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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Seems like a fun game so far, and it's Deck compatible. It's still in early development and could use a few more features such as turbo boosts or maybe vehicle weapons to mix up game play a little bit. Also, this game is pretty difficult. Allow more difficulty options, maybe like choosing the starting position instead of always starting in 10th or make it so the AI makes mistakes. Multiplayer would also be a lot of fun. It would be cool to see vehicle mounted guns that use the right joystick to aim separately from the movement of the vehicle or just anything that used more of the steam deck’s features. Increasing the price would also be OK if it gets more development.
I only played this for a little bit, but I think this game is best played in short bursts anyway. So far I really like the game, even if it is difficult and I'm not the best at it (~_~''). Passing in particular seems to be my weakness, since collisions can cost alot of health. If you have played rally or offroad racing games in the past, more so on the sim side of things but even on a more causal level, I think you would enjoy this too (and it helps that the simpler graphics can run better on more PCs, altough some visual touches such as shadows or tire tracks would be nice too. The music fits well imo). Patience is key, though, and knowing that winning isn't everything in this game can help with that. I hope in the future (or sequel) the dev(s?) can add minor visual customization or more rally/rallycross inspired elements, such as jumps, puddles, and possibly a stadium-like biome. And while I'm perfectly happy with a single player experience, I feel like local mutliplayer would suit this game well, considering the vertical orientation of the tracks for splitscreen. Even sharing one screen, it could function more like Micro Machine's style of "steal the screen" gameplay. But I digress, I think this game is more than worth you time at base price alone, and I am really excited to see if the dev expands on this concept further. Please try this out if you are interested :) EDIT: I should add that Buggy Game is not a "Buggy" game, everything seems to work pretty well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 20 reviews with recorded playtime.
Dopo qualche partita mi ha convinto con una giocabilità veramente incredibile e un buon coinvolgimento, vedremo sulla longevità e sugli sviluppi futuri. Per il momento due euri spesi bene
It's a classic "easy to pick up, hard to master" game. You see different car behaviors, amazing opponent AI, and overall very addictive gameplay. The graphics might give the impression of something "cheap," but it's a real gem.
Görünüşü Nes oyunlarını andırsa da mekanikleri güzel. Bu fiyata tavsiye ederim.
Great game. And it has far more believable physics than anything from Codemasters. Just a blast to drive and then...you ♥♥♥♥ it up by crashing into a wall 10m before the finish line. Great ragequit - potential and i know every AI car by name. And i hate them.
Game divertido e desafiador Prós: - Retro - É quase um simulador - Divertido e engraçado - Pixel art bem simples - Desafiador Contras: - Mal otimizado - Não tem Português PT/BR - Sistema do Menu complicado No geral vale a pena jogar, nota 7/10
stupendo gioco stile retro, molto realistico.
remember to take a deep breath before the next race starts
I never write reviews, but for this game I need to. The game is excellent! Yes the graphics are very simple and not for everyone, but the car physics are amazing, and the AI is one of the best I've ever seen. Every car is different, and the procedural generated tracks make the game really awesome. I am a "free time game developer" myself, mainly in racing games, but one more time the AI is truly amazing, I could never do it. Congrats for the developer ;)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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