
Enter a VR stealth game as the last human amidst robot managers programmed to 'optimize' the workforce. Escape the office alive by sneaking past enemies or unleash a fistful of knives, quivers of arrows, grenades, and coffee mugs onto their unsuspecting circuits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−40% | 117reviews | 89% | — | $47.3K |
| $29.99 | 148ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good VR game
it good
peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень крутая игра! Я в восторге
Разрабы объединили две части в одну, вроде бы круто, добавили пару мини фишек которых заметит только фанат предыдущих частей. Сыграть в одну цельную игру. А взамен принесли невероятное количество новых проблем и багов с ужаснейшей прогрузки мира (по сравнению со второй частью вы будете видеть только четверть!!!! карты ). Через пузырь будете видеть непрогрузившийся мир, Полезную функцию с светом в комнате который мы включали УБРАЛИ ( то есть поheрiле стелс режым игры и красивую освещение пространства), физика предметов также багует, противники с босом стали более багованные и ТЫПЫЕ что усложняет игру. Прежние достижения теперь не выполнимы из за багов Мой совет, не страдайте фигнёй и просто наслаждайтесь первыми двумя частями , они выполнены технически лучше.
♥♥♥♥♥♥♥ ass, so ♥♥♥♥.
ESTE JOGO É UMA OBRA-PRIMA, por ter o os dois jogos da franquia em um só.
A way harder game than I first thought it would be. Maybe that's because I play VR in a cramped area with not enough space to duck and dodge. Most likely my play area holding me back.
An amazing stealth based game and a must play for any VR fan. One thing I've always given props toward is the AI in this game and how it helps create such a good stealth experience. If you throw a knife near a bot, they will be alerted and look at it, then look at where it was thrown from. If they see you, they will slowly get alerted. If they don't get fully alerted but see you, they would start walking toward where they saw you at. If they get alerted, they will unholster their gun and begin firing, still keeping the gun in their hand for a bit even if you eventually get out of sight, making it easier for them to be alerted. Although it's a pretty basic AI, it still gives a fun experience trying to stay out of sight and unlike others I've seen in VR. It's story and concept is awesome, and although I think it wasn't executed the best and the game was more focused toward it's mechanics, I still really enjoyed it. I got and played this game a lot more on Quest a year or 2 ago (which explains the amount of hours played), and it might be either that I haven't played it in a while or just that it's PCVR, but one of my only complaints is replaying this came with a lot of bugs, such as more dumber bots, enemies being in the wrong spots at the wrong times, or oil splatters just not appearing on surfaces entirely. Besides that though, it was still really fun replaying this and I definitely recommend this to anybody looking for this type of genre game. P.S. Adam is terrifying and he always will be
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.5K | 460 | 82% | $14.99 | |
| — | 0 | — | — | |
| $8.7M | 11.5K | 86% | $19.99 | |
| $158.8K | 290 | 80% | $19.99 | |
| $142.5K | 420 | 76% | $9.99 | |
| $4K | 46 | 85% | $4.94 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.3K | 134 | 72% | $19.99 | |
| $47.3K | 583 | 55% | $3.99 | |
| $47.3K | 102 | 91% | $12.99 | |
| $47.3K | 473 | 81% | $2.99 | |
| $47.3K | 59 | 73% | $14.99 | |
| $47.3K | 60 | 85% | $12.72 |