
Eat everything. Grow stronger. Save the Gourmet Kingdom. A charming action-adventure where you devour foes, solve clever dungeon puzzles, and battle monstrous bosses in a whimsical, food-filled world. Find the five Divine Spices and save the Gourmet Kingdom from the Demon Chef!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Feast-Fueled Adventure Awaits
The Demon Chef has pilfered the finest food in the land, plunging the Gourmet Kingdom into chaos.
As the heroic Buffet Knight, you must adventure across vibrant regions, defeat enormous bosses, conquer perilous dungeons, and eat everything in your path to grow stronger and restore balance.
Buffet Knight - Decadent Full Course blends fast-paced action, exploration, and light puzzle-solving into a compact, satisfying adventure built around a unique “consume to power up” mechanic.

Eat to Grow Stronger. Your Appetite is Your Greatest Strength.
Swallow enemies, projectiles, and objects to gain power and turn the battlefield in your favor.

Aim Your Projectiles and Time Your Abilities
Shoot what you consume to conquer foes and unlock combat abilities that depend on timing and positioning. Movement is key to survival for Buffet Knight - dodge enemy attacks and triumph in victory.
Delectable Dungeons & Puzzles
Think through light puzzles to unlock hidden secrets and overcome environmental challenges.
Flavorful Boss Battles
Face off against oversized culinary nightmares that test your reflexes and mastery of your abilities.
Tasteful Abilities & Accessories
Customize your playstyle with stats, items, and power-ups discovered throughout your journey.
Multiple Endings & Hidden Secrets
Your choices and exploration determine how the feast truly ends. Choose wisely.
Buffet Knight was made to be approachable but rewarding! Perfect for players who enjoy action-adventure games with personality, charm, and a satisfying progression loop. Whether you’re here to explore strange & exotic lands, battle quirky (and tasty!) monsters , solve satisfyingly chewy puzzles or discover delicious secrets, there’s always something new to sink your teeth into.
This game is optimized for Steam Deck and perfect for a cozy playthrough on the couch.
Highly rated by players with 96% positive reviews on Steam as of Feb 2026.

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great! It perfectly captured the feel of the traditional Zelda games that I grew up with, but throws in enough new elements like leveling up at campfires and a projectile-based combat system. It has enough to it in order to lend a truly unique feel rather than just being another Zelda clone where you run around a green field and smack things with a sharp piece of metal. This game has a pretty good story and an excellent soundtrack to fit the mood, as well as multiple endings to go for and tons of hidden goodies to find around the world. The combat is satisfying and rarely feels unfair. The abilities you can unlock and upgrade are also well made, a couple of which will see a whole lot of use. The dungeon and boss designs are also well done, each one has its own story and context to it in order to make it a lot more interesting. There's a ton of collectable goodies that can dramatically change the way you approach the game, like giving you alternate forms of attack or changing how your character moves. The most surprising thing to me was that It has a lot of replay value, which I was not expecting for a ten dollar game. You can replay it with a challenge mode as well as work toward some of the more difficult achievements, which will require multiple playthroughs. Thankfully, repeat runs are made a lot more streamlined! The only criticisms I can think of with this game were that some of the bosses felt a little too easy, some of the abilities you get are underutilized near the end of the game compared to the ones you get at the start, and a couple of the challenges were frustrating for all of the wrong reasons. If you don't have a guide with you while pursuing all of the achievements, it gets annoying real fast when you're confronted with cryptic riddles and there isn't a very good way to check and see if what you're doing to solve them is working or not. I am aware that this is more of a complaint from a completionist's standpoint and won't factor at all into a casual story-driven run of the game. It's still hard to believe this was made using a turn-based role-playing game engine, but I have to say I was pleasantly surprised with how enjoyable it was and how much content was crammed into it. It's kind of a shame that it's not being seen by more people, so hopefully more will in the future. Good stuff, Nowis and DJ!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really fun and charming game! Despite the simple presentation and mechanics, Buffet Knight has a full world with solid dungeon design, fun puzzles, and clever gags. There was never a point where I felt like I was running on autopilot or bored, there was always something to do or a secret to uncover, and the dungeon level designs are intuitive and engaging. (And to those of you who solved that final puzzle, hats off and thank you for writing a guide! xD) The world itself is charming, with a lot of silly gags that aren't worried about being the punchline. I legit laughed when I turned the corner and saw the lemon battery generators. Overall there's a lot of good attention to detail, even letting you [spoiler]take the premise to its natural conclusion should you choose to[/spoiler]. If I had one small design criticism, it's that it's very easy to become OP very early, negating almost all challenge from combat, due to getting the heart recover early + being able to unlock the expanded suction abilities right up front with a small grind. Maxing the bottom ability first exponentially increases your unlock speed for everything else. I mean, it was fun and satisfying to be that powerful, but it did also sharply decrease challenge haha. That said, I genuinely loved the game, it's among one of my favorites. It was refreshing to play game that was simpler, earnest, engaging, and let me accidentally inhale approx 200 bees.
Nice little game
故事不錯👍8-9小時完成故事,但全成就似乎有點難
Buffet Knight – Decadent Full Course, developed by Nowis-337 Games and published by KOMODO, is a vibrant and whimsical action-adventure that embraces excess, humor, and classic pixel-art charm. Its premise is delightfully absurd: you play a tiny armored knight whose greatest strength is not just skill with a weapon but an insatiable appetite. In a kingdom where food is treasure and culinary magic shapes the world, you must recover stolen delicacies, explore themed regions, and devour your way toward power. Rather than taking itself seriously, the game leans hard into its playful identity, making every moment feel lively, colorful, and oddly comforting. The first thing that stands out is the visual style. Buffet Knight blends bright, clean pixel art with imaginative environments that treat food as both decoration and landscape. Forests sprout giant vegetables, dungeons resemble overflowing pantries, and enemies are animated with a cartoonish personality that aligns perfectly with the game’s comedic tone. Towns, puzzles, and overworld zones feel hand-crafted, offering clear visual guidance while still encouraging exploration. The palette is rich without being overwhelming, creating a world that feels inviting rather than chaotic. This approachable aesthetic sets the stage for a game that is more about joy and discovery than intensity or gloom. The central mechanic — eating almost everything you encounter — drives both progression and combat. Defeated enemies, environmental debris, and special items can be consumed to fuel skills, replenish stats, or contribute to upgrades. This system adds a constant rhythm of action and reward: battle, eat, grow stronger, then push on toward deeper dungeons and tougher foes. Rather than presenting food as static consumables, the game integrates the mechanic into every part of its progression loop. As you level up, you unlock new abilities and passive bonuses that reshape how you approach encounters. The simple act of devouring monsters becomes both a resource-management layer and an expression of the game’s humor. Exploration is equally important. Each region contains hidden paths, optional chambers, and puzzles that encourage experimentation with your moves and abilities. The satisfaction of stumbling upon a secret ingredient stash or uncovering a hidden relic helps break the pacing between dungeons and boss fights. Some areas require clever use of your eating abilities to manipulate obstacles or clear pathways, adding an environmental-interaction element that prevents the game from devolving into pure button-mashing. Multiple endings also give your choices weight, rewarding curiosity and thoroughness. Buffet Knight strikes a balance between accessibility and challenge. Its controls are intentionally simple, making it easy for players of any skill level to jump in. Early stages ease you into the mechanics without overwhelming you, while later areas introduce more complex enemy patterns and higher stakes. While the game never aims to be punishing, it still demands attention during boss encounters or when managing health and resources in deeper dungeons. It has the structure of a casual ARPG, but enough strategic considerations to keep players engaged across longer sessions. Still, the game’s approachable design and comedic theme work as both strengths and limitations. The core loop — eating, upgrading, exploring, and repeating — is enjoyable, but not endlessly varied. After several hours, some players may feel the rhythm becoming familiar, especially since combat remains relatively straightforward throughout the campaign. Those seeking deep tactical systems, complex story arcs, or high-impact challenge may find Buffet Knight too gentle and too reliant on novelty. The narrative remains light, serving mainly as a humorous wrapper for the gameplay rather than a dramatic or emotionally driven story. Despite these caveats, Buffet Knight succeeds because it knows exactly what it wants to be. It delivers a cozy, cheerful, and inventive experience built around charm, exploration, and satisfying progression. It is the type of indie game that makes you smile more often than it frustrates, and its colorful world is pleasant to inhabit whether you’re pursuing 100% completion or simply dipping in for short sessions. With its humorous concept, engaging pixel art, relaxed difficulty, and a gameplay loop centered on whimsical appetites, Buffet Knight – Decadent Full Course offers players a warm, flavorful adventure that is easy to enjoy and hard to forget. Rating: 8/10
Buffet Knight has been a pleasant surprise! While I enjoy Zelda-likes & JRPGs, there are just so many of them. But Buffet Knight really stands out. It's like Zelda or Secret of Mana except everything is food and you have Kirby-like suck & spit attacks (plus special abilities!). Well made with good puzzles, battles, bosses & secrets. It's well-written, full of character, and makes great use of its Kirby-esque mechanics. Loving it. Fun for all ages. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Amazing game! i love the original buffet knight and this just adds more to an already great game with it's new powers and cool bosses. even tho it might be a little grindy for 100%, i still give this game a 9.2/10
I played this game live and my head literally exploded on stream that this was made with RPG Maker. This is so smooth, visually impressive, full of depth and most importantly, FUN! I had a blast playing Buffet Knight and I could definitely see people getting lost in it, it was hard to pull away. Stream: https://www.youtube.com/live/MbpJ2egPOog?si=PF4vG6UOCyTaF1Sv
面白かった! 翻訳もちゃんとしてる! 隠し要素も豊富! もっと評価されるべき
Had a blast with this game! Good classic old school feel with a funny twist to it. Got ending 2 on my playthrough and while it was a blast, I dont see myself playing through again to get a different ending. Thanks for the fun!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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