
Step into the shadows in Thief VR. You are Magpie, a cunning thief orphaned by Baron Northcrest and shaped by the streets. Use VR mechanics to steal, evade, and outsmart the City's forces. Your goal? A relic in Northcrest's vault, which uncovers a far greater artifact with a powerful legacy.
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About

The City is a place of shadows, ruled by the powerful and feared by the oppressed. Its rooftops form a labyrinth above the narrow, twisting streets. The City Watch prowls relentlessly, enforcing the iron will of Baron Ulysses Northcrest, a tyrant who crushes rebellion before it can take root.
You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.
A Legendary Franchise Returns: Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion.
Master the Shadows: Stick to the darkness, evade patrols, and outmaneuver enemies with real-time stealth mechanics.
Realistic Thieving: Pickpocket guards, pry open hidden compartments, and bypass locks with tactile VR interactions.
Precision & Skill: Use an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery.
Explore The City: Climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world.
Choose Your Approach: Every heist offers multiple paths and playstyles—sneak past guards unseen or take them down from the shadows.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Thief VR: Legacy of Shadow[/h1] ist wie der Name schon sagt, ein reines VR Game. Obwohl die Hauptdarstellerin Magpie ist, ist Garrett auch ein Teil des Spiels. Da ich die Story nicht spoilern möchte, belasse ich es bei dieser Info. Die Story an sich ist gut bis ok. Genauso wie die Grafik und der Sound. Die Steuerung ist auch ok. Sie funktioniert meistens wie sie soll. Nur an einer Stelle hatte ich einen Steuerungsbug. Ich konnte beim Klettern kurzzeitig die zweite Hand nicht benutzen. Das kam aber nur einmal vor. Die Vertonung ist nur auf englisch. Deutsche Untertitel lassen sich aber bei Bedarf zuschalten. Was etwas lästig war, denn bei jedem Neustart des Spiels war das Game wieder komplett auf englisch. Ich musste jedes mal beim Neustart, die deutschen Untertitel erneut auswählen. Irgendwie wurde diese Einstellung nicht gespeichert. Apropos Speicherung. Das Game speichert immer automatisch, wenn man weiterkommt. Wird man gekillt, bekommt man meistens einen guten Einstiegspunkt. Es gibt insgesamt 7 Kapitel. Diese lassen sich aus dem Uhrenturm (Basis, wenn man es so nennen will) nochmal auswählen. Das ist praktisch, wenn man eine bestimmte Errungenschaft im Nachhinein erspielen will. Die Levels sind nicht besonders groß. Was für mich ok war, denn manchmal musste ich den richtigen Weg erstmal finden. Bei großen Leveln wäre das möglicherweise etwas problematisch. Die Ausrüstung besteht aus einem Knüppel, einem Bogen, mit verschiedenen Pfeilarten und einem Dietrich. Mit letzterem lassen sind mache Türen und Truhen aufknacken (Minispiel). Aber nicht alle. Für bestimmte Türen oder Vitrinen benötigt man einen passenden Schlüssel, den man erst finden muss. Ansonsten kann man auch Essen (Brötchen und Äpfel) mitführen (die man in der Welt finden kann), um damit seine Lebensenergie wieder aufzufüllen. Durch bestimmte Karten, die man am Endes jedes Levels bekommen kann, lassen sich die Fähigkeiten etwas upgraden/verbessern. Etwas negativ ist mir die Gegner-KI aufgefallen. Die Wachen sind ziemlich dumm. Was mich aber nicht sonderlich gestört hatte. Andersherum wäre für mich schlimmer gewesen. Die Spielzeit beträgt 7 bis 8 Stunden, je nachdem ob man sich extra Zeit nimmt alles zu Erkunden, denn manche Wertgegenstände sind versteckt. Diese Tatsache finde ich aber ok, für einen VR Titel. Um mit Legacy of Shadow Spaß zu haben, muss man gerne Schleichen. Da man manche Wachen nicht ausschalten kann, ist das Schleichen ein großer Bestandteil des Spiels. [h3]Ich empfehle das Spiel an alle Gamer, die die Vorgänger kennen und mögen und VR Technik besitzen. Da das Spiel gut bis ok, aber leider nicht herausragend ist, empfehle ich eher den Salekauf. Meine persönliche Gesamtbewertung: 7,5/10.[/h3]
I LOVE the thief games, especially the first two. They're in my top 5 favorite games of all time. So I was SUPER excited to finally see a new entry in the series after over a decade of it being dead! Unfortunate that it's basically a sequel to Thief (2014), the black sheep in the series. However, the game is great and it definitely feels like classic Thief in most ways! The story is absolute nonsense. I had no idea what's going on. Thankfully, the gameplay made up for it. Stealth and VR go hand-in-hand and this game truly made it shine! It's very similar to Assassin's Creed Nexus. The maps are a good size, not too large to get lost in but not too small. It takes about 40~ish minutes to do one map/mission if you're going for bonus objectives and aren't rushing. There are a few flaws. Notably, the main voice actor's voice was pretty annoying to me :( I dunno why specifically, but I just didn't like her voice. Besides that, there are some bugs. I had to re-do the last mission TWICE because at the very end, it kicked me back to the hub area for some reason. Also, some of the achievements randomly don't show up or show up way too late. Or straight up don't work at all. There were also a few doors and interactables that were completely glitched. Overall, it's an okay game. I really enjoyed my time with it. I've missed the Thief series A LOT, so that might be clouding some of my judgment. I definitely recommend if ur a fan of Thief and craving a new entry in the series!
the idea of a VR stealth game got me immediately hooked. My heart already races when playing stealth games, so with the immersion of VR I thought it would be an absolute blast. no. its not. im rating this down just for the dialogue alone. i want to strangle the character i play as. and whoever tf is the legendary main character of the first game that comes back genuinely has the corniest lines ive ever heard in a video game. a wave of disatisfaction washes over me every time they finish talking. and they have NO REASON TO TALK. IT BREAKS MY IMMERSION COMPLETELY WHEN MY PLAYER BODY GOES "heh... looks like this place is easy pickings!" WHY ARE YOU TALKING IM PLAYING AS YOU AND CAN SEE THAT NOBODYS THERE ANYWAY. the gameplaly is way too easy. guards have an fov of 40 degrees or so and cannot see you when you arent right next to a light source. the parallel world thing they got going on with the mechanical eye could be cool, but i never have any reason to use it. which is weird because its a selling point of the game. [spoiler] garret? is trapped in it for christ sake [/spoiler] the story is very on the nose and basic. granted i havent completed the game, but the mystery its trying to do is pretty much solved if you read a single note. and you wont, because you wont care about the story at all. oOo big bad evil corrupt guys rule everything. oOo theyre going to do something evil with the macguffin plot device~ oOo there are 4 or 5 types of arrows and ive only ever used one of them. however, you can pet the magpie. and the microphone feature is cool. and it runs really well. thats all i have good to say about it.
why garret is johnny silverhand now
After implementing five patches, the game runs pretty well. Suprisingly, it's incredible fun to play. Love the atmosphere and the stealth mechanics. Highly recommend.
Buggy as hell, basic story, combat is non-existent, a 2/10 at best
I loved this for the little time I spent in it.. Unfortunately, it gave me crippling motion sickness. :(
В принципе, игра может подарить положительные эмоции, если быть готовым к некоторым условиям. Например, что здесь не будет хардкорного стелса или прямо вот трушной истории из вселенной Вора. Для меня самым большим камнем преткновения стала местная система сохранений, которая, можно сказать, требует от игрока проходить миссию за одну сессию игры, но в этом тоже что-то есть. Однако, чувствуется, что авторы игры старались: поработали над картами, над всякими приколюхами, отсылками (да, они тоже играли в те классические части серии, как и мы). Я полагаю, что за проектом стояли реально заряженные люди с горящими глазами, но всё уткнулось в бюджет из трех водных стрел и одной серебряной вилки. В общем, я лично денег не жалею, эти ребята их отработали и я хочу их поддержать, чтобы VR-игры продолжали выходить дальше. Может быть, когда-нибудь эти тафферы снова вернутся к Вору и тогда прямо сделают всё по красоте, впрочем это уже совсем другая история...
I really enjoyed Thief VR: Legacy of Shadow. If you're a fan of stealth games, you'll likely really enjoy this. The levels are fairly small overall. I found each level took about 30-45 minutes to complete. While small, they were still enjoyable. There were a few hidden routes that lead to secrets and multiple paths you can take to reach your objective. They did a good job setting up minor things to keep an eye out for that could lead to something interesting while also not making it obvious. It really helped with the sense of discovery. The game is relatively short. I finished it in under 5 hours while exploring most but not all the crevices. If I found it, I explored the area, but I didn't go exploring for every nook and cranny. The AI was a bit weak overall for the guards but it's mostly at the point of when they spot you. If you're good enough at sneaking around and don't get spotted, you won't notice their flaws. It's mostly just the fact that they give up so easily, especially when you crouch through a hole. The only game design thing that I really didn't like was that stealing items basically just lead to a high score system. You'd get upgrades based on achieving certain objectives and one of them is to steal X amount of loot. It would have been nicer to give you more reason to actually go after more loot though. It would have been cool if you could spend the money towards upgrades or more consumables like food or arrows. I see a lot of negative reviews about how this is a bastardization of the Thief name or that it's simplistic, I feel like that's just what happens with VR titles. Developers are still figuring them out. There's more challenges to make sure games are optimized and not buggy. You kind of have to give VR titles a little bit of leeway. If you like stealth games, go in with an open mind. There's some flaws like it pretty much any VR game but that's to be expected in the VR scene. The game is really fun overall and I loved my time with it.
I enjoyed it and can recommend it when its on sale. Despite its flaws, it gave me the Thief vibes of sneaking on edge in the shadows and the extra joy when I found an alternative more secret entrance or way. Yet it does not come even close to the original games (parts 1-3). Its much smaller, shorter and less complex. And the story leaves room to improve to, but keeps the experience together. Sadly VR is a niche market and stealth games to. So it is not surprising, Thief VR is short and small (for standalone headset). But I had fun and whish for a second bigger part.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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