いゲーム。
[h1]Beats Of Fury -别出心裁的节奏音乐游戏[/h1] 《节奏狂怒》是一款有着自己别出心裁的设定的音游。音游作为一大类的游戏类型,有着数量非常多的游戏,同样,也有着各式各样,让人感觉玩出花来的玩法,这款游戏融合射击游戏元素的玩法,把光标对准来袭的音浪怪物,并用你的演奏来打爆来袭的音符。这样的玩法就仿佛当初戳泡泡玩法的音游出现时,带给我的感受相同,原来还能这么玩。 [h1]✔️~~有趣的玩法[/h1] 作为一款音游,《节奏狂怒》的玩法相当独特有趣,将射击元素融入其中,左手踩点,右手控制光标范围,以左右手进行不同的操作,这样的玩法的确是从未见过,玩起来也很有趣,但,同时将游戏操作也变得更复杂,难度也不同于单纯的其他音游。所以,在玩家受众上一定会受到部分影响。对玩家操作要求更高,也变相的劝退了些许玩家。并且搭配游戏的四个难度,随着难度递增,有增加更多的按键踩点、缩减光标范围等变化,给不同程度的玩家提供不同选择。 [h1]✔️~~多样的操作方式[/h1] 在游戏中,玩家进行游戏的方式可以分为三种,纯键盘操作,键盘+鼠标操作,手柄操作。这三种操作方式可以说是都独具特点,可以说每个不同的操作方式,玩起来都有不同的感受。纯键盘操作,可以说是最接近传统玩法的操作方式,玩家并不需要花费很多时间去适应,能够快速上手。手柄操作很方便舒适,以摇杆进行指向操作。键盘+鼠标的操作方式,却是真的在给人一个玩射击游戏的感觉,但同样,个人感觉难度也是最高的。 [h1]❌~~略显糟糕的设定[/h1] 在我看来,这是最影响这款游戏的部分,在很多的内容设定上,很影响玩家的游玩。 在游戏中,画面闪烁、旋转、震屏等设定贯穿着整个曲目。虽然这样的设定能够吸引到一定的玩家,也增添了一部分的乐趣,但,却感觉仿佛有点喧宾夺主的意思。这些东西的存在感过于强烈。另外节奏与踩点并不是全部匹配,外加按键反馈的问题,长时间的游玩下来,会发现这很影响玩家的体验,头晕目眩,影响操作,心生厌烦算是最平静的反应。 适当减少画面的闪烁、旋转、震屏,以丰富游戏内容、画面炫酷变化为辅,说不定能够起到更好的效果。 [h1]❌~~贫瘠的曲库[/h1] 在这款游戏内,只有堪堪10首音乐,大部分一首下来,都是循环的节奏,对游戏的影响真的很大,很容易无聊。 不过看到即将推出能够游玩自己喜欢的音乐的自定义模式,真的很期待。 [h1]【结】[/h1] 就目前来看,这款游戏,有特色,但内容真的是太少,曲库过于贫瘠,如果曲库能够尽快丰富,节奏和反馈能够更加准确。不失为一个好游戏。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
[h1] 关上游戏的那一刻, 我的整个身体, 仿佛失重。 [/h1] 这款由独立制作组Bubble Head Games开发的音游新作,其实给了我们很多眼前一亮的小东西。我是个重度的音游爱好者,而且非常喜欢结合各种元素的音游。双键位踩点、多键位踩点、跑酷、弹幕等等,可以说是各有乐趣,让我爱不释手。不过就本作这种结合塔防与射击要素的纯俯视角音游,说实话还真是第一次见。虽然本作的核心机制,和大多数双键位踩点的音游类似,而且现阶段小漏洞还很多,不过真的给我眼前一亮的感觉。 这款游戏支持的操作方式有三种,纯键盘、键盘+鼠标、手柄。本着尝鲜的精神,我三种操作都玩了很长时间,试着去磨合不同的玩法。直接说结论吧,纯键盘操作极度不建议大家尝试,操作有点反人类,而且手感特别奇怪。至于键盘+鼠标、以及手柄操作,其实是各有乐趣。手柄需要配合摇杆指向,玩起来舒服,很好上手。不过键盘+鼠标则由鼠标晃动指向,键盘负责踩点,比较考验协调,有一点左手画方右手画圆的感觉,虽然有难度,但是也别有一番乐趣。 本作的音乐现在还比较少,只有屈指可数的10首,曲子都是DJ或者摇滚风格,节奏感很强。游戏分为4个难度,从简单到节奏大师,其实建议所有玩家都从简单开始玩,即便是最低的难度,从第二首曲子开始,想要达成全中或者是连续Combo也是有一定难度的。深度手速玩家,非常建议游玩本作,100%踩点全通还是一项比较刺激的挑战。而作为完全俯视角的游戏,本作的UI设计还是比较有趣的,有好几种不同的风格。不过额外提示一点,不适应俯视角操作的玩家,可能会有点头晕,不太好适应。外加本作的光影闪烁很厉害,有光癫病史的玩家一定要格外注意。 其实作为音游的老司机,偶尔能尝试到这种操作不太走老路子,而且还需要配合左右手完成不同操作的音游,真的新鲜感挺足的。特别是玩的时间长了,就很希望体验更多的曲子。制作组创意很好,我个人真的挺希望作者能顺着这条路继续走下去,比如说开放DLC的新区包,甚至是创意工坊。音游市场近些年的游戏套路真的挺固定僵化的,我非常赞成和支持这种类型的新作入驻,能带来一些不一样的体验。 说到这款游戏最大的问题,其实我仔细看了一下评论区。无论是给差评的,还是好评里面提了意见的,基本上都在指出一个问题:就是无论怎么调教,本作的踩点都很奇怪,几乎根本无法达到完美踩点,尤其是难度越大,或者曲子节奏越快,这个问题就越严重。关于这点问题,我其实也百思不得其解,因为如果是设定好的数据,音游通过调教能够很容易实现完美手感,除非是没有调教设定的音游,才比较可能因为手感稀烂而被喷。那么导致这个问题的原因,到底是什么呢? 经过一番仔细研究,我终于发现的问题,估计我也是第一个发现这个问题的玩家。这款游戏因为是以中间为一点,指向各个方向踩点打节奏,所以最合理的设置是,将所有踩点的标识,全部都设置成一个半径,这样等距离辐射开去,所有的调教就能统一实现了。但是本作也许是为了让操作有一些灵活性,几乎所有的踩点,就是故意不规则,或者是渐渐向外辐射的。我猜这个设置一开始,是为了连续踩点或者长按能有更好的试卷效果,能让玩家感受到类似于音阶的特效。 但是也许是制作组经验不足,很明显,就是由于所有的踩点位置并不是均匀分布,作者最终或许是通过人为绘制上去,并进行手动调试的。那这样的不规则分布,当然无论怎么调教,都不可能准确。举例说,有的音容易按晚,玩家于是把踩点的标准往外推,可是会导致别的一些点按早。既然是音游方面经验还不足,我个人倒是建议制作组,干脆把所有的踩点按照一个半径数值统一设置,这样虽然视觉效果不那么绚丽,但是用花哨内容的取消,换来的确是所有音游爱好者的认可,何乐而不为呢? [quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] [h1] 综合评价 [/h1] ✔优点: 1、玩法比较新奇,左右手完成不同操作的新式音游。 2、价格实惠,性价比较高。 ✘缺点: 1、每个音踩点位置不均匀,而又没有设置好,导致怎么调教都难以达到100%。 2、全俯视角,画面闪烁厉害,部分玩家可能会玩的比较头晕。 [table] [tr] [th]性价比[/th] [th]8/10[/th] [/tr] [tr] [td]视听感[/td] [td]6/10[/td] [/tr] [tr] [td]质量分[/td] [td]7/10[/td] [/tr] [tr] [td]难易度[/td] [th]6/10[/th] [/tr] [tr] [td]内涵度[/td] [td]6/10[/td] [/tr] [tr] [td]耐玩度[/td] [td]7/10[/td] [/tr] [tr] [td]推荐度[/td] [td]7/10[/td]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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