
Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience.
Modeled estimate, not a reported figure. How we estimate →
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About
Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience. With all of your enemies in view at all times it's easy to see and, more importantly, shoot them into tiny little pieces.
Features:
Bullet Candy features over 50 levels in arcade mode (150 in extend mode) and three challenging difficulty settings.
Compete with the thousands of other players around the globe for the top spot with the in-game online high score tables!
Tons of unlockables including Survival mode and Asteroid mode (both with their own online score boards).
The Suicide Action allows you to kill yourself while keeping your score multipliers and bonus weapons intact.
Collect all 20 Steam Achievements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's alright. Not amazing, not bad either. It's pretty average. I'd say it's probably worth the price though.
Tags: Shootemup & Bullet Hell Additional Tags: Delete Local Content & Remove from Library TLDR: A somewhat competently implemented low ambitions example of the genre. Play Geometry Wars Instead. Review: Xbox 360 pad detected and working correct. Resolution options in the settings. Protagonist ship is small thus giving a manageable hitbox. Game uses the same formula all the time: 1. Create a 1 screen arena with a few indestrucible balls floating around 2. Spawn a bunch of ennemies 3. Spawn you in the middle of the Arena - pushing enemies aside so u dont get instalkilled 4. You dodge the bullhell and kite a lot until you finish off all enemies 5. The indestructible marbles start glowing them blow up (Collect them?) 6. Next level - start at step 1 The sprites for the ships look rather cheap, the space you float in is mostly just black empty space. The attacks are neon looking which I guess is somewhat cool but still looks pixelatled and ugly. There are no issues with sound effects in that they dont annoy, just enough to make it look a little bit more lively but actually rather muted down. You get a robotic announcer voice when levels transition. All the action feels like it is slightly in slow motion compared to other titles of this type but I find that to help survivability. Increasing difficulty just spawns more ship does not seem to change much as it just means you have to kite a little longer and dont miss as much since everywhere there is something to blow up.
Pretty basic dual analog shooter, but fun. Worth a penny. Do me a favor, do it, do it.
Eskiden Astroids diye bir oyun . Onun renkli , ışıl ışıl olanı gibi düşünün. Ben beğendim .
Good game
Fun. 5 minutes, at most.
♥♥♥♥
Pretty ♥♥♥♥♥♥,
The name should be changed to bullet hell - because that's all it is. I refer to the genre, not some explanation of the game. Although, I guess to some extent they're more or less the same thing. Bullet Candy is another asteroids/geometry wars/miscellaneous newgrounds top down bullet hell shooter. It's pretty much the same as most of them with a few difficult challenges/achievements. Nothing special here. Move on.
Fun astroids style remake. Makes 12 minutes fly by, in anger and tension.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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