
A lo-fidelity First Person Snatcher inspired by the immersive sims of yesteryear. Play as Fennel, a knife-wielding swamp devil with an eye for gold and a penchant for violence. Use your tail to toy with your prey: grab and fling objects, climb impossible heights, and knock your enemies off balance.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
obtuse and a bit clunky (the equipment and combat, for instance), but also cool and unique don't recommend playing without a guide though
I really wanted to love Brush Burial, and for a little bit I did - the game has a cool visual style, the map for Act 1 is a maze of nonlinear connections that is a joy to explore, especially with the game's unique tail-grappling system, and there's plenty of fun, scrappy combat. The ImSim inspirations really come through in the first half, as you're crowbarring open vents, creeping up on foes, grabbing dropped weapons and throwing them at enemies to knock them off balance... even the very restrictive inventory management adds to the fun, forcing you to improvise and cycle through items frequently. Still, for all I like Act 1, I bounced off of it a few times due to how directionless it feels. I wasn't clear on where I was going or what I was trying to accomplish. Despite it being a very short game (you could probably beat it in an evening) I started it several times without finishing it. Now that I've seen it through, I can say that the first half of the game is a pretty decent addition to the growing catalog of indie immersive sims. Which is why it's incredible to me that the second act of the game is absolutely miserable; bewilderingly bad. Everything good about the first act - open-ended level design, creative, improvisational combat, stealth, exploration, even inventory and resource management, gets completely discarded in favor of a series of interconnected puzzles. Each of the puzzles on their own is more tedious than challenging, and since navigating between puzzles is a meta-puzzle in itself, odds are you'll be completing some rooms 2-3 times as you experiment with how the room teleportation system works. Even the game's standout traversal mechanic starts to feel exhausting, like you're just spamming spacebar and right mouse to float along walls and awkwardly shuffle around the level geometry. When you've finally endured the game's agonizing series of mediocre puzzles, it concludes in a straightforward, slightly annoying boss-fight. Overall, Brush Burial left me disappointed and confused. I don't think I've ever see a game completely stop caring about all of its most interesting mechanics halfway through like this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To preface, I played Brush Burial after having played BB: Gutter World. As other reviews have mentioned, if you're a fan of Gutter World and want more from this universe, it's worth picking BB up on sale. Otherwise I'd pass. But buy Gutter World, it's phenomenal! Brush Burial is a short, experimental immersive sim that mixes FPS movement, stealth, and combat to sell the experience of being an aggressive, silent, deadly assassin from another world. It takes place in three acts: Act 1 takes place in a sprawling, underground sandbox, filled with collectable mission objectives, stealth encounters, and NPC encounters. The scale of this area is impressive for a game of this size. Act 2 I'm more mixed on. It serves as a large cryptic puzzle, where the player is required to navigate a series of rooms in order to collect another handful of mission objectives. While each room has a short, engaging puzzle to be solved and navigated, the way they're assembled as a collective can be a bit obtuse and frustrating. Act 3 is the shortest act by far, only being a simple boss fight. If I'd played Brush Burial before its sequel, I'd say that it was a solid foundation held back by some abrasive design choices, but overall an interesting experience. After having played Gutter World, I think this is a charming and ambitious first step in the developer's catalogue. All of the good parts of Brush Burial were expanded upon in the sequel, and I'd make the case that even the worst parts of this game could be reconfigured into something great in the future.
This is a really cool game with an amazing concept, but it feels very under baked and under playtested. Most of the trailer is just the first major level when it comes to combat and the second major level doesn't feel anything else like it. I think it's a very great idea, but needs a whole lot more refinement in... every aspect. It's not bad! It's very good at what it wants to do! It's just that it needs some QoL and better level design, mostly.
I played acts one and two and finished this cool indie stealth sim. Really, only act one is fun, albeit a bit cryptic. Act two is kind of a mess of puzzles and RNG it is skippable. Time to play gutterworld.
you get to prowl around leap on guys and assassinate them with crazy movement it's absolutely fire
Lovely atmosphere and fun movement + combat!!!!
Pretty good little atmospheric exploration game. it's very short and I felt the math puzzle in the second level was a bit annoying but luckily if you sit down and figure it out you can work out a very cheap solution to avoid thinking about it too hard and save scum to get through it. Definitely play the second game it expands a lot on the exploration and combat in a lot of meaningful ways it really fleshes out the foundation that was built here in this game, it's very good.
bought the game and managed to finish it in one sitting. The game is great, there are a couple of issues in terms of item usage and movement that were addressed in the second game, but aside from that the game is great
very fun, especially for the price. pretty short though.
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